Mexican Standoff
In a small but dangerous town in the far, far west, a new Sheriff has been appointed by the state govenor. He and his two deputies have been charged with a single task: to eliminate the notorious Bandito that has been terrorizing the area. However, they cannot reveal their true identity, since that would mean nothing more than a bullet in the head, coming from the Bandito's gun.
They are not alone, though... The Govenor has also promised a large amount of money to anyone who will catch the Bandito and turn him in, dead or alive. Two bounty hunters, adapt at disguizing themselves, have travelled to this town with only the reward in mind.
The Bandito now stands alone between enemies, but if he uses his wit and manages to shoot the Sheriff before he is taken down himself, the panic and chaos will provide enough cover to escape unharmed.
Roles:
1 (Drunk) Sheriff
2 Deputies
2 Bounty hunters
1 Bandito
1 Drunk Sheriff (The King Role, Armed)
If the Sheriff dies, both he and the Deputies loose the game. He doesn't know who anyone is.1 Sheriff's Deputy (Armed)
He knows the Sheriff, but not the Bandito. He must protect the Sheriff.1 Disorientated (Unarmed) Deputy
He knows the Sheriff, but not the Bandito. He must protect the Sheriff. He is, however, unarmed.
2 Bounty Hunters (Armed)
They don't know the Sheriff, but don't care if he dies. They just want to kill the bandit. They know each other.1 Bandito (Armed)
He knows nobody. He must kill the Sheriff.
IMPORTANT: DO NOT TALK TO EACH OTHER BY ANY OTHER MEANS THAN THIS THREAD
This rule is sort of designed for the bounty hunters, since the ability to talk privately would mean they could plan out the standoff all by themselves and have a huge advantage, but goes for all other players as well. Do not use PM/chat/whatever other means you ppl found to talk privately. The thread is the only area where you may legitimately converse.
Violating this rule will result in instant ModShot (MK), which as you may agree will utterly ruin the game.
Phase 1: Lynching
As with all mini mafia games, it starts with a Lynching phase. Justice is hard in the west, real trials are hard to come by, and punishment is delivered by your peers, through a noose.
Every player has one vote. The aim is to lynch the Bandit, and (in the case of the deputies) prevent the Sheriff being lynched.
Of course the secondary aim is for everyone to work out who the bandit is, and for the bandit to try to work out the identity of the Sheriff.
In theory, Lynching continues till the bandit is lynched.
Phase 2: The Mexican Standoff
At any point in the game, any armed living player (everyone except the poor unarmed deputy), can break the standoff. Note that there is no "last chance kill" for a man who has just been lynched, you can only break the shootout if you are alive and well.
To do this, an armed player must PM me with the name of the player they want to shoot.
I will then announce the fact the Standoff is broken (by shouting EVERYBODY FREEZE! or something like that), and all players must PM me with instructions as to who they will shoot. The identity of the first shooter, and everyone's targets will not be revealed till all orders are in. The shooting ends 24 hours after the first shot has been fired.
You are not allowed to post during the shootout.
If I'm your mod, your first post will cost you your shot and your second post will cost you your life. In case of the unarmed deputy I will be empathic and forgive their first post, but even empathy has a border. 2 posts simply means you've been ModShot.
The resulting shootout is resolved by the order in which people submit their orders. The fastest (on the draw) shoots first, and if you've already been shot, your orders to shoot are cancelled.
I will then post the results in the thread. If both the Bandit and the Sheriff are still alive, we have a second round of shooting, till one or both are dead.
The timing of breaking the Standoff should be critical to the game, think about it carefully, whoever you are.
The results
When the Sherrif or the Bandito (or both) are down, the game ends, I will reveal roles and I will award points.
*Sheriff:
Sheriff alive and Bandito down: 5
If not: 0
Bonus for every deputy alive n kicking: 1
*Deputy:
Sheriff alive and Bandito down: 5
If not: 0
Bonus if alive: 1
*Bounty hunters:
If alive and Bandito down: 5
If not: 0
Bonus if both hunters survive: 2
*Bandito:
If alive and Sherrif down: 5
If not: 0
Bonus for every other casualty (without himself): 1
Right, and all the other Mafia rules also apply. You know which...
Pretty straightforward, but still fun. It's a 6 player game, and I believe I can promise it to take no more than a week to start playing and even finish the game already (yes, the guns do speed up this game a little

_______________________________________________________________________________________________
Current sign-ups/players:
1.
2.
3.
4.
5.
6.
Current scores:
Player name -- Total games played -- Total score -- Average score
#1 AceArtemis - 2 - 10 - 5
#2 Fircoal - 3 - 14 - 4.66
#3 Edocsil - 2 - 8 - 4
#4 Colton24 - 3 - 9 - 3
#5 Haggis_McMutton - 3 - 3 - 1
#6a Cena-rules - 2 - 0 - 0
#6b Victor Sullivan - 2 - 0 - 0
More players coming up..?