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South Park Mafia [Scum Win]

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Re: South Park Mafia [Day 2]

Postby safariguy5 on Sun Jun 05, 2011 10:42 pm

Talapus wrote:
DoomYoshi wrote:Ok, I am the town bomb. You can hit me if you want.



I call BS, since when is a bomb Aligned with anyone, especially town? The "Town Bomb"?. Right, everyone I'd like you to follow the next few easy steps.

1) Extend your right arm out in front of you.
2) Raise your middle finger in Doom's direction.
3) Vote him after you are completely tired of flipping him off.

I've put town bomb's in my game before, and I've seen them in other games. If this terrible soup wasn't preventing me from doing so, I'd be willing to test the claim as well.
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Re: South Park Mafia [Day 2]

Postby chapcrap on Sun Jun 05, 2011 11:03 pm

What would a town bomb do?
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Re: South Park Mafia [Day 2]

Postby safariguy5 on Sun Jun 05, 2011 11:11 pm

chapcrap wrote:What would a town bomb do?

The terrible soup renders me unable to do much except sit on the porcelain shrine. The bomb kills the person who hammers the lynch on him or anyone who NK's him. Sometimes is used by mafia as a fakeclaim to try and scare people from voting them. Bit of a wild card role, can hurt either side.
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Re: South Park Mafia [Day 2]

Postby lalaland on Mon Jun 06, 2011 4:40 am

If Commander9 is willing to test the claim, I think we should let him take the gamble.
Com9, I'm assuming that you know the risks to yourself and to the town (or whatever side you're on)?

It seems like a terribly convenient claim for a mafia to scare off votes.
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Re: South Park Mafia [Day 2]

Postby Commander9 on Mon Jun 06, 2011 7:54 am

lalaland wrote:If Commander9 is willing to test the claim, I think we should let him take the gamble.
Com9, I'm assuming that you know the risks to yourself and to the town (or whatever side you're on)?

It seems like a terribly convenient claim for a mafia to scare off votes.


Yes, I fully realize everything and my role isn't that important, so I'll take a gamble.
But... It was so artistically done.
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Re: South Park Mafia [Day 2]

Postby DoomYoshi on Mon Jun 06, 2011 8:27 am

F*ck you Jewbags!!!!

Finally I get a bulletproof character, only to be lynched :oops:
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Re: South Park Mafia [Day 2]

Postby Commander9 on Mon Jun 06, 2011 8:31 am

DoomYoshi wrote:F*ck you Jewbags!!!!

Finally I get a bulletproof character, only to be lynched :oops:


"Screw you guys - I'm going home" :lol:

As I've said, I'm 99% sure that he's not a bomb and I'm out for most of the day tonight, but if you are afraid to hammer, I'll hammer later on today.
But... It was so artistically done.
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Re: South Park Mafia [Day 2]

Postby blakebowling on Mon Jun 06, 2011 11:52 am

Vote Count
chapcrap (1) - evilchaos
Streaker (1) - 40kguy
DoomYoshi (2) - /, Talapus
/ (1) - chapcrap

With 12 alive, it takes 7 to lynch. However the player with the most votes will be killed at the deadline; Ties will be broken randomly.
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Re: South Park Mafia [Day 2]

Postby evilchaos on Mon Jun 06, 2011 4:29 pm

Unvote vote Yoshi

That town bomb claim just pushes me over the edge. How on earth can a bomb be aligned with anyone?
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Re: South Park Mafia [Day 2]

Postby / on Mon Jun 06, 2011 6:34 pm

DoomYoshi wrote:F*ck you Jewbags!!!!

Finally I get a bulletproof character, only to be lynched :oops:

So are you claiming bulletproof, bomb, or some sort of combo role?
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Re: South Park Mafia [Day 2]

Postby DoomYoshi on Mon Jun 06, 2011 7:11 pm

/ wrote:
DoomYoshi wrote:F*ck you Jewbags!!!!

Finally I get a bulletproof character, only to be lynched :oops:

So are you claiming bulletproof, bomb, or some sort of combo role?


Combo.
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Re: South Park Mafia [Day 2]

Postby lalaland on Mon Jun 06, 2011 8:22 pm

Or it seems to me that you forgot exactly what your fake claim was the first time and got muddled up.
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Re: South Park Mafia [Day 2]

Postby safariguy5 on Mon Jun 06, 2011 10:11 pm

DoomYoshi wrote:
/ wrote:
DoomYoshi wrote:F*ck you Jewbags!!!!

Finally I get a bulletproof character, only to be lynched :oops:

So are you claiming bulletproof, bomb, or some sort of combo role?


Combo.

The terrible soup is causing me emotional distress.

So you're basically saying that only getting lynched triggers the bomb effect as any mafia NKs wouldn't work, which is useless against mafia unless one of them hammers. If I had a vote, I'd be voting you right now as well.
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Re: South Park Mafia [Day 2]

Postby Commander9 on Mon Jun 06, 2011 10:18 pm

As I've said before: :lol: :lol: :lol:

Unvote. Vote Yoshi.
But... It was so artistically done.
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Re: South Park Mafia [Day 2]

Postby evilchaos on Mon Jun 06, 2011 11:09 pm

That's L-2 guys.
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Re: South Park Mafia [Day 2]

Postby chapcrap on Mon Jun 06, 2011 11:19 pm

blakebowling wrote:Vote Count
chapcrap (1) - evilchaos
Streaker (1) - 40kguy
DoomYoshi (2) - /, Talapus
/ (1) - chapcrap

With 12 alive, it takes 7 to lynch. However the player with the most votes will be killed at the deadline; Ties will be broken randomly.


If saf doesn't have a vote, then shouldn't it be 11 and 6?

Also, I'm still not voting for Cartman. I don't think it's worth it when I am convinced in no way that he is scum. And who gets killed by the bomb if he is that? Com9 already volunteered for the role.
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Re: South Park Mafia [Day 2]

Postby safariguy5 on Tue Jun 07, 2011 12:37 am

chapcrap wrote:
blakebowling wrote:Vote Count
chapcrap (1) - evilchaos
Streaker (1) - 40kguy
DoomYoshi (2) - /, Talapus
/ (1) - chapcrap

With 12 alive, it takes 7 to lynch. However the player with the most votes will be killed at the deadline; Ties will be broken randomly.


If saf doesn't have a vote, then shouldn't it be 11 and 6?

Also, I'm still not voting for Cartman. I don't think it's worth it when I am convinced in no way that he is scum. And who gets killed by the bomb if he is that? Com9 already volunteered for the role.

The terrible soup pains me so. The hammer on the lynch gets killed by the bomb.
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Re: South Park Mafia [Day 2]

Postby Commander9 on Tue Jun 07, 2011 7:58 am

chapcrap wrote:If saf doesn't have a vote, then shouldn't it be 11 and 6?

Also, I'm still not voting for Cartman. I don't think it's worth it when I am convinced in no way that he is scum. And who gets killed by the bomb if he is that? Com9 already volunteered for the role.


I honestly can't understand how you cannot see through the "bomb" stuff, but yes, I will hammer if needed.
But... It was so artistically done.
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Re: South Park Mafia [Day 2]

Postby DoomYoshi on Tue Jun 07, 2011 9:22 am

lalaland wrote:Or it seems to me that you forgot exactly what your fake claim was the first time and got muddled up.
vote doom


That's exactly it. Clearly I am a very sloppy player :roll:
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Re: South Park Mafia [Day 2]

Postby safariguy5 on Tue Jun 07, 2011 1:14 pm

Commander9 wrote:
chapcrap wrote:If saf doesn't have a vote, then shouldn't it be 11 and 6?

Also, I'm still not voting for Cartman. I don't think it's worth it when I am convinced in no way that he is scum. And who gets killed by the bomb if he is that? Com9 already volunteered for the role.


I honestly can't understand how you cannot see through the "bomb" stuff, but yes, I will hammer if needed.

The terrible soup must be keeping the antacid industry in business.

I don't have a problem with a town bomb claim, I've used them in my games, I've also been given them in games I've played. Sometimes you're told you're a bomb, sometimes you're told you're a VT. The problem is that he also claims bulletproof. Unless we have a vig, the only people who are going to NK Cartman would be mafia. That's a good tradeoff if we can get 1 mafia for 1 VT. However, bulletproof eliminates the possibility of killing mafia from a NK and the bomb mechanic is only useful in a lynch. Mafia are less likely to be the hammer on the lynch, and we're more likely to lose two townies (VT or not) than we are to lose 1 townie and 1 mafia from a lynch than from a NK.
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Re: South Park Mafia [Day 2]

Postby 40kguy on Tue Jun 07, 2011 3:12 pm

unvote
vote tail
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Re: South Park Mafia [Day 2]

Postby chapcrap on Tue Jun 07, 2011 4:06 pm

40kguy wrote:unvote
vote tail

You're gameplay is perplexing.
safariguy5 wrote:The terrible soup must be keeping the antacid industry in business.

I don't have a problem with a town bomb claim, I've used them in my games, I've also been given them in games I've played. Sometimes you're told you're a bomb, sometimes you're told you're a VT. The problem is that he also claims bulletproof. Unless we have a vig, the only people who are going to NK Cartman would be mafia. That's a good tradeoff if we can get 1 mafia for 1 VT. However, bulletproof eliminates the possibility of killing mafia from a NK and the bomb mechanic is only useful in a lynch. Mafia are less likely to be the hammer on the lynch, and we're more likely to lose two townies (VT or not) than we are to lose 1 townie and 1 mafia from a lynch than from a NK.

Yeah, that makes it a bad idea to try and lynch him IMO. I'd rather put pressure on someone we know nothing about than someone who we were only pressuring because of the character he claimed.
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Re: South Park Mafia [Day 2]

Postby safariguy5 on Tue Jun 07, 2011 4:40 pm

chapcrap wrote:
40kguy wrote:unvote
vote tail

You're gameplay is perplexing.
safariguy5 wrote:The terrible soup must be keeping the antacid industry in business.

I don't have a problem with a town bomb claim, I've used them in my games, I've also been given them in games I've played. Sometimes you're told you're a bomb, sometimes you're told you're a VT. The problem is that he also claims bulletproof. Unless we have a vig, the only people who are going to NK Cartman would be mafia. That's a good tradeoff if we can get 1 mafia for 1 VT. However, bulletproof eliminates the possibility of killing mafia from a NK and the bomb mechanic is only useful in a lynch. Mafia are less likely to be the hammer on the lynch, and we're more likely to lose two townies (VT or not) than we are to lose 1 townie and 1 mafia from a lynch than from a NK.

Yeah, that makes it a bad idea to try and lynch him IMO. I'd rather put pressure on someone we know nothing about than someone who we were only pressuring because of the character he claimed.

The terrible soup hasn't clouded my judgment.

I meant that as saying he's basically designed the perfect anti town role that has the added bonus of deterring us from lynching him. I don't possibly see how bulletproof bomb could be a pro town role, it has a higher likelihood of killing town that it does of killing mafia. At least a regular bomb has a good chance of taking a NK and killing mafia while doing it.
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Re: South Park Mafia [Day 2]

Postby 40kguy on Tue Jun 07, 2011 6:52 pm

chapcrap wrote:
40kguy wrote:unvote
vote tail

You're gameplay is perplexing.

I told you the guy isnt talking, he seems like a bad person.
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Re: South Park Mafia [Day 2]

Postby chapcrap on Tue Jun 07, 2011 7:25 pm

40kguy wrote:
chapcrap wrote:
40kguy wrote:unvote
vote tail

You're gameplay is perplexing.

I told you the guy isnt talking, he seems like a bad person.

I don't argue with your point, but it's good to tell why you are doing what you are doing. Explain your thoughts when you do it, that's all.

You want pressure on tail? I'll help you. unvote vote tail
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