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New Gaming Option: Reinforcement Spoils

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New Gaming Option: Reinforcement Spoils

Postby CreepersWiener on Fri Oct 08, 2010 4:34 pm

Concise description:
  • A Spoils option that would allow a player to move troops from any territory that matches a card as long as the territories are chained together.

Specifics/Details:
  • Would play as a No Spoils game, but the spoil cards you turn in would allow you to reinforce your attacking army on that specific round with troops from a territory that is chained to your attacking army. The player can reinforce from a matching spoil territory to his attacking army and proceed to continue attacking or fort. The reinforcement would allow a player to send troops to other chained territories that are linked to any matching spoil territory for that particular round of game play.

How this will benefit the site and/or other comments:
  • Would make playing No Spoil games more interesting and force people to act instead of gathering troops for rounds on end. If players see that someone is gathering troops on a territory, they may suspect they have that card and may be more apt to push an attack, thus ending any stalemated play.
Last edited by CreepersWiener on Sat Oct 09, 2010 6:41 am, edited 2 times in total.
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Re: New Gaming Option: Reinforcement Spoils

Postby Metsfanmax on Fri Oct 08, 2010 6:31 pm

I think this would be cooler if you could move the troops to any territory you own...
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Re: New Gaming Option: Reinforcement Spoils

Postby greenoaks on Sat Oct 09, 2010 12:06 am

can't we already do that by playing Chained games
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Re: New Gaming Option: Reinforcement Spoils

Postby CreepersWiener on Sat Oct 09, 2010 6:15 am

greenoaks wrote:can't we already do that by playing Chained games


No, you reinforce as you play your spoils. As long as your territories are connected to your attacking army, you can send troops from those territories that you have a matching card for to your attacking army. Then you can keep attacking...it isn't a fort situation. For that particular round of play (of which you turned in cards) you can reinforce your armies between chained territories and any matching spoil territory.
Last edited by CreepersWiener on Sat Oct 09, 2010 6:38 am, edited 1 time in total.
Army of GOD wrote:I joined this game because it's so similar to Call of Duty.
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Re: New Gaming Option: Reinforcement Spoils

Postby CreepersWiener on Sat Oct 09, 2010 6:21 am

Metsfanmax wrote:I think this would be cooler if you could move the troops to any territory you own...


That would be like teleporting...or better yet...transporting.

Image

I'll make another suggestions thread on this, and you could explain it better in that thread.

viewtopic.php?f=4&t=128470
Army of GOD wrote:I joined this game because it's so similar to Call of Duty.
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