shieldgenerator7 wrote:safariguy5 wrote:shieldgenerator7 wrote:I haven't modded a game yet, but for my first one (which I've already planned out) I'm going to have a goal for the amount of players I want and then I will adjust it depending on how many players sign up.
That's fine if for example, it's like 13 or 17 players for the setup and you see how many people sign up. Putting an openended number of players and trying to rebalance isn't usually a good idea.
ok, thanks for the tip. Are you suggesting I balance it first and then have a fixed amount of players.
Yeah, Rodion, if saf helps you balance your game, be prepared. he balances games pretty well. he's on the opposite end of the scale from fircoal.
Yes, that's the idea. Using the above example, if there's 17 players, the difference between that and 13 players might be say 1 mafia goon, 1 jailkeeper or insane cop or something, and 2 VT's. Then if you can't get 17 players, you can scale town and mafia down appropriately and run it with 13.




























































