Alternate name: fluctuating spoils.
by round, cards would be worth 2, 4, 6, 8, 10, 8, 6, 4, 2, 4, 6, 8, 10... for round 1, 2, 3, 4, 5...
This will improve the site because:
Spoils would be determined by the round, so that the timing of the spoils is important like in escalating, but doesn't kill the map specific strategy that is more important in flat or no cards on maps like classic, Asia, Australia, ect.
Cards would still be useless in City Mogul.
