natty_dread wrote:The dice currently work like this:
CC gets a string of 50 000 numbers between 1-6 from random.org (which gets it's random numbers from atmospheric noise). This string is updated once an hour, ie. CC gets a new string each hour, regardless of the amount of rolls within that time.
For each individual assault, a random location is chosen from that string of 50 000, and the required 2-5 dice are read from that position.
Maybe I'm rehashing something old and tired but something about this doesn't seem right. It was always my understanding that the string from random.org was intended to be inherently random when used in a sequential, use once manner. But this method seems to completely negate the point of using random.org. Wouldn't the use of the other random system contaminate the data from random.org? ie If the random number generator used to pick the string index has a disproportionate tendency toward results it already used wouldn't that tendency negate the randomness of the random.org data to whatever extent it is flawed?
If the random number generator used doesn't have flaws in it's randomness why do we need random.org?
If the random number generator used does have flaws how do they not degrade the randomness from random.org?
Is this moot because it's an incorrect description of how we use random.org(only description I've seen)?