greenoaks wrote:i haven't noticed a problem with new recruits deadbeating so my vote is to leave the system the way it is
Have you played a multiplayer with new recruits in it? In my experience, they are significantly more likely to deadbeat then experienced players are.
To see this, search for finished 5 player standard public casual games on the africa map, and compare this to the 6 player games on that map. 6 player games can't be joined by new recruits, 5 player games can be joined by them. Figuring out which of the deadbeats were new recruits at the time is probably too much work, but just comparing the number of deadbeats in the two settings should give us a general idea of the problem.
I've been looking at the last 25 completed games in each case. Out of 125 players in the 5 player games, 25 players were kicked out for missing too many turns. Out of 150 players in the 6 player games, 2 players were kicked out for missing too many turns. That's a significant difference, that's most logically explained by the fact that new recruits are significantly more likely to be kicked out for missing too many turns.