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trapyoung wrote:if it would be sketchy to occur against you
rdsrds2120 wrote:trapyoung wrote:if it would be sketchy to occur against you
I don't consider it sketchy, so I'm set?
-rd
Robinette wrote:Kaskavel wrote:Seriously. Who is the female conqueror of CC?
Depends on what metric you use...
The coolest is squishyg
squishyg wrote:rdsrds2120 wrote:trapyoung wrote:if it would be sketchy to occur against you
I don't consider it sketchy, so I'm set?
-rd
Ditto, the game begins when the last person joins. It's not like the last person to join automatically gets to go first, so I don't see what the big deal is. If it means that much to a player in a fog game, then they should take on the responsibility of contacting each player in the game and requesting that everyone wait 12 hours. I'd most likely agree to those terms. But I will not accept the burden of having to remember non-rules for any games I join.
xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
shit was badass
Robinette wrote:Kaskavel wrote:Seriously. Who is the female conqueror of CC?
Depends on what metric you use...
The coolest is squishyg
squishyg wrote:Quite true, I was unclear in my last post. I refuse to any carte blache agreement for an entire tourney or war. If a player would like to PM me shortly before a game starts to make such a request, that's fine. But I will not pretend that there's any chance of me remembering to wait 12 hours if I were to agree to it days, weeks, or months prior.
xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
shit was badass
50% your team goes second. 15-20% you do not conquer a territory. And yes, there is a possibility you hide no information.
But what does Team 1 get? Absolutely zero benefit. In fact, I would say that while you confer a strategic advantage to Team 2 30% of the time, you also confer a strategic disadvantage to Team 1 that same percent of the time. So instead of having Team 2 be +1, really the detriment to Team 1 makes Team 1 -1, spreading the overall impact to 2 pts. Those are just arbitrary numbers, but it's not the benefit of first turn or dropping a small bonus; people may have to fight ghost bonuses, venture guesses as to where neutrals are, amongst other things. Yes, Team 1 may be put at this disadvantage only 50% of the time, but that does skew the game in Team 2's favor.
All I want is an equitable game for both teams where non-luck based factors are taken out of the equation. This is one of those instances.
[/quote][/quote]As for your bonus points system, I didn't really follow that. I don't agree with forfeits either, but common courtesy would demand you give your opponent a sporting chance and inform them on what happened if you could not leave them enough time or goofed on accident. It is the golden rule, extend decency to others - and frankly, the better the opponent, the more likely abusing the fog glitch is to confer an actual advantage because the other team will be able to know how to exploit the situation. And if you are good enough to capitalize on the loophole, you are good enough to compete on a level playing field and leave those tactics behind. If you are inexperienced and goof, well there are thousands of people willing to (jump down your throat) correct you in etiquette but quite frankly, the caliber of player defending the fog tactic is shocking and quite unbecoming.
Gold Knight wrote:squishyg wrote:Quite true, I was unclear in my last post. I refuse to any carte blache agreement for an entire tourney or war. If a player would like to PM me shortly before a game starts to make such a request, that's fine. But I will not pretend that there's any chance of me remembering to wait 12 hours if I were to agree to it days, weeks, or months prior.
Right, that'e fine. Just wondering what you're stance would be if your sexy clanwere to enter a clan war/challenge in which part of the agreement were to adhere to a fog rule of sorts mentioned here(hypothetically). If you were to take your turn immediately and it was brought to your attention afterwards, would you have an issue telling the opposing team which territories your team had taken? This does not include where you attacked from, forts, or anything else, just the taken territories. Just trying to see all sides.
wolfpack0530 wrote:INVALID ASSUMPTION: Joining and getting to see a snap while the other team does not puts the other team at a major disadvantage that directly results in an increased win percentage if employed constantly.
Lets not act like this game was never played before BOB was invented. Before snapshots only 1 of 8 people in the quads game actually got to see the map. Snapshots have reduced the need for this 'skill' which used to decide the good from the great. (deducing how the map was and how it will be using spare game log info, and game chat) Leaning on snapshots makes you a less skilled player.
L M S wrote:Breathe TY, it's not worth getting this worked up over.
L M S wrote:Maybe the moral/lesson here is there are things that are out of the user's control, this particular twist being one of them. I happen to think its part of playing foggy games. Weather you like it or not, gamesmanship, in all its forms, IS definitely part of the game, otherwise things like truces in a three player game would be outlawed. (and many, many other things)
I can live with not seeing the board as it were on the first turn. I can live with the way it is because its not that big of a deal and 90% of the time I or one of my partners can figure out what happened anyway.
Insisting that a non-rule be enforced then suggesting punishment be handed down in the event a mistake is made I cannot live with.
trapyoung wrote:L M S wrote:Breathe TY, it's not worth getting this worked up over.
*Inhale* *Exhale*L M S wrote:Maybe the moral/lesson here is there are things that are out of the user's control, this particular twist being one of them. I happen to think its part of playing foggy games. Weather you like it or not, gamesmanship, in all its forms, IS definitely part of the game, otherwise things like truces in a three player game would be outlawed. (and many, many other things)
I can live with not seeing the board as it were on the first turn. I can live with the way it is because its not that big of a deal and 90% of the time I or one of my partners can figure out what happened anyway.
Insisting that a non-rule be enforced then suggesting punishment be handed down in the event a mistake is made I cannot live with.
Gamesmanship is part of the game, but I guess my feelings are at least the other elements you have control over. You can out-logic someone trying to talk another into a truce. While idiots abound, you at least have an impact. My view is that while there is an opportunity for the second team to capitalize, team one is left either neutral or worse off, no opportunity to benefit.
I'm not insisting a non-rule be enforced to punish violators, but discourse is the best way to change the policy. And, for better or worse, some on the site cannot necessarily verbalize their position and will bitch in game chat and while it may just lead to arguing, it may help promote a common ground of equitable rules and maybe the site will one day catch up. As people mentioned, the clan environment has largely recognized why and how to resolve the issue, why limit it to that portion of the site? If the "custom" remains purely custom, there will be conflict, but the thing about Conquer Club is the game is all code. You can code resolutions, nothing is an absolute given and it can be amended. My frustration is with people repeating the logical fallacy that "it is how it is" because it's not. We've seen freestyle fixed with regard to back to back turns and many of the elements you take as given, such as turn order, can be changed and people do not need to accept the current state of affairs and should listen to the arguments for and against change.
What is the detriment to fixing the game log to show which of your territories (which were sunny) were lost? What detriment is to providing a quick link to pre-turn 1 map so you have a frame of reference? Absolutely none besides the time to code the solution. And compared to the alternative, I am just beside myself as to why the status quo is so vigorously defended when the current suggestions waiting to be coded are new medal ideas.
wolfpack0530 wrote:Gold Knight wrote:squishyg wrote:Quite true, I was unclear in my last post. I refuse to any carte blache agreement for an entire tourney or war. If a player would like to PM me shortly before a game starts to make such a request, that's fine. But I will not pretend that there's any chance of me remembering to wait 12 hours if I were to agree to it days, weeks, or months prior.
Right, that'e fine. Just wondering what you're stance would be if your sexy clanwere to enter a clan war/challenge in which part of the agreement were to adhere to a fog rule of sorts mentioned here(hypothetically). If you were to take your turn immediately and it was brought to your attention afterwards, would you have an issue telling the opposing team which territories your team had taken? This does not include where you attacked from, forts, or anything else, just the taken territories. Just trying to see all sides.
There would have to be some sort of agree upon resolution for when some players "forget" or "accidentaly" click the start turn button. most are happy with copying the game log for the turn in the chat box.
I would not be part of any challenge in which this provision was not in place, and breaking the rule resulted in immediate forfiet. Talk about unfair advantage. setting up a rule that so favors the type of player that only has 20 active games and scrutinizes every turn as part of their normal play, whereas the majority of players analyse a map and log for less than 20 seconds before deciding the best move, and only scrutinize the really difficult or crucial turns. This player runs a high risk of accidentally forfeiting a game for his team or clan, and that sucks.
L M S wrote:The best part of this being, even though we are on slightly different sides of the issue (although not that far apart anyway), is that we are both simply looking for a solution. I think my auto-snap idea has merit even if the logistics are a bit hairy to work out...that's what we have smart guys like Dako and Company for though right?
xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
shit was badass
Gold Knight wrote:squishyg wrote:Quite true, I was unclear in my last post. I refuse to any carte blache agreement for an entire tourney or war. If a player would like to PM me shortly before a game starts to make such a request, that's fine. But I will not pretend that there's any chance of me remembering to wait 12 hours if I were to agree to it days, weeks, or months prior.
Right, that'e fine. Just wondering what you're stance would be if your sexy clanwere to enter a clan war/challenge in which part of the agreement were to adhere to a fog rule of sorts mentioned here(hypothetically). If you were to take your turn immediately and it was brought to your attention afterwards, would you have an issue telling the opposing team which territories your team had taken? This does not include where you attacked from, forts, or anything else, just the taken territories. Just trying to see all sides.
Robinette wrote:Kaskavel wrote:Seriously. Who is the female conqueror of CC?
Depends on what metric you use...
The coolest is squishyg
Robinette wrote:Kaskavel wrote:Seriously. Who is the female conqueror of CC?
Depends on what metric you use...
The coolest is squishyg
squishyg wrote:Trap, you're breaking my heart! What I'm saying is that I know I will not remember to wait. Personally, I think it's much ado about nothing, but I've made my points already. But I find your criticism of me and rds to be overly harsh. We disagree with you, that doesn't make us cheaters. Let's keep it classy.
wolfpack0530 wrote:i think insom summed it up well.
trapp, well stated as usual.
before we end this, i would like to bring up the small factor that nobody ever mentions:
The Reverse Negative Luck Opposition Benefit Factor
or just
TRNLOBF for short. just rolls off the tongue doesnt it
Defined roughly as the team going first has such a terrible turn, that they are now much more at a disadvantage, than if they would have gone second
Basically it is the small percentage of the time when being lucky initially directly benefits the opponents. The effect can be minor, or can catapult a team to certain victory before they even take their own turn.
This is where the cheap tactic is employed, and it works. Team waitslonger gets the snap and gets to go first immediately. And then they go 0-fer. Then team letsjustplay nonchalantly starts their turn, with all the same benefits of getting to go first. (this is the minor effect example)
The catastrophe can occur in a manual game, unlimited forts, large map 1v1s, ect where you lose a huuuugge stack due to bad dice (i know this example doesnt pertain to the fog rule debate, but i am on a tangent here), and cripple yourself or your teams chances.
I know there is human choice element to these, but not entirely as you cannot control or predict for sure that your good luck, may actually be my good luck.
Seahawks win the toss, they defer to the 2nd half and will kickoff
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