Conqueropoly [Back!]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Conqueropoly V6.2 [Transport Poll][D][Pg.8]

Post by natty dread »

You can have troop decay, which is basically a negative autodeploy, but it only works down to 1 and doesn't make the territory neutral.
Image
User avatar
TheSaxlad
Posts: 1138
Joined: Fri Jun 04, 2010 5:42 am
Gender: Male
Location: ShakeyCat's Saxland :)

Re: Conqueropoly V6.2 [Transport Poll][D][Pg.8]

Post by TheSaxlad »

thats fine, the troop decay is just for the starting spots to get the players to move :)
Image Caution: playing team games with TheSaxlad can lead to shortness of breath, high blood pressure and other-stress related illnesses!

Visit CC on Facebook and Twitter!
User avatar
TheSaxlad
Posts: 1138
Joined: Fri Jun 04, 2010 5:42 am
Gender: Male
Location: ShakeyCat's Saxland :)

Re: Conqueropoly V6.2 [Transport Poll][D][Pg.8]

Post by TheSaxlad »

Thank you all for you comments but due to exams and time constraints I wont be able to finish this map. I have all the development files and if anyone would like to carry this on then please Pm me.

Thanks for all your hard work and comments and thanks to the Mapmaking Mods.

Ill see all you guys around :)
Image Caution: playing team games with TheSaxlad can lead to shortness of breath, high blood pressure and other-stress related illnesses!

Visit CC on Facebook and Twitter!
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Conqueropoly V6.2 [Transport Poll][D][Pg.8]

Post by Victor Sullivan »

TheSaxlad wrote:Thank you all for you comments but due to exams and time constraints I wont be able to finish this map. I have all the development files and if anyone would like to carry this on then please Pm me.

Thanks for all your hard work and comments and thanks to the Mapmaking Mods.

Ill see all you guys around :)

What is the file extension?

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Conqueropoly V6.2 [Transport Poll][D][Pg.8]

Post by natty dread »

Victor Sullivan wrote:
TheSaxlad wrote:Thank you all for you comments but due to exams and time constraints I wont be able to finish this map. I have all the development files and if anyone would like to carry this on then please Pm me.

Thanks for all your hard work and comments and thanks to the Mapmaking Mods.

Ill see all you guys around :)

What is the file extension?

-Sully


It's a group of letters and numerals that is put in the end of the file name, to denote the type of the file.
Image
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Conqueropoly V6.2 [Transport Poll][D][Pg.8]

Post by Victor Sullivan »

natty_dread wrote:
Victor Sullivan wrote:
TheSaxlad wrote:Thank you all for you comments but due to exams and time constraints I wont be able to finish this map. I have all the development files and if anyone would like to carry this on then please Pm me.

Thanks for all your hard work and comments and thanks to the Mapmaking Mods.

Ill see all you guys around :)

What is the file extension?

-Sully


It's a group of letters and numerals that is put in the end of the file name, to denote the type of the file.

Oh, HAR DE HAR, Mister Smartypants! [/lisp]

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Conqueropoly V6.2 [Transport Poll][D][Pg.8]

Post by isaiah40 »

The correct and most accurate question should have been, "what program did you do the map in? Photoshop or GIMP?"
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Conqueropoly V6.2 [Transport Poll][D][Pg.8]

Post by natty dread »

Which doesn't matter either, at least to GIMP users, since GIMP can open photoshop files ;)

As to the mapmaker's question... For my part, I'm a bit too busy to take on this project, sorry. If it had a finished (stamped) gameplay and only needed graphics work, I could possibly do it, but at this phase, I simply don't have the time to invest in it...
Image
User avatar
Rodion
Posts: 1380
Joined: Sun Jun 13, 2010 5:33 pm
Gender: Male
Location: São Paulo, Brazil

Re: Conqueropoly Returns (And this time it's staying for goo

Post by Rodion »

Rodion wrote:The yellow legend is really hard to read. Looks like a 2, but a different shade of yellow could make it easier on us.


Can't you change that yellow?
User avatar
MarshalNey
Posts: 781
Joined: Mon Sep 28, 2009 9:02 pm
Gender: Male
Location: St. Louis, MO

Re: Conqueropoly V6.2 [Transport Poll][D][Pg.8]

Post by MarshalNey »

Alas, this map has been put into the Recycling Bin at the mapmaker's request. If anyone should care to revive the map, they must first post an update for review by the Foundry team.

-- Marshal Ney
Post Reply

Return to “Melting Pot: Map Ideas”