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CreepyUncleAndy wrote:I like the cards, but I don't like how games with cards become all about the cards. How about a new game OPTION....
REDUCED RATE -- this would fall somewhere between Flat Rate and No Cards.
A Red set would provide ONE Army
A Green set would provide TWO Armies
A Blue set would provide THREE Armies
A Mixed set would provide FOUR Armies
hecter wrote:AK_iceman wrote:No.
aage wrote:Never trust CYOC or pancake.
Cynthia wrote:yeah that's a great idea! You save up your cards and think "yay I have a set", trade your cards, and get 1 army!?yay...
CreepyUncleAndy wrote:Cynthia wrote:yeah that's a great idea! You save up your cards and think "yay I have a set", trade your cards, and get 1 army!?yay...
That's just it. From your reaction, I can tell you play to get cards. Apparently, so does everyone else who replied to this thread.
That's fine. However, there are those who would rather play to get territories, and in games with cards (even Flat Rate), the players who play to get cards almost always beat those who play to get territories (even continents).
Granted, there is a type of game suited to those of us who play to get territories: No Cards.
However, No Cards totally does away with one of the most fun aspects of Risklike games: the cards. I still want cards, but I want the focus (in Reduced Rate games) to shift away from acquiring cards and towards taking & holding territories.
Now, I want to have a new game option implemented that does not punish those who go for territories and continents instead of cards, but still provides cards.
Basically, I want a new game option that allows the player who starts a new game the option to nerf cards without eliminating them entirely.
I like Flat Rate games, but I feel they are still too card-centric. Reduced Rate games would give a perfect middle ground between Flat Rate and No Cards which I believe would even the playing field between land grabbers and card stealers.
BTW, I do enjoy Escalating Card Games, but for entirely different reasons than I enjoy No Card Games. When you play with cards, do you prefer Flat Rate or Escalating?
Cynthia wrote:CreepyUncleAndy wrote:Cynthia wrote:yeah that's a great idea! You save up your cards and think "yay I have a set", trade your cards, and get 1 army!?yay...
That's just it. From your reaction, I can tell you play to get cards. Apparently, so does everyone else who replied to this thread.
That's fine. However, there are those who would rather play to get territories, and in games with cards (even Flat Rate), the players who play to get cards almost always beat those who play to get territories (even continents).
But there's not point in cards if you get one army.. Might as well play No Cards thenI like the cards the way they are
Cynthia wrote:Lol it's okay, I get it.. I just found it amusing that you underlined the world "card" all the time
I would like to see a same rate card game
All sets are worth the same say 5 or 6. So it removes a large portion of the luck of the cards, while still giving a bonus for attacking play.
billval3 wrote:I would like to see a same rate card game
All sets are worth the same say 5 or 6. So it removes a large portion of the luck of the cards, while still giving a bonus for attacking play.
I agree with this. Why introduce the random numbers into it. Flat rate should be flat rate. Any set = 5 or 6 armies or whatever you want to make it.
AAFitz wrote:....cards can already decide a game...a team that gets two mixed sets on the third round is highly favored over the team that gets a red set and a set on round 5... turns it into a card game.....
joeyjordison wrote:hey i think its an alrite idea. a game like no cards but with just small perks. sounds gd to me although something a bit more precise and reasons for those values would be good.
joeyjordison wrote:i'm with you all the way andy. the more options the better
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