Suggestion: Penalize players who, in freestyle, have 5 cards at the beginning of their turn, do not cash, and run out of time.
PLACE THE NAME OF THE SUGGESTION IN THE SUBJECT LINE!
In Freestyle games, if a player has 5 cards at the beginning of their turn, they can wait until the timer runs out and then cash in on the next round assuming that their opponents would cash in the normal manner, and increase their bonus. Now players with 5 cards at the beginning of their round would loose cards if they still had five cards when they run out of time.
If you run out of time with 5 cards then you loose 2 cards (or 3 or whatever we deem it to be)
Specifics/Details:
If you run out of time with 5 cards then you loose 2 cards (or 3 or whatever we deem it to be)
How this will benefit the site and/or other comments:
I've been in a few 8 man esc games (and a few 5/6 man games) where when waiting to see who cashes first time runs out and the players benefit from waiting until the next round to cash
effectively loosing their deploy (usually 3 men) to get a higher cash!