Hi all.
How many turns does my opponent have to miss before he is kicked out? Currently, I' playing a lot of 1v1s against demonfork, and in some of them, he has missed 4 turns, and hasn't been kicked out... Is this normal?
Thanks
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QoH wrote:Hi all.
How many turns does my opponent have to miss before he is kicked out? Currently, I' playing a lot of 1v1s against demonfork, and in some of them, he has missed 4 turns, and hasn't been kicked out... Is this normal?
Thanks
General Gameplay Notes
Missing a turn
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.
.
You are automatically kicked out from the game if you miss 3 consecutive turns.
SirSebstar wrote:he can if you don't do anything about it...
remember, he gets his drop based on the amount of terits he has, so you have 1 or 2 turns to bring his terits down. if after 2 missed turns he still has more terits then you, you fail.
also deferred troops are placed AFTER the attack so no, for a bombarding map like waterloo, missing turns is stupid, unless the opposing player does not play the map right....
in addition, intentionally missing turns for an strategic advantage is abuse.
SirSebstar wrote:I do not think the dice suck because he is missing turns. There looks to be no advantage to it, but you lacking dice does not improve your situation. I'd say you can voice your dissatisfaction, but atm there is nothing you can do. i think..
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