- Players have the ingame ability to forge alliances which give all the benefits of teams in team games.
Specifics/Details:
- I imagine this would be a new stage in the system of play, so perhaps all treaty action would go before you receive troops to deploy each turn.
One can offer a treaty to any other player which will give the benefits seen in team games. Offers must be accepted or denied by the opposite player.
Treaties are on a 1 by 1 basis, if partner A makes a treaty with partner B and then partner A makes a treaty with partner C, then partner c is NOT the partner of Partner B by default. In order to form a triples team, partner C must make a treaty with partner B.
Alliances can be created or broken by any player.
Games can be started with an option for manual alliances, so people who don't wish to play this style don't have to.
Teams may swell up to 8 players, but then the game is ended with no winner and no points allocated. Why anyone would do this other than for novelty, I dunno.
Points awarded will decrease with the size of the team.
How this will benefit the site and/or other comments:
- This would be a lot of fun and add a new dimension of calculation to games. It would also make games significantly more unique and CC would be a getting a lot more mileage out of maps.