ljex wrote:Night Strike wrote:Woodruff wrote:carlpgoodrich wrote:Yes, it would only be for the first turn. I was a little hesitant about suggesting this be done for multiplayer games just because smaller changes are easier to get through. I don't see an obvious reason why it wouldn't work for multiplayer games though.
I can foresee one problem with doing this multiplayer. What if say...player2 drops a bonus and player5 drops a bonus, but nobody else does. That would mean the play could potentially proceed as:
player1
player3
player4
player6
player7
player8
player2
player5
player1
player2
player3
player4
player5
...etc
In this scenario, player2 gets two turns VERY close to one another. I think that could be a problem, particularly since it happened because they dropped a bonus. If they HELD that bonus somehow to their first turn, that would be a massive advantage.
No, the first person to go would be the person directly below the person who had the higher bonus. If both had an equal bonus, you start with whichever one has more people before the other person with a bonus goes. You don't just skip over a player and then try to get it back in order later, that would just cause way too many problems.
this is not relevant to the suggestion, it is about 1 vs 1 games only
please dont tell me i missed something
Yes, this is why I was cautious about suggesting it for multiplayer games. However, if this were to be considered for multiplayer games, then Night Strike is right: the suggestion only determines the player who goes first, NOT the order. Here are the details as they would appear in the first post:
Details for extension of suggestion to multiplayer gamesConcise description:The person who goes first in a game will be randomly chosen from those players with the lowest value of "troops due" at the start of the game. All further gameplay after the game is initialized will not be affected.
Specifics/Details:- When the game is initialized, the game engine looks at the "troops due" for all players. It then makes a list of the players with the lowest value of troops due.
- Instead of randomly selecting any player to go first, it selects a player from this list to go first.
- The order of play is not affected, so if player 4 is chosen to go first, then player 5 will go second, regardless of player 5's drop, etc.
How this will benefit the site and/or other comments:This is not an attempt to reduce the luck factor in CC, which is an essential aspect of the game. However, great pains are already taken to ensure that players
start a game on equal footing. This is not always possible, though, because players sometimes drop a bonus and the player who goes first always has an advantage. So why not ensure that these two effects never combine to give one player a significant advantage?
Note: There are a number of different ways to implement this extension to multiplayer games. For example, the game engine could just make sure that the player(s) with the most "troops due" does not go first, instead of making sure that the player who goes first has the least "troops due." I leave this open to debate, as well as whether the extension to multiplayer games is a good idea.
Should I make a poll? With options "Good idea for 1v1 only," "good idea for all games," or "not a good idea." I'm relatively new to the suggestions forum, so I don't really know what the procedure is.