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DIBS wrote:In 'No Card' games, it is often tactically better to miss one or two turns in a row. Miss 2 turns, come back with a surprise 9 & your neighbours will not know where you have been planning to make your move. There are no negatives since you don't miss out on cards.
It is bad enough dealing with deadbeats slowing the game down but the rules are set up for patient people to slow down the 'no card' game......and change the dynamics of standard tactical play.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
Coleman wrote:In no cards games it is also a good strategy to move last in freestyle and let your time run out instead of hitting end turn so you can start first next turn...
I also believe something needs to change...
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
alstergren wrote:Coleman wrote:In no cards games it is also a good strategy to move last in freestyle and let your time run out instead of hitting end turn so you can start first next turn...
I also believe something needs to change...
That's noy just in no card games, it applies under all game settings.
But here I concur. Itās an annoying feature of the game engine.
Coleman wrote:Yeah but in games with cards you don't get your card for doing that, in no cards there is no negative consequences or trade offs. In fact there isn't any reason not to do it when you move last.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
MR. Nate wrote:If you think it's such an advantage, and it's legal, why not do it yourself, instead of whining that other people do it?
As for freestyle, If you don't like it, don't play.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
alstergren wrote:If youāre surprised by a player actually playing, well, thatās your own fault.
silvanthalas wrote:alstergren wrote:If youāre surprised by a player actually playing, well, thatās your own fault.
And I get to call BS.
You cannot defend yourself, especially in the first few rounds of a game, if your opponent gets to dump 9 armies on a single territory.
There's no way. Period.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
LOL at the fact that you should have the game in hand by round 3 if you're good. Once again, I don't think it's being implied that missing turns is a clear cut advantage, rather that it can be used as an advantage. I, for one, make a point of taking out anyone near me that stands to get a double deployment on his next turn.alstergren wrote:silvanthalas wrote:alstergren wrote:If youāre surprised by a player actually playing, well, thatās your own fault.
And I get to call BS.
You cannot defend yourself, especially in the first few rounds of a game, if your opponent gets to dump 9 armies on a single territory.
There's no way. Period.
Yes? So? Doesn't matter. You still have had the opportunity to make moves and fortify yourself during two rounds. If you know what you're doing, you have already secured the game by now. If not, well. It's your own fault.
alstergren wrote:Hmmm... true. But still, loosing a card is a small price to pay for this move. If done good, you'll hold onto a nice piece of territory or kill of an opponent.
Anyways. I agree with your suggestion. But the move should be made impossible in all freestyle games, no just the no cards one.
But that's just my two cents.
\Darnor wrote:Dont forget that during an escalation game it is sometimes better to miss a card anyways.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
detlef wrote:LOL at the fact that you should have the game in hand by round 3 if you're good. Once again, I don't think it's being implied that missing turns is a clear cut advantage, rather that it can be used as an advantage. I, for one, make a point of taking out anyone near me that stands to get a double deployment on his next turn.
It's really pretty simple, the rules should make it so that nobody ever profits from deadbeating and anyone saying that nobody ever profits from it is delusional.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
alstergren wrote:
Yes. It can definitely be an advantage. Especially if your opponents don't prepare for it.
Deadbeating is really a term for when you miss three turns and is being kicked out. Not for missing turns.
And the rule is good. You get three chances to get back into the game. There are plenty good reasons for why a person misses a turn or two.
Dude, it's like roulette. There's only so much you can do. Certainly a guy is not going to do this on purpose if he has any good reason to get rolling off the bat. For instance, if he has a significant presence in a bonus territory or has some adjacent countries that can be combined. However, if the dude is spread out he may simply want to really lay low and wait out the board. Not having any idea where the guy is going to go sort of puts you at the mercy of luck.alstergren wrote:detlef wrote:LOL at the fact that you should have the game in hand by round 3 if you're good. Once again, I don't think it's being implied that missing turns is a clear cut advantage, rather that it can be used as an advantage. I, for one, make a point of taking out anyone near me that stands to get a double deployment on his next turn.
It's really pretty simple, the rules should make it so that nobody ever profits from deadbeating and anyone saying that nobody ever profits from it is delusional.
Yes. It can definitely be an advantage. Especially if your opponents don't prepare for it.
Nikolai wrote:My friend, some of us like to actually take some time to play the game right. And what happens when something unexpected happens - for example, I recently took a one day road trip, and when I got to the place I was staying, their internet was down, and the local library was closed. It's honestly more painful to miss the turn and get doubled up, because of what else you miss.
Oh, and detlef, when alstergren says that you should have a no cards game locked up by turn 3 if there's somebody skipping turns, he's speaking from the perspective of someone who's really good at no cards, but he's still not talking about anything impossible.
I honestly can't understand why people would whine about this unless they got beat because they weren't paying attention. You've gotten at least as many armies as they're getting, but you've had the opportunity to use them to your own advantage, allowing you to generate more armies or to build stronger locations or areas. And don't start whining about how you can't tell where they're going to deploy - if it worries you that they might deploy somewhere, eliminate the option. There is no reason to complain. I don't like it when someone uses the turn skip tactic, but I don't claim it should be removed - I leave neg. feedback to warn other players that a game with this person could drag and I move on.
MR. Nate wrote:If you think it's such an advantage, and it's legal, why not do it yourself, instead of whining that other people do it?
PerkinsRooster wrote:I respectfully disagree. If you can't log in for 2 minutes once a day, don't play the game.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
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