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Fractured China - [Quenched]

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Re: Fractured China V.2g - 3/10/11 pg1 & 17!

Postby isaiah40 on Fri Mar 11, 2011 7:46 pm

The Bison King wrote:I really like the shadow you added to the Impassable elements. I'm not crazy about the tree's yet. I don't like that you can see the trunks o the tree's. It just looks silly to me, like they're giant tree's.


Thank you, I think it does add a little something extra. Thanks to RjBeals suggestion. But in regards to the trees, I'm inclined to keep them the way they are, because if I remove the trunks they will look more like the shrubbery ordered by the Knights who say Ne! :lol: Or just little green gobs of snot or something indescribable.
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Re: Fractured China V.2g - 3/10/11 pg1 & 17!

Postby The Bison King on Fri Mar 11, 2011 8:11 pm

They Kind of already do. :? I'd encourage you play around more with them. I think you can do better.
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Re: Fractured China V.2g - 3/10/11 pg1 & 17!

Postby RjBeals on Fri Mar 11, 2011 8:29 pm

don't listen to him!
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Re: Fractured China V.2g - 3/10/11 pg1 & 17!

Postby Victor Sullivan on Fri Mar 11, 2011 9:24 pm

RjBeals wrote:don't listen to him!

Listen to him! *chuckles* No, I meant him not ^him^.
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Re: Fractured China V.2g - 3/10/11 pg1 & 17!

Postby iancanton on Sun Mar 13, 2011 12:22 pm

isaiah40 wrote:Map stands at 68 territories with 11 of them being coded as starting neutrals to prevent anyone getting a VERY LUCKY drop. At 57 territories you have ample opportunity to wrestle power (or take more land) from your sworn enemies!

the 6 free cities plus all 11 capitals start as neutral, making 51 (not 57) non-neutral starting regions in total? how about the 6 free cities plus 10 of the 11 capitals, so that there are 52 starting regions? i suggest that the solitary non-neutral capital is jiangsu, to help to direct more of the play toward the difficult wu and han bonus areas that comprise the core of the chinese state. how many troops are there on each starting neutral region? perhaps 3 on each free city and 2 on each capital (reduced from the 3 in fractured america to encourage more use of them)?

nam vet ought to be nam viet.

http://www.historyfiles.co.uk/KingLists ... ietNam.htm

there seems to be no positive reason for bangladesh's borders to be altered so that assam separates it from nay pyi taw. can u restore bangladesh's connection with nay pyi taw? this benefits myanmar republic by giving to that player an alternative route between nepal and thailand. at the moment, he must always go through assam.

http://www.mapsofindia.com/neighbouring ... l-map.html

the word republic adds nothing of value to the name of myanmar, especially when india is india and korea is korea. the area is made up of a hotchpotch of ethnically-diverse places of various cultures and religions and there's no one thing strong enough (including the myanmar army, even in the military junta's wildest dreams of conquest) to bind them together. this bonus is therefore probably better called non-aligned nations or something similar.

the grey of the free cities is very similar to the colour of the rivers. can u differentiate them a bit?

ian. :)
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Re: Fractured China V.2g - 3/10/11 pg1 & 17!

Postby natty dread on Sun Mar 13, 2011 12:31 pm

Sorry I can't remember if this has been addressed already... but has this been colourblind checked?
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Re: Fractured China V.2g - 3/10/11 pg1 & 17!

Postby isaiah40 on Sun Mar 13, 2011 1:01 pm

Yep, OP in a spoiler ;)
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Re: Fractured China V.2g - 3/10/11 pg1 & 17!

Postby natty dread on Sun Mar 13, 2011 1:06 pm

The spoiler has the same images as the regular ones...
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Re: Fractured China V.2g - 3/10/11 pg1 & 17!

Postby Gilligan on Wed Mar 16, 2011 5:37 pm

Here's the small, I have a few coordinates to tweak on the large

Click image to enlarge.
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Re: Fractured China V.2g - 3/10/11 pg1 & 17!

Postby Gilligan on Wed Mar 23, 2011 5:35 pm

Here's the large...

Click image to enlarge.
image


And the XML...

http://www.fileden.com/files/2008/11/14 ... dChina.xml
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Re: Fractured China V.2g - 3/10/11 pg1 & 17!

Postby isaiah40 on Tue Mar 29, 2011 9:08 am

Okay here are a couple of tweaks. Namely moving a couple of territory names around, redid the arrows - see what I did to a couple of them?

Click image to enlarge.
image


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Re: Fractured China V.2h - 3/29/11 pg1 & 18! Vischeck pg. 1

Postby RjBeals on Mon Apr 04, 2011 7:33 pm

personlly I don't like the "tunnel" arrows. Your call though - it's a little thing

And I think the wall needs re-did. I think it's suppose to be a top-down view, while the mountains and forests are isometric style view. The wall is a focal point on the map anyway, I say really try and nail it down graphically.

Oh yeah, and that barbed wire thing behind the title - I still don't know what that is. Part of a fence?

Nice job on the map though. Looks clean and easy to follow

(edit) Here's a visual of what would be cool for the wall. A style to follow if you choose.
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Re: Fractured China V.2h - 3/29/11 pg1 & 18! Vischeck pg. 1

Postby isaiah40 on Mon Apr 04, 2011 7:59 pm

Thanks RJ, I'll try my hand at a new wall. And yes that is part of a fence behind there. I could go with a fractured glass type behind the title.
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Re: Fractured China V.2h - 3/29/11 pg1 & 18! Vischeck pg. 1

Postby natty dread on Tue Apr 05, 2011 3:09 am

The wall is not top down... it's isometric, just like the forests and mountains.

Maybe you should just make the lower portion (the "side" part) of the wall more visible.

Oh and also, I agree with beals about the tunneling arrows... I don't think they quite work. The new arrowstyle is cool otherwise.
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Re: Fractured China V.2g - 3/10/11 pg1 & 17!

Postby iancanton on Sun Apr 10, 2011 9:31 am

iancanton wrote:
isaiah40 wrote:Map stands at 68 territories with 11 of them being coded as starting neutrals to prevent anyone getting a VERY LUCKY drop. At 57 territories you have ample opportunity to wrestle power (or take more land) from your sworn enemies!

the 6 free cities plus all 11 capitals start as neutral, making 51 (not 57) non-neutral starting regions in total? how about the 6 free cities plus 10 of the 11 capitals, so that there are 52 starting regions? i suggest that the solitary non-neutral capital is jiangsu, to help to direct more of the play toward the difficult wu and han bonus areas that comprise the core of the chinese state. how many troops are there on each starting neutral region? perhaps 3 on each free city and 2 on each capital (reduced from the 3 in fractured america to encourage more use of them)?

nam vet ought to be nam viet.

http://www.historyfiles.co.uk/KingLists ... ietNam.htm

there seems to be no positive reason for bangladesh's borders to be altered so that assam separates it from nay pyi taw. can u restore bangladesh's connection with nay pyi taw? this benefits myanmar republic by giving to that player an alternative route between nepal and thailand. at the moment, he must always go through assam.

http://www.mapsofindia.com/neighbouring ... l-map.html

the word republic adds nothing of value to the name of myanmar, especially when india is india and korea is korea. the area is made up of a hotchpotch of ethnically-diverse places of various cultures and religions and there's no one thing strong enough (including the myanmar army, even in the military junta's wildest dreams of conquest) to bind them together. this bonus is therefore probably better called non-aligned nations or something similar.

the grey of the free cities is very similar to the colour of the rivers. can u differentiate them a bit?

ian. :)

just quoting my post from the previous page, to bring it to ur attention when u have time to update the map.

u might as well also omit the word prefecture (or prefacture!) from all of the tibetan regions since, not only are prefectures a chinese feature (under tibetan rule, they were called provinces) but, more importantly, the word prefecture creates a question-begging distinction between tibetan regions and non-tibetan regions (where the name does not mention the type of administrative unit) on the map.

ian. :)
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Re: Fractured China V.2h - 3/29/11 pg1 & 18! Vischeck pg. 1

Postby owenshooter on Tue Apr 12, 2011 9:36 am

guess i'll check some topographical maps to make sure all these impassable mountain ranges exist (fractured america features non existent mountain ranges in texas)...-the black jesus
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Re: Fractured China V.2h - 3/29/11 pg1 & 18! Vischeck pg. 1

Postby AndyDufresne on Tue Apr 12, 2011 10:11 am

owenshooter wrote:guess i'll check some topographical maps to make sure all these impassable mountain ranges exist (fractured america features non existent mountain ranges in texas)...-the black jesus

1. There are some 'mountains' in Texas.
2. Sometimes barriers are exaggerated for thematic or gameplay improvement.
3. I hope to see you posting more in the Foundry. :D


--Andy
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Re: Fractured China V.2h [Vacation Please]

Postby isaiah40 on Mon Apr 18, 2011 9:22 pm

Due to a couple of RL projects, please put this in the bin until I have more time to devote to it.
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Re: Fractured China V.2h [Vacation Please]

Postby Victor Sullivan on Mon Apr 18, 2011 9:27 pm

Gasp!

Well, I hope your RL projects go swiftly, I'm eager to play this one ;)
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Re: Fractured China V.2h [Vacation Please]

Postby isaiah40 on Mon Apr 18, 2011 9:28 pm

Victor Sullivan wrote:Gasp!

Well, I hope your RL projects go swiftly, I'm eager to play this one ;)


Thanks I hope so too!
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Re: Fractured China V.2h [Vacation Please]

Postby Victor Sullivan on Mon Apr 18, 2011 9:31 pm

isaiah40 wrote:
Victor Sullivan wrote:Gasp!

Well, I hope your RL projects go swiftly, I'm eager to play this one ;)


Thanks I hope so too! Though I think this learning curve for PHP will take the longest.

Eh, what now? This sounds like blakebowling talk.
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Re: Fractured China V.2h [Vacation Please]

Postby Industrial Helix on Mon Apr 18, 2011 9:36 pm

Done, lemme know when you're ready to continue anew.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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Re: Fractured China V.2h [Vacation Please]

Postby isaiah40 on Tue May 10, 2011 1:53 pm

Finally an update!!

- Removed the "Prefacture" from the Tibetan names
- Put my Great Wall back on with guard towers
- Brightened up the trees a tad bit
- Redid a couple of the attack arrows
- Removed the barbed wire fence behind the title and just left the cracked concrete wall
- All capitals except Jiangsu will start with 3 neutral. Jiangsu will start as a normal territory
- I think Mukden will start with 5 neutral to prevent someone from getting 2 quick and easy capitals early in the game

Other than these things, everyone satisfied?

Large:
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Small:
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Re: Fractured China V.2i - Back in Business!! pg 1& 19!

Postby Industrial Helix on Tue May 10, 2011 2:06 pm

Moved
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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Re: Fractured China V.2i - Back in Business!! pg 1& 19!

Postby Victor Sullivan on Tue May 10, 2011 3:20 pm

  1. The glow in the rivers looks bad, make it blue.
  2. The Great Wall looks extremely two-dimensional and perpendicular to the plane the trees are on, or so it seems (despite the shadow).
  3. Have some sort of connector to indicate the Fujian-Taipei bombardment.
  4. Not entirely fond of the red arrows, but I'm not really sure what a good alternative would be, so they're fine. For now, at least.
  5. The word "CITY" in the legend overlaps the border some, move it down a tad.
-Sully
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