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Funkyterrance wrote:Well I'm not actually saying I have a problem with abuse reports I am just saying that they are the current machine that is used to deal with that particular problem. Can you think of a way that I could word it so that it is clearer for others?
Now that you mention it however, there is a downside to the abuse reports in that a cheater can realize that someone is "onto them" and therefore delete any evidence of their cheating (e.g. secret dip). What I am saying basically is there is always room for improvement as long as cheating is commonplace and I believe that as this stage it is. Can you think of a way that I could word it so that it is clearer for others? Thanks for the input
owenshooter wrote:i can't even understand what this is about or what he is trying to say in his posts... sounds like he wants people to identify ways people cheat, and then offer solutions... hmmmm... suggestions maybe?-the black doctor evil
tkr4lf wrote:Well, this isn't against the rules (that I'm aware of), but it does fall under the category of cheap tactics/poor sportsmanship.
When a doubles team joins a game, only for one of the teammates to deadbeat purposefully, causing the remaining teammate to get a huge boost in territ count and troop amount.
I can't really think of any sort of solution for this, and I'm not even sure it's a problem worthy of being considered, as I don't know how often this happens.
Just thought I'd add it in here.
TheForgivenOne wrote:Funkyterrance wrote:Well I'm not actually saying I have a problem with abuse reports I am just saying that they are the current machine that is used to deal with that particular problem. Can you think of a way that I could word it so that it is clearer for others?
Now that you mention it however, there is a downside to the abuse reports in that a cheater can realize that someone is "onto them" and therefore delete any evidence of their cheating (e.g. secret dip). What I am saying basically is there is always room for improvement as long as cheating is commonplace and I believe that as this stage it is. Can you think of a way that I could word it so that it is clearer for others? Thanks for the input
That is why you are encouraged to get a Screenshot of any Secret Diplomacy
TheForgivenOne wrote:tkr4lf wrote:Well, this isn't against the rules (that I'm aware of), but it does fall under the category of cheap tactics/poor sportsmanship.
When a doubles team joins a game, only for one of the teammates to deadbeat purposefully, causing the remaining teammate to get a huge boost in territ count and troop amount.
I can't really think of any sort of solution for this, and I'm not even sure it's a problem worthy of being considered, as I don't know how often this happens.
Just thought I'd add it in here.
This tactic does not always work, because you lose 9+ troops to deploy, you miss cards, and they spend 3 turns hitting you 2v1. I don't really think this is much of cheating, and barely anyone uses the tactic.
Funkyterrance wrote:Thank you for your contribution tk4lf. I have experienced this only it was in a game where my teammate (who I only knew for that one game) turned out to be a multi and was kicked out of the game. While I had nothing to do with this fact I ended up getting a real advantage in the game and ended up winning since he was spread out over the board pretty well. That being said I can understand how an advantage could be gained by your teammate deadbeating on purpose. It is to my understanding that in the past this was not the case but I am not sure of the details. If anyone knows the difference between the old rule and the new I would appreciate the info. I always thought that It may make more sense for the remaining players of a team to get the same number of turns as the team with more players. For example, in a 2v2 game the remaining player on a team where one guy got eliminated would alternate turns between the 2 other players. This way, while the remaining 2 man team may have a numbers advantage, at least the 1 man team would have a turn advantage.
Ty, I will add this issue to the list.
Funkyterrance wrote:Thank you for your contribution tk4lf. I have experienced this only it was in a game where my teammate (who I only knew for that one game) turned out to be a multi and was kicked out of the game. While I had nothing to do with this fact I ended up getting a real advantage in the game and ended up winning since he was spread out over the board pretty well. That being said I can understand how an advantage could be gained by your teammate deadbeating on purpose. It is to my understanding that in the past this was not the case but I am not sure of the details. If anyone knows the difference between the old rule and the new I would appreciate the info. I always thought that It may make more sense for the remaining players of a team to get the same number of turns as the team with more players. For example, in a 2v2 game the remaining player on a team where one guy got eliminated would alternate turns between the 2 other players. This way, while the remaining 2 man team may have a numbers advantage, at least the 1 man team would have a turn advantage.
Ty, I will add this issue to the list.
Funkyterrance wrote:Thx Eddie, I will adjust accordingly. However I would like to have the Ok by a mod before I condone people PMing Multi Hunters when they have an issue. I feel that perhaps the other two options are the official ways of requesting help.
Also Ty Sir for your support.
Funkyterrance wrote:You just spammed this one so look at yourself.
Someone double posted on this thread and I didn't say anything because you know what?
It's nitpicking and if it bothers you that much you have real issues lol.
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