Army of GOD wrote:SirSebstar wrote:LewisJB3 wrote:I do not see having a deadbeat partner as an advantage ever... Losing three turns of reinforcements from them pretty much should lose the game for that team. On the other hand... One game I played, one of the players was booted for having a multi. The remaining player instantly got all of his team mates territories. Of course, with the instant receiving of all his teammates territories, he easily swept in and won within two turns. I have no idea what a good fix for this would be, but it was very annoying.
this actually is a problem.
Here the other team did not get 3 turns of a no playing deadbeat, but an inmediate super enemy. this should be tqeaked so the other player does not get the troops untill 3 turns have passed...
Why? that would be so unfair.
People just flip shit when they're at the unfortunate end of a deadbeating enemy like they do when the dice don't go their way. I admit, when I get bad dice I get pissed and probably talk shit in the Gamechat, but it's stupid for me to think that the dice in general are unfair.
I don't recall ever being in a game where an enemy deadbeated, the other player got all of the deadbeating partners troops and then won the game. Every time it has happened with me in the game, the other team lost.
I think Sir was referring to a Multi that is kicked, not a deadbeat partner.