- A Spoils option that would allow a player to move troops from any territory that matches a card as long as the territories are chained together.
Specifics/Details:
- Would play as a No Spoils game, but the spoil cards you turn in would allow you to reinforce your attacking army on that specific round with troops from a territory that is chained to your attacking army. The player can reinforce from a matching spoil territory to his attacking army and proceed to continue attacking or fort. The reinforcement would allow a player to send troops to other chained territories that are linked to any matching spoil territory for that particular round of game play.
How this will benefit the site and/or other comments:
- Would make playing No Spoil games more interesting and force people to act instead of gathering troops for rounds on end. If players see that someone is gathering troops on a territory, they may suspect they have that card and may be more apt to push an attack, thus ending any stalemated play.