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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby safariguy5 on Mon May 02, 2011 3:29 pm

Well what exactly do you want me to do? As far as I'm concerned, cult is a serious problem, especially since we have two very important roles revealed right now. Commander has been recruited town, but there's no indication of whether he can be recruited to cult or not. And we also have jonty claiming clapper, and if the scenes are any indication, she's probably a town power role too. Either way, unless we have a town recruiter that can recruit cult to town, we're probably going have clapper recruited to cult. Definitely a serious problem here. I'm willing to claim if you really want me to, but again, all we're going to do is to give cult more options for recruitment.
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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby Commander9 on Mon May 02, 2011 4:22 pm

safariguy5 wrote:Well what exactly do you want me to do? As far as I'm concerned, cult is a serious problem, especially since we have two very important roles revealed right now. Commander has been recruited town, but there's no indication of whether he can be recruited to cult or not. And we also have jonty claiming clapper, and if the scenes are any indication, she's probably a town power role too. Either way, unless we have a town recruiter that can recruit cult to town, we're probably going have clapper recruited to cult. Definitely a serious problem here. I'm willing to claim if you really want me to, but again, all we're going to do is to give cult more options for recruitment.


No one ever said that cult is not a big problem... I'm also rather curious how you quickly changed your tune from being somewhat hostile to a rather submissive and already ready to roleclaim. Anyways, that's not the whole point - just your characters name and role might not help us one bit if you have been recruited (I tend to believe that you have either already been recruited by the cult or you are the recruiter). If you are indeed one of those, you'd have no problems to provide a fake claim (your old role is you were recruited and possibly one of cult recruit's role if you're the cult leader) and such quick submission from your side to me looks even more suspicious.
But... It was so artistically done.
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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby safariguy5 on Mon May 02, 2011 4:54 pm

Commander9 wrote:
safariguy5 wrote:Well what exactly do you want me to do? As far as I'm concerned, cult is a serious problem, especially since we have two very important roles revealed right now. Commander has been recruited town, but there's no indication of whether he can be recruited to cult or not. And we also have jonty claiming clapper, and if the scenes are any indication, she's probably a town power role too. Either way, unless we have a town recruiter that can recruit cult to town, we're probably going have clapper recruited to cult. Definitely a serious problem here. I'm willing to claim if you really want me to, but again, all we're going to do is to give cult more options for recruitment.


No one ever said that cult is not a big problem... I'm also rather curious how you quickly changed your tune from being somewhat hostile to a rather submissive and already ready to roleclaim. Anyways, that's not the whole point - just your characters name and role might not help us one bit if you have been recruited (I tend to believe that you have either already been recruited by the cult or you are the recruiter). If you are indeed one of those, you'd have no problems to provide a fake claim (your old role is you were recruited and possibly one of cult recruit's role if you're the cult leader) and such quick submission from your side to me looks even more suspicious.

You're misreading the tone of my post. I'm saying that pressuring me to roleclaim like Bleed_Green seems to be intending would only give cult more information to make recruiting decisions. And ultimately, I see either you or jonty being recruited tonight very likely. What do we do then? Lynch the power role because they might have been recruited?
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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby DoomYoshi on Mon May 02, 2011 7:31 pm

I think claiming at this point is probably a bad thing until we can oust the cultists. It is weird how saf's tone changed. It is also weird that saf hasn't been NKed yet :lol: . None of this qualifies as evidence though. With the amount of heat safariguy racked up in the first bit, I wouldn't be surprised if he was investigated. Unfortunately, a lot of other people were investigated recently. So what we need is any investigative roles to check out safari tonight. I don't like having this loose end open. Tonight should be the night that we focus on him.

As for what to do today... naxus has been very quiet days 2 and 3 despite having a productive day 1. I think he is a good candidate for cult recruit. Perhaps we can check into him. unvote vote naxus
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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby jimfinn on Mon May 02, 2011 9:14 pm

After reading DY's post, I'm inclined to agree. The shift in Naxus's play is intriguing, and he may very well have been recruited (or be submarining at the loss of his mafia bretheren).

I'd like to see some explanations for his inactivity.

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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby DoomYoshi on Mon May 02, 2011 9:32 pm

DoomYoshi wrote:I think claiming at this point is probably a bad thing until we can oust the cultists. It is weird how saf's tone changed. It is also weird that saf hasn't been NKed yet :lol: . None of this qualifies as evidence though. With the amount of heat safariguy racked up in the first bit, I wouldn't be surprised if he was investigated. Unfortunately, a lot of other people were investigated recently. So what we need is any investigative roles to check out safari tonight. I don't like having this loose end open. Tonight should be the night that we focus on him.

As for what to do today... naxus has been very quiet days 2 and 3 despite having a productive day 1. I think he is a good candidate for cult recruit. Perhaps we can check into him. unvote vote naxus


EBWOP - I meant to say that a lot of other people were also drawing attention to themselves and were probably investigated instead of safariguy.
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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby naxus on Mon May 02, 2011 10:48 pm

Sorry for the lack of activity. RL got in the way and I havnt had the time to really catch up on this. Finally caught up with my tourneys, the forum game i run, and a few other things. Will reread from where I got lost and post something substantial tommorow.
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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby Commander9 on Mon May 02, 2011 11:39 pm

safariguy5 wrote:You're misreading the tone of my post. I'm saying that pressuring me to roleclaim like Bleed_Green seems to be intending would only give cult more information to make recruiting decisions. And ultimately, I see either you or jonty being recruited tonight very likely. What do we do then? Lynch the power role because they might have been recruited?


Pretty much what I expected you to answer - the more I read what you write the more I am convinced. Just a bit curious - so if we see stop pressuring anyone we consider suspicious (say you or Mr. S.) due to the fear of showing pro-town power roles, we should just lynch a random person without letting them say anything? You've said earlier that cult should be our main concern - and with that I totally agree. It looks like you're so vocal and accusatory due to the fact that you want to be perceived as the one who's looking for cult and so that no one would suspect you...

I am keeping my vote on you. (And I already stated before who else I'm fine with pressuring)
But... It was so artistically done.
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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby safariguy5 on Tue May 03, 2011 12:11 am

Commander9 wrote:
safariguy5 wrote:You're misreading the tone of my post. I'm saying that pressuring me to roleclaim like Bleed_Green seems to be intending would only give cult more information to make recruiting decisions. And ultimately, I see either you or jonty being recruited tonight very likely. What do we do then? Lynch the power role because they might have been recruited?


Pretty much what I expected you to answer - the more I read what you write the more I am convinced. Just a bit curious - so if we see stop pressuring anyone we consider suspicious (say you or Mr. S.) due to the fear of showing pro-town power roles, we should just lynch a random person without letting them say anything? You've said earlier that cult should be our main concern - and with that I totally agree. It looks like you're so vocal and accusatory due to the fact that you want to be perceived as the one who's looking for cult and so that no one would suspect you...

I am keeping my vote on you. (And I already stated before who else I'm fine with pressuring)

I have no problem with forcing people to roleclaim, and if the collective pressure is on me to roleclaim, I will do so. But what happens if someone roleclaims a power role as apparently has happened to jonty. Do we immediately back off on the lynch and allow the cult a shot at recruiting them or do we go on and lynch them anyway for fear of cult recruitment. Information is a two-way highway, we can use it to find mafia and cult, but mafia and cult also use it against us. It's more dangerous in the hands of cult because the doc can save the power role from the mafia but nobody can save the power role from cult recruitment.
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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby Rodion on Tue May 03, 2011 12:58 am

safariguy5 wrote:But what happens if someone roleclaims a power role as apparently has happened to jonty. Do we immediately back off on the lynch and allow the cult a shot at recruiting them or do we go on and lynch them anyway for fear of cult recruitment. Information is a two-way highway, we can use it to find mafia and cult, but mafia and cult also use it against us. It's more dangerous in the hands of cult because the doc can save the power role from the mafia but nobody can save the power role from cult recruitment.


No, we don't lynch a town PR on the day he claimed for fear of cult recruitment. This way, we'd be lynching town and cult would recruit someone else. We could study the possibility of lynching that person one day later for fear that he was recruited, but that has to be analysed with the utmost care, as risks are pretty big.

FOS Safari, not for realizing there could be a cult out there when reading the flavour (which is totally cool with me), but for using poor logic right now.

The possibility that a claimed town PR immediately gets to join the cult is pretty disturbing. I'd like to propose a rule that a town PR, upon claiming, should give a detailed report on how they used their powers so far (and its results). The idea is avoiding that a town PR keeps information away from the town "for a while" (for whatever reason, sometimes they can even be legit reasons), then get recruited and end up never revealing that information.
Let me point out that this is my 2nd mafia game and the 1st with a cult, so I'm not sure if there are established strategies on how to fight the cult. That one was the best I could come up with and if there are flaws, please tell me!

I also have a question for the more experienced: what happens when a town that was recruited flips? How do they flip? Assuming it was a town vig that joined the cult, do they flip "town vig", "cult vig", "cult recruit" (meaning they lost their original power upon joining the cult), "town vig that became cult vig" or "town vig that became cult recruit"?
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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby safariguy5 on Tue May 03, 2011 1:13 am

Rodion wrote:
safariguy5 wrote:But what happens if someone roleclaims a power role as apparently has happened to jonty. Do we immediately back off on the lynch and allow the cult a shot at recruiting them or do we go on and lynch them anyway for fear of cult recruitment. Information is a two-way highway, we can use it to find mafia and cult, but mafia and cult also use it against us. It's more dangerous in the hands of cult because the doc can save the power role from the mafia but nobody can save the power role from cult recruitment.


No, we don't lynch a town PR on the day he claimed for fear of cult recruitment. This way, we'd be lynching town and cult would recruit someone else. We could study the possibility of lynching that person one day later for fear that he was recruited, but that has to be analysed with the utmost care, as risks are pretty big.

FOS Safari, not for realizing there could be a cult out there when reading the flavour (which is totally cool with me), but for using poor logic right now.

The possibility that a claimed town PR immediately gets to join the cult is pretty disturbing. I'd like to propose a rule that a town PR, upon claiming, should give a detailed report on how they used their powers so far (and its results). The idea is avoiding that a town PR keeps information away from the town "for a while" (for whatever reason, sometimes they can even be legit reasons), then get recruited and end up never revealing that information.
Let me point out that this is my 2nd mafia game and the 1st with a cult, so I'm not sure if there are established strategies on how to fight the cult. That one was the best I could come up with and if there are flaws, please tell me!

I also have a question for the more experienced: what happens when a town that was recruited flips? How do they flip? Assuming it was a town vig that joined the cult, do they flip "town vig", "cult vig", "cult recruit" (meaning they lost their original power upon joining the cult), "town vig that became cult vig" or "town vig that became cult recruit"?

Obviously we wouldn't want to lynch the power role, but from then on, the question is "how much do we trust this person". The night scenes are rather vague, so we have no hints about who is being recruited. How long do we want to hold out hope that they are still town? At least with their anonymity, cult have to blindly pick someone and hope they're not mafia. As for how the person flips, it depends on the mod, I cannot say for sure. And I'm not sure if the recruits keep their powers or not. Again, depends on the game.
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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby Mr. Squirrel on Tue May 03, 2011 9:47 am

Rodion wrote:Let me point out that this is my 2nd mafia game and the 1st with a cult, so I'm not sure if there are established strategies on how to fight the cult. That one was the best I could come up with and if there are flaws, please tell me!

The problem is that the cult can recruit just as fast as we can lynch. If the vig is recruited and has kept his powers, I have to say that town is looking pretty much fucked. The cult is up to three or four members now and it will only keep growing. If they get a NK on top of that, then townies will be dropping like flies. Unless we can knock out the leader within this or the next day/night cycle, we are almost surely going to lose.

I can think of one (very) drastic measure we can take if it seems like town is a sinking ship, but its not something I have ever seen done before in a mafia game and I am not even sure it would work. :?

Either way, we need a lynch soon. I'm still rereading so I will post my thoughts as soon as I finish.
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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby jonty125 on Tue May 03, 2011 9:51 am

Mr. Squirrel wrote:
Rodion wrote:I can think of one (very) drastic measure we can take if it seems like town is a sinking ship, but its not something I have ever seen done before in a mafia game and I am not even sure it would work. :?


Would you care to enlighten us?
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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby TheSaxlad on Tue May 03, 2011 9:59 am

Vote Count

# Metsfanmax
# Victor Sullivan
# Bleed_Green.
# Jimfinn
# DoomYoshi
# Gilligan
# jonty125
# commander9
# naxus(2-doomyoshi,jimfinn)
# Rodion
# jrh_cardinal
# safariguy5 (2-Commander9,Bleed_Green)
# Army of God (1-victor)
# Pancakemix
# jeraado

15 Alive 8 To Lynch

Deadline is May 5th. You have 2 days to enact a lynch.

Please Remember to Unvote before voting again. Makes my life much easier.
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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby Mr. Squirrel on Tue May 03, 2011 10:12 am

TheSaxlad wrote:Deadline is May 5th. You have 2 days to enact a lynch.

EBWOP
jonty125 wrote:
Mr. Squirrel wrote:
Rodion wrote:I can think of one (very) drastic measure we can take if it seems like town is a sinking ship, but its not something I have ever seen done before in a mafia game and I am not even sure it would work. :?


Would you care to enlighten us?


Probably not. It probably won't work and it is more a 'what if' theory on mafia rather than an actual strategy. It will almost assuredly bring down the cult, but the situations necessary to make it happen would never occur in a real mafia game. And it still might mean that town loses to scum. I will probably bring it up in the mafia discussion forum once this game is over or something.
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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby jonty125 on Tue May 03, 2011 10:14 am

@Mr.S Ok

@Sax Congrats on your new colour =D>
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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby Victor Sullivan on Tue May 03, 2011 2:30 pm

jonty125 wrote:@Sax Congrats on your new colour =D>

The unfortunate part of being this sexy is that most of the mods are a little envious of this pinkness. I trust TheSexlad will hold up fine, just be on the lookout! ;) :P

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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby Commander9 on Tue May 03, 2011 5:20 pm

Just wanted to point out 2 town that with 2 days left, if we don't lynch anyone (we got 2 scum with our lynches so far), we're putting ourselves in trouble (due to cult).
But... It was so artistically done.
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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby pancakemix on Tue May 03, 2011 7:58 pm

Commander9 wrote:Just wanted to point out 2 town that with 2 days left, if we don't lynch anyone (we got 2 scum with our lynches so far), we're putting ourselves in trouble (due to cult).


True, but I'm not really in favor of either safari or naxus as a lynch. If I get a chance within the deadline, I'll reread. I doubt I'll get one, though.

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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby jonty125 on Wed May 04, 2011 9:46 am

Vote AOG for not posting in a while
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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby Gilligan on Wed May 04, 2011 10:01 am

My apologizes for not posting - Been real busy with school and work the last few days. I hope to catch myself up today.

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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby Commander9 on Thu May 05, 2011 12:46 am

..... Nice.
But... It was so artistically done.
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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby jonty125 on Thu May 05, 2011 9:55 am

Commander9 wrote:..... Nice.


That's hepful.
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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby Bleed_Green on Thu May 05, 2011 11:55 am

What we doing guys.. we are at the deadline here and we have a 3 way tie for a lynch only sitting at 2 votes a piece:

# naxus(2-doomyoshi,jimfinn)
# safariguy5 (2-Commander9,Bleed_Green)
# Army of God (2-victor, jonty125)

Or are we going with a no lynch.. which has been stated the benefit this will give the cult.
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Re: [Official] Team CC Mafia (Day 3) 5 Day Deadline

Postby jonty125 on Thu May 05, 2011 12:22 pm

I'm willing to switch my vote to help get a lynch.
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