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penalty for missing turns

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Re: penalty for missing turns

Postby soldierboy on Fri Jan 07, 2011 8:44 pm

jefjef wrote:Missed turns - deferred troops strategists almost always find a home on my foe list...

Regardless of what the nay sayers claim it is a strategy that can be difficult to counter in no spoil team games.


I agree with u jefjef that is the fastest way to get to get on my foe list
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Re: penalty for missing turns

Postby dwilhelmi on Sat Jan 08, 2011 2:45 am

stahrgazer wrote:In many CC games, even "esc" and "flat rate" games, players make the choice to deploy-only and not assault, depending on what opponents or team did.

Yes, I agree. What does this have to do with the discussion?
stahrgazer wrote:In this case, the O.P. had no real opportunity to make a strategy based on what the opponent did, no opportunity to reduce a stack before it reduced him, no clue that that region might be in danger from a player who was missing turns.

It is unfortunate that the O.P. was unable to scroll up in the log to see that his opponent had missed a turn. That is how most people make strategies to counter missed turns.

Furthermore, he absolutely did have an opportunity to reduce a stack before it reduced him, as the stack could not be used the same turn it was deployed. In the circumstance of the O.P., the opponent had enough of a stack and/or deploy already existing to break his bonus without the aide of the deferred troops. The deferred troops only allowed the opponent to increase the troops sitting in the contended spot after breaking.
stahrgazer wrote:In Scrabble, if I choose to skip a turn, I do not get extra tiles the next time. In Rummy, if I choose to skip a turn, I do not get extra cards to play with, I have to put some back after I draw. Now, in Uno, if I skip a turn, I do draw extra cards, but in Uno, that's a penalty because the OBJECTIVE is to get rid of cards... so, to compare this to Uno, I wouldn't be able to just discard extras in order to skip a turn. And in um.. idunno, a game like, say, Hasbro's Risk, I'm not allowed to skip a turn and count on getting my armies in the next round.

The point is well taken that in other games, you do not get to make up for lost turns. Likewise, however, in Scrabble, you do not have 24 hours to take your turn. In Rummy, you do not have 24 hours to take your turn. In Hasbro's Risk, I am pretty sure you do not have 24 hours to take your turn. The point is that this game is different from those other games. It is designed to be a casual game for people who do not have the time to dedicate to one of the previously mentioned games. In such a casual environment, I would think it would be perfectly reasonable to give someone a little bit of slack if they are unable to make it back in time for their turn.

If people did not get deferred troops, they would be put at such a serious disadvantage that i most cases it would be unrecoverable. Everybody on the board is made aware when somebody misses a turn. Everybody is also given an opportunity to attack those deferred troops before they can be used. And at the end of the day, it is just a game, and if you are not capable of planning around somebody getting troops, when you are well aware that they will get said troops, then I think you have more problems at hand than an "unfair" strategy.
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Re: penalty for missing turns

Postby KoE_Sirius on Sat Jan 08, 2011 9:44 am

stahrgazer wrote:
KoE_Sirius wrote:Incorrect.If a player misses a turn he might lose a continent which is more likely,because of the respect he will lose for missing.
ConquerClub took away an advantage which was deploying double troops as the round starts.
This board game doesn't really compare to a card game either.
The concept is completely different.If I was to compare it to a card game.I would refer to Poker where going blind a player can double their bet just for not looking at ones cards each round. .You bet is halved and you stand to win double the amount.


um.. no.. sorry, but you're incorrect.

In poker, you get to win double if you "go blind" but here on CC, the original poster isn't given the opportunity to double his troops because his opponent missed a turn and FORCED him to "go blind" so your analogy is upside down. Instead, he was forced to go blind risking whatever troops he had with no benefit whatsoever.

In many CC games, even "esc" and "flat rate" games, players make the choice to deploy-only and not assault, depending on what opponents or team did. In this case, the O.P. had no real opportunity to make a strategy based on what the opponent did, no opportunity to reduce a stack before it reduced him, no clue that that region might be in danger from a player who was missing turns.

In Scrabble, if I choose to skip a turn, I do not get extra tiles the next time. In Rummy, if I choose to skip a turn, I do not get extra cards to play with, I have to put some back after I draw. Now, in Uno, if I skip a turn, I do draw extra cards, but in Uno, that's a penalty because the OBJECTIVE is to get rid of cards... so, to compare this to Uno, I wouldn't be able to just discard extras in order to skip a turn. And in um.. idunno, a game like, say, Hasbro's Risk, I'm not allowed to skip a turn and count on getting my armies in the next round.

In hasbro risk.Its impossible to miss a turn.The game would be cancelled.This is not what I want for conquerclub.I don't know what everyone else thinks.I'm sure they wouldn't want it either.
Missing a turn is of no tactical advantage.Apart from getting on JefJef's foe list of cause.Which seems to be really easy anyway.
lord voldemort wrote:missing turns will never give ou anadvantge...
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