Moderator: Cartographers
WILLIAMS5232 wrote:maybe it would work better with a route 66 type bonus system
Robinette wrote:Kaskavel wrote:Seriously. Who is the female conqueror of CC?
Depends on what metric you use...
The coolest is squishyg
Robinette wrote:Kaskavel wrote:Seriously. Who is the female conqueror of CC?
Depends on what metric you use...
The coolest is squishyg
WILLIAMS5232 wrote:but it does seem like a waste of a good "rat" themed map to not have any cheese or mousetraps. or cats,
squishyg wrote:I agree that when you start punching up the graphics, there needs to be cheese.
WILLIAMS5232 wrote:maybe you could make the center square a sleeping cat. just to add to the whole theme,
WILLIAMS5232 wrote:and a clarification on the route 66 map, the route bonus goes as follows;
hold 3 connecting cities on the route, get +1 bonus, hold 4 connecting cities on the route, get +2 bonus, 5 connecting cities will get you a +3 bonus, so on and so forth.
also you get +3 bonus for up to 7 territories, then at 8 you receive +1 army bonus for every two. so at 8 you get 4, 10 you get 5, 12 you get 6, and so on and so forth.
so for instance if you held 19 territories, and 6 of them were connecting cities on the route, your bonus would be
19 total cities would equal +9 for the territory bonus.
6 connecting route cities would bring in +4 for the connecting city bonus.
9 + 4 = 13 bonus armies.
again, i'm not telling you to change this, just better explaining the route 66 map bonus system.
Riskismy wrote:Is there any particular reason why the N-territories aren't part of any bonus or used for something else?
squishyg wrote:P.s. Plugged your map on twitter & Facebook!
DarthFrog wrote:Alright, here is the look at the latest draft. This one was pretty much maxed out my (non-existant) artistic talents. Explanation of the changes below.
With all the good ideas, here are the main changes.
Cheese and mouse trap added. And a cat was added for theme reasons.
Rats and mouse traps are auto deploy bonus. Because there are only 2, traps get +2.
The combos as stated on the map are:
Rat+Cheese = +1 (Rats like cheese, so it's good)
Trap+Cheese = +1 (Traps work better if you have cheese for bait)
Rat+Trap = -1 (Why would you want to own a trap if you have a rat?)
Rat+Trap+Cheese = Cancel Auto Deploy (Don't know if xml can do this, so that may have to change) (easily attract your own pet to the trap? Bad!)
Notice that the rats are placed away from the winning path for the most part. The cheese and traps are in the regions that are alone along the winning path. So, that means that you can get bonuses being all over the map.
With the bombarding from the Kitty Cat to the Rats, you can whipe out all bonuses on the board except the winning path and trap/cheese bonuses.
To have fair drops, I'm thinking of starting all rats, traps, and cheese at 3 neutral.
I think I will make an official submition in the hopes someone can give me a hand graphics wise to make this as nice as possible.
edit: forgot to put on the map the rule of holding the entire winning path for one turn to win the game.
DarthFrog wrote:Well then, that can be removed or changed.
Return to Melting Pot: Map Ideas
Users browsing this forum: No registered users