Why is it that when a person misses a turn they get all of the troops they earned in their last turn? On a map like Luxembourg, it makes it very difficult to someone who has amassed those extra troops from missing a turn. Early on in 1v1 when most folks only have 10-15 troops on the board, most boundaries are not very well guarded. With just 3 reinforcements assuming the opponent has no bonuses, stuff happens slowly enough that points of contention can be reinforced. When someone's got 6 though, they can put them wherever they feel like and totally cripple someone who had the strategical advantage should the game have progressed normally.
I understand that the player who did not miss turns has in effect an extra turn, but there is still no way to guard borders against an attack from 6 troops that could come from anywhere on the board.
