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Re: South Park Mafia [Day 2]

Postby blakebowling on Tue Jun 07, 2011 9:37 pm

I'll do a vote count in a little bit. (I'm promising now so I won't be lazy later).
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Re: South Park Mafia [Day 2]

Postby Commander9 on Tue Jun 07, 2011 9:44 pm

You have got to be kidding me... You actually believed when he said bulletproof? Clearly at that time he was frustrated that he would be lynched and revealed some truth about himself... And you are actually buying this. God damnit.
But... It was so artistically done.
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Re: South Park Mafia [Day 2]

Postby Talapus on Tue Jun 07, 2011 10:39 pm

Wow, FOS the guys who are going after tails instead of Doom. Claiming to be bullet proof so close to a lynch and you buy it? I still don't buy the fact that he's town aligned. But we need more people in here to throw some votes down.
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Re: South Park Mafia [Day 2]

Postby safariguy5 on Tue Jun 07, 2011 11:13 pm

Talapus wrote:Wow, FOS the guys who are going after tails instead of Doom. Claiming to be bullet proof so close to a lynch and you buy it? I still don't buy the fact that he's town aligned. But we need more people in here to throw some votes down.

The terrible soup dismays me at the turn of events. Absolutely agreed with Tal and Com9, why wouldn't we test this highly useless town roleclaim especially with Com9 offering to hammer and giving everyone else 0% possibility of dying form the bomb?
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Re: South Park Mafia [Day 2]

Postby blakebowling on Wed Jun 08, 2011 6:16 am

Vote Count
DoomYoshi (5) - /, Talapus, evilchaos, lalaland, Commander9 (L - 2)
Tailgunner (2) - 40kguy, chapcrap

With 12 alive, 7 are needed to lynch. However the person with the most votes will die at sunset regardless.
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Re: South Park Mafia [Day 2]

Postby chapcrap on Wed Jun 08, 2011 7:07 am

blakebowling wrote:Vote Count
DoomYoshi (5) - /, Talapus, evilchaos, lalaland, Commander9 (L - 2)
Tailgunner (2) - 40kguy, chapcrap

With 12 alive, 7 are needed to lynch. However the person with the most votes will die at sunset regardless.


I asked before and never got an answer, shouldn't it be 11 and 6 if saf can't vote? unvote

My vote is going to be no good, so I guess I'll just let Yoshi die, but if he's gonna die, I should be the hammer. vote yoshi
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Re: South Park Mafia [Day 2]

Postby Commander9 on Wed Jun 08, 2011 8:54 am

chapcrap wrote:I asked before and never got an answer, shouldn't it be 11 and 6 if saf can't vote? unvote

My vote is going to be no good, so I guess I'll just let Yoshi die, but if he's gonna die, I should be the hammer. vote yoshi


Unvote so I could hammer.
But... It was so artistically done.
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Re: South Park Mafia [Day 2]

Postby chapcrap on Wed Jun 08, 2011 12:24 pm

Commander9 wrote:
chapcrap wrote:I asked before and never got an answer, shouldn't it be 11 and 6 if saf can't vote? unvote

My vote is going to be no good, so I guess I'll just let Yoshi die, but if he's gonna die, I should be the hammer. vote yoshi


Unvote so I could hammer.


If we are going to kill him, have me be the hammer. It will be best.
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Re: South Park Mafia [Day 2]

Postby kratos644 on Wed Jun 08, 2011 12:46 pm

chapcrap wrote:
Commander9 wrote:
chapcrap wrote:I asked before and never got an answer, shouldn't it be 11 and 6 if saf can't vote? unvote

My vote is going to be no good, so I guess I'll just let Yoshi die, but if he's gonna die, I should be the hammer. vote yoshi


Unvote so I could hammer.


If we are going to kill him, have me be the hammer. It will be best.

Get to come back to life because you're Kenny? :)
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Re: South Park Mafia [Day 2]

Postby blakebowling on Wed Jun 08, 2011 12:47 pm

Vote Count
DoomYoshi (5) - /, Talapus, evilchaos, lalaland, chapcrap (L - 2)
Tailgunner (2) - 40kguy

With 12 alive, 7 are needed to lynch. However the person with the most votes will die at sunset regardless.
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Re: South Park Mafia [Day 2]

Postby Commander9 on Wed Jun 08, 2011 12:53 pm

chapcrap wrote:If we are going to kill him, have me be the hammer. It will be best.


Unless you are sure that you will come back to life, I don't want you to take that risk for these reasons:

I) This would not prove me to 100% that you are town anyways.
II) I was the one who volunteered for the hammering and I was the one who said that it was all BS - should I be wrong (I doubt it), it's only fair that I'm the one who pays the price.
III) My role isn't that important to the town, so I would mainly be contributing just with my head. If what, town already has at least a few good players, so I'm not essential, thus expendable.
IV) I also want to show that I am willing to responsibilities and risks if I said that I would.
But... It was so artistically done.
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Re: South Park Mafia [Day 2]

Postby 40kguy on Wed Jun 08, 2011 3:18 pm

Commander9 wrote:
chapcrap wrote:If we are going to kill him, have me be the hammer. It will be best.


Unless you are sure that you will come back to life, I don't want you to take that risk for these reasons:

I) This would not prove me to 100% that you are town anyways.
II) I was the one who volunteered for the hammering and I was the one who said that it was all BS - should I be wrong (I doubt it), it's only fair that I'm the one who pays the price.
III) My role isn't that important to the town, so I would mainly be contributing just with my head. If what, town already has at least a few good players, so I'm not essential, thus expendable.
IV) I also want to show that I am willing to responsibilities and risks if I said that I would.

hes town

what do you guys mean hammer?
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Re: South Park Mafia [Day 2]

Postby lalaland on Wed Jun 08, 2011 3:41 pm

The hammer is the last lynching vote on somebody.

Idea: if we let the time run out on the day, and nobody actually hammers, does that mean nobody runs the risk of being bombed? Can we just keep him at L-1 til time runs out?
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Re: South Park Mafia [Day 2]

Postby safariguy5 on Wed Jun 08, 2011 3:48 pm

lalaland wrote:The hammer is the last lynching vote on somebody.

Idea: if we let the time run out on the day, and nobody actually hammers, does that mean nobody runs the risk of being bombed? Can we just keep him at L-1 til time runs out?

The terrible soup leaves me in agony.

I think the last person who voted him would get hit with the bomb.
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Re: South Park Mafia [Day 2]

Postby DoomYoshi on Wed Jun 08, 2011 4:18 pm

safariguy5 wrote:
chapcrap wrote:
40kguy wrote:unvote
vote tail

You're gameplay is perplexing.
safariguy5 wrote:The terrible soup must be keeping the antacid industry in business.

I don't have a problem with a town bomb claim, I've used them in my games, I've also been given them in games I've played. Sometimes you're told you're a bomb, sometimes you're told you're a VT. The problem is that he also claims bulletproof. Unless we have a vig, the only people who are going to NK Cartman would be mafia. That's a good tradeoff if we can get 1 mafia for 1 VT. However, bulletproof eliminates the possibility of killing mafia from a NK and the bomb mechanic is only useful in a lynch. Mafia are less likely to be the hammer on the lynch, and we're more likely to lose two townies (VT or not) than we are to lose 1 townie and 1 mafia from a lynch than from a NK.

Yeah, that makes it a bad idea to try and lynch him IMO. I'd rather put pressure on someone we know nothing about than someone who we were only pressuring because of the character he claimed.

The terrible soup hasn't clouded my judgment.

I meant that as saying he's basically designed the perfect anti town role that has the added bonus of deterring us from lynching him. I don't possibly see how bulletproof bomb could be a pro town role, it has a higher likelihood of killing town that it does of killing mafia. At least a regular bomb has a good chance of taking a NK and killing mafia while doing it.


As far as I can tell, a bomb is a role which only works on lynches, not NK. By bulletproof I meant that anyone who kills me is also killed... it is therefore a combo role. I now see that town bomb always works on NK, not just lynches. I have clarified with blake on this - I am just a standard town bomb. Unfortunately, I am going to die today anyway, so I am not sure what difference it makes at this point.
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Re: South Park Mafia [Day 2]

Postby chapcrap on Wed Jun 08, 2011 7:37 pm

Commander9 wrote:
chapcrap wrote:If we are going to kill him, have me be the hammer. It will be best.


Unless you are sure that you will come back to life, I don't want you to take that risk for these reasons:

I) This would not prove me to 100% that you are town anyways.
II) I was the one who volunteered for the hammering and I was the one who said that it was all BS - should I be wrong (I doubt it), it's only fair that I'm the one who pays the price.
III) My role isn't that important to the town, so I would mainly be contributing just with my head. If what, town already has at least a few good players, so I'm not essential, thus expendable.
IV) I also want to show that I am willing to responsibilities and risks if I said that I would.


1. I'm not using Roman numerals.
2. I don't care if I prove to you anything.
3. My role is undoubtedly less important.
4. I'm not trying to prove anything. I'm trying to be the one to take the blow because less people will die that way. We're wrong in lynching him, but if it will be done, then I will be the hammer.
5. End of discussion.
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Re: South Park Mafia [Day 2]

Postby evilchaos on Wed Jun 08, 2011 11:20 pm

I'd rather see Com9 hammer because I'm still shaky on his alignment. This would support pro-town, which would set my mind at ease.
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Re: South Park Mafia [Day 2]

Postby 40kguy on Thu Jun 09, 2011 3:17 pm

DoomYoshi wrote:
safariguy5 wrote:
chapcrap wrote:
40kguy wrote:unvote
vote tail

You're gameplay is perplexing.
safariguy5 wrote:The terrible soup must be keeping the antacid industry in business.

I don't have a problem with a town bomb claim, I've used them in my games, I've also been given them in games I've played. Sometimes you're told you're a bomb, sometimes you're told you're a VT. The problem is that he also claims bulletproof. Unless we have a vig, the only people who are going to NK Cartman would be mafia. That's a good tradeoff if we can get 1 mafia for 1 VT. However, bulletproof eliminates the possibility of killing mafia from a NK and the bomb mechanic is only useful in a lynch. Mafia are less likely to be the hammer on the lynch, and we're more likely to lose two townies (VT or not) than we are to lose 1 townie and 1 mafia from a lynch than from a NK.

Yeah, that makes it a bad idea to try and lynch him IMO. I'd rather put pressure on someone we know nothing about than someone who we were only pressuring because of the character he claimed.

The terrible soup hasn't clouded my judgment.

I meant that as saying he's basically designed the perfect anti town role that has the added bonus of deterring us from lynching him. I don't possibly see how bulletproof bomb could be a pro town role, it has a higher likelihood of killing town that it does of killing mafia. At least a regular bomb has a good chance of taking a NK and killing mafia while doing it.


As far as I can tell, a bomb is a role which only works on lynches, not NK. By bulletproof I meant that anyone who kills me is also killed... it is therefore a combo role. I now see that town bomb always works on NK, not just lynches. I have clarified with blake on this - I am just a standard town bomb. Unfortunately, I am going to die today anyway, so I am not sure what difference it makes at this point.

So i was right, I shouldnt have voted for him!
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Re: South Park Mafia [Day 2]

Postby lalaland on Thu Jun 09, 2011 4:02 pm

So what do we need to do to actually make this happen instead of just talking about it?

40k, I really don't understand what you're trying to say?
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Re: South Park Mafia [Day 2]

Postby safariguy5 on Thu Jun 09, 2011 4:53 pm

lalaland wrote:So what do we need to do to actually make this happen instead of just talking about it?

40k, I really don't understand what you're trying to say?

The terrible soup makes me want to take a bomb for town.

I think he's misunderstanding the roleclaim here. If it was a straight town bomb claim, then maybe it is believable, in which case 40k is softclaiming a town power role that would be very bad to lose in case the bomb claim is true.

What I think is the more likely case is that 40k misinterpreted Yoshi's definition to mean that being a bomb automatically makes you bulletproof, which is not true.

Still, it would be a lot better if you wrote more than just one liners 40k, seeing as how you're not the most eloquent.
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Re: South Park Mafia [Day 2]

Postby 40kguy on Thu Jun 09, 2011 4:55 pm

lalaland wrote:So what do we need to do to actually make this happen instead of just talking about it?

40k, I really don't understand what you're trying to say?

I meant that He seems like he can help out the town, and not hurt us. so lynching him was wrong, lynching tail seems better.
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Re: South Park Mafia [Day 2]

Postby lalaland on Thu Jun 09, 2011 5:08 pm

If, by some chance, he is town, how will he help the town? He's not going to take any mafia with him with a nightkill, as after claiming town no mafia would try to nightkill him. So if he IS town, he's not any more good as a vanilla, which is bad to lose, but not the worst. Also, I still find his claim to be too convenient and a likely mafia coverup. I find it unlikely that he is town. I say we lynch him, as I don't really see any other useful information coming out of this day.

And lynching tail is better? Is there a case on tail, or are you targeting him solely because he is been inactive? Because if the latter is the case, he just posted in Mafia Discussion about how he was sorry that he's been inactive in most games and will be becoming much more active shortly.
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Re: South Park Mafia [Day 2]

Postby Talapus on Thu Jun 09, 2011 5:25 pm

Oh gosh fellas, it seems like everyone in here is getting upset over whol should hammer doom. I really don't see what the big deal is unless one of you are a lyncher. For now, I will:

Unvote

Just so we can figure this out and no one gets hammer happy. In all honestly I think I'd be a much metter choice to hammer as Cartman has been an ass to me throughout the show. But, that's just my two cents.
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Re: South Park Mafia [Day 2]

Postby blakebowling on Fri Jun 10, 2011 2:25 am

Vote Count
DoomYoshi (4) - /, evilchaos, lalaland, chapcrap (L - 3)
Tailgunner (2) - 40kguy

With 12 alive, 7 are needed to lynch. However the person with the most votes will die at sunset regardless.


Also, a friendly reminder that you have less than 24 hours until the deadline.
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Re: South Park Mafia [Day 2]

Postby chapcrap on Fri Jun 10, 2011 7:29 am

blakebowling wrote:Vote Count
DoomYoshi (4) - /, evilchaos, lalaland, chapcrap (L - 3)
Tailgunner (2) - 40kguy

With 12 alive, 7 are needed to lynch. However the person with the most votes will die at sunset regardless.


Also, a friendly reminder that you have less than 24 hours until the deadline.


The past 2 times you've said that Tail has 2 votes, but only list 40k as voting for him.

Clarification?
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