Idiot wrote:Okay, here's two general thoughts, on reading the replies.
Firstly, about the chess analogy being hogwash. There's two questions I'd want to ask Dmunster: (1) does the "talking is bad" claim hold good even for chess? Is there any reason not to "interfere" with your opponent or someone else's chess game by proferring an opinion? and (2) if there IS a reason not to interfere in chess (and there might not be), then why exactly doesn't the analogy hold for Risk? How are the two games relevantly different?
Secondly, I think most of the rest of the replies have maintained two ideas: (1) that the diplomatic, rhetorical, intimidation, alliance-making, trash-talking side of the game is FUN; and (2) that it's an intrinsic part of the game, so there's no use bitching about it.
I'd grant that the first argument is open. People will vary on whether they find it fun or not; and if a particular group finds it fun and wants to play that way, then why should anyone else try to dissuade them?
But as to the second, I'd question the idea that this side of the game is intrinsic. An is doesn't justify an ought; a status quo needn't be perpetuated. You can de-intrinsicalize the talking side of the game by a rule change, or by a gradual change in social norms.
I reckon soccer vs tennis is comparable. And this is the stuff of many a comedy routine. Why exactly is it that the crowd gets hushed for the tennis but pumped up for the soccer? Is one or the other option intrinsic to the respective game? -- And I personally think it's simply a somewhat arbitrary matter of convenion and tradition...
I have two comments.
First, I tend to agree with you that game chat need not be an intrinsic part of this game. It would be a slightly different game, but one I would still enjoy playing. There would obviously be no formal alliances, but there would still be tacit de facto alliances based on self-interest -- that I believe is an intrinsic part of the game. These alliances would be entered into by positioning and behavior rather than speech, but they would surely still exist. This is the point I was trying to make earlier when I suggested that it would be a good thing to allow people to set up games in which diplomacy was prohibited. However, that is not the status quo.
Second, it seems to me in responding to several posters you have bundled together some behaviors that don't universally apply to the way I play the game.
Idiot wrote:Secondly, I think most of the rest of the replies have maintained two ideas: (1) that the diplomatic, rhetorical, intimidation, alliance-making, trash-talking side of the game is FUN
I don't deny those points were made by some of the posters, but I'd like to take the opportunity to describe how they apply to me.
1) Diplomacy. Yes I rather enjoy it. In a situation where the game is basically lost it is possible through diplomacy to stage a comeback.
2) Rhetoric. Yes I enjoy making my case to the other players. Believe it or not some players do not keep as careful a watch over the game situation as you obviously do. If I believe their ignorance will have negative consequences for my position, then I will often politely and tactfully (one might even say diplomatically) point this out to them. I suspect it would be unnecessary for me to point out to you that the strongest player now has twice the army strength of his nearest competitor. But sometimes judging by a player's behavior before and after my comments in game chat it has been apparent to me that some players were unaware of this fact.
3) Intimidation. Don't do it because it's not my style and additionally I believe it is counter-productive.
4) Alliance-making. Yes, for the reasons given in point 1 above. I should point out that my goal in each game is to win not establish an alliance. If for whatever reason I am not winning a game and I see a possibility of forming a temporary alliance to get back into the game I will often pursue this possibility.
5) Trash-talking. No, I don't engage in this. I find it not to be fun and when an opponent engages in it I tend to think badly of him. In that sense I believe it is counter-productive.
Finally, I engage in game chat for three primary reasons: diplomatic, social, and etiquette. Most importantly for diplomatic reasons, to influence the game in some way whether by nudging players to focus on something I think is being overlooked to my detriment, or to propose or respond to offers of alliance. I also respond to players when they wish everyone good luck when the game starts. If I'm unfortunate enough to be eliminated in the game I always congratulate the player who eliminated me for two reasons. One, he obviously played better than me in the game and deserves to be complimented. Two, he is obviously a player to watch in the game and to the extent that other players in the game may have overlooked or discounted his ability I am effectively calling it to their attention. I always say good game to any player I eliminate. Finally I always give a good game to everyone in the game largely for reasons of social convention and courtesy.