firth4eva wrote:how about private ranks and above dont get any
Actually it doesn't really matter to me if I'm delayed by a new recruit or a general, the negative impact to me is the same. So I wouldn't want to distinguish among the ranks of those who miss their turns.
Here's my thought. If a player misses his turn then he misses his turn. That is, the player missing a turn would receive nothing of benefit for that turn. He would participate in none of the phases of a turn (deployment, attack, and fortification) nor would the benefits of his turn be deferred to a future turn. He would simply miss a turn. End of story.
After a certain number of missed-turns (I would favor two) the player would be kicked out, the armies would remain on the board as would the cards. When the other players eliminate that player's armies they would inherit that player's cards. The player who was kicked out would have his name lined out in the roster of players so it would be possible to see who the players still in the game were.
No one under any circumstances would consider missing a turn on purpose, because there would be absolutely no benefit in doing so.
It would thereby reduce the number of missed turns we all have to experience here, thus improving the game for everyone (except of course the person who missed his turn). But then who in the game is more responsible for a player missing a turn than the player himself. The responsible party should bear the cost. It's the equitable thing to all the players.
Let's say I miss my turn because I lose my power for four days due to an ice storm. I would feel really badly about making the other players wait 72 hours for me to take a turn that I'm never going to be able to take. Moreover, I would feel really bad if I screwed up the other player's strategies because they have to prepare for the case that I miss two turns and come back with a doubled army allotment before I miss my third turn. Talk about screwing up a game.
Under my suggestion, the other players don't have to worry about my coming back into the game with a double army allotment. Therefore the player who missed his turn (me) would have less negative impact on the rest of the game.
When a player misses a turn I think his first responsibility is to the other players in that game. I would like the rules changed so that if I ever have to miss a turn, the negative impact to the other players in the game is minimized. The consequences of missing a turn should primarily affect the person who missed the turn, not the other players who happen to be in a game with him.