Are those like the cards you would get for successfully invading a territory or is it something completely different? What is it useful for? Sorry if its a noob question. searched the forums and couldn't find anything. Thanks!
Aiden Caedman
Moderator: Community Team
Spoils
Escalating groups are worth 4,6,8,10,12,15,20... (i.e. the first group of spoils turned in by any player is worth 4 troops, the second group is worth 6, etc.)
Flat Rate groups are worth 4 for red, 6 for green, 8 for blue and 10 for mixed.
Nuclear groups are not worth any troops. Instead, each region in the group is nuked to a single neutral troop (even if you own it!).
caymanmew wrote:Spoils
Escalating groups are worth 4,6,8,10,12,15,20... (i.e. the first group of spoils turned in by any player is worth 4 troops, the second group is worth 6, etc.)
Flat Rate groups are worth 4 for red, 6 for green, 8 for blue and 10 for mixed.
Nuclear groups are not worth any troops. Instead, each region in the group is nuked to a single neutral troop (even if you own it!).
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
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