
m=0
Moderator: Cartographers
its not! you just gotta look really closelyTwin Peaks is still grayscale
 ...twin peaks as well as the mountains at the top of the map are in true-to-satellite color...theres just not a lot of color in a city from above. unless its a park its a lot of black/white buildings and pavement.
 ...twin peaks as well as the mountains at the top of the map are in true-to-satellite color...theres just not a lot of color in a city from above. unless its a park its a lot of black/white buildings and pavement.ive looked some more, and I agree.i think im going to send it back to china basin.I'm still troubled by the ferry link to Hunter's Point
yeah im getting kind of tired of it. some people ask for one thing, I do it, and then 10 people come back and say that it is a terrible idea.some of you are sending johloh mixed messages:
i agreeAnother HUGE reason why it keeps coming up is because those commenting on it here in the 11th hour ARENT READING THE THREAD!

 johloh
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 johloh
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			this point is important. the only way to make alcatraz a "+1 if another continent is held" is to make it a "+1 for EACH continent held" good point samus! so we need to debate '+1 for EACH continent held' or just +1.Actually, this is the way he'll have to code it into the XML. He basically has to make 6 entirely new regions all worth +1, I do not believe there is a way to cancel the second bonus if you are already getting one of them. The game will automatically count a successfully held region for each one and grant you +1 per "region."

 johloh
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			johloh wrote:this point is important. the only way to make alcatraz a "+1 if another continent is held" is to make it a "+1 for EACH continent held" good point samus! so we need to debate '+1 for EACH continent held' or just +1.Actually, this is the way he'll have to code it into the XML. He basically has to make 6 entirely new regions all worth +1, I do not believe there is a way to cancel the second bonus if you are already getting one of them. The game will automatically count a successfully held region for each one and grant you +1 per "region."

 Samus
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 Samus
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 luckiekevin
				luckiekevin
			

 
		ah, but people would have to read the thread to figure out whats closed...ive got a list of closed topics in my head...I guess its not actually bad to still have people throw in their opinions...I just cant try and change the map for each persons opinion (when they contradict eachother)Maybe a list of closed topics regarding this map might be nice since people keep making suggestions that were already made and argued over months ago.

 johloh
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 johloh
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			that is one way...im just not sure that a sort of wheel like structure is terrible...everyone doesnt need to be able to attack everyone else...I need to put some more thought into this...im not sure how to fix this, or if it even needs to be...the only thing I can think to combat that is to attach Treasure Island to Angel Island and Refineries.
this would basically give alcatraz to whoever held marin. downtown is going to be taken later in the game, and whoever gets marin would basically always get alatraz...B. Remove the Emeryville-->Alcatraz connection, leaving only 2 paths to Alcatraz.
gives downtown two connections, and lets downtown attack alcatraz from its border country, which allows downtown to stack up armies for defense, and also use them for alcatraz....not what is intended...we want alcatraz to be a sacrifice to get.C. Move the Emeryville-->Alcatraz connection to be Treasure Island-->Alcatraz.

 johloh
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 johloh
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 johloh
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 johloh
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			hulmey wrote:first time posting here....Looks really good...But it seems the prespective isnt good..!!

 luckiekevin
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 johloh
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			a suggestion on how else to word it? I want to keep it as short as possible...The description next to alcatraz seems a little unclear; OOther than that it's great.

 johloh
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