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trapyoung wrote:I see it a lot of the time in freestyle, if someone has a poor roll or something go against them they decide to just attack out throughout the board in a fit. But not many are convinced freestyle requires much strategy so maybe there's no effect.
Robinette wrote:Kaskavel wrote:Seriously. Who is the female conqueror of CC?
Depends on what metric you use...
The coolest is squishyg
KoE_Sirius wrote:trapyoung wrote:I see it a lot of the time in freestyle, if someone has a poor roll or something go against them they decide to just attack out throughout the board in a fit. But not many are convinced freestyle requires much strategy so maybe there's no effect.
Well not everyone has in them to play freestyle.These are the ones convinced freestyle requires no strategy.I am comfortable with all setting so.I don't follow any myths freestyle or otherwise.
stahrgazer wrote:Answers to both original questions are "Yes," and "Yes."
Of course someone whose dice are great is more aggressive; he or she may originally be after 1 region, but if the dice are good the player is likely to target a 2nd, even a 3rd region. "Go for it," mode.
Similarly, if dice are poor, the player is likely to regroup and stack to defend rather than continue assaults.
As to the "suicide" discussion: on some maps, depending on the play, a failed assault means death, with the only question, "How soon?" In such cases, yes, a player might go ahead and assault down to singles to speed up the play, because they realize the situation is unwinnable. It's technically suicide, but it's really just understanding the map and what is an "unwinnable" situation. Not all stack-to-stack assaults result in that unwinnable situation, of course.
KoE_Sirius wrote:stahrgazer wrote:Answers to both original questions are "Yes," and "Yes."
Of course someone whose dice are great is more aggressive; he or she may originally be after 1 region, but if the dice are good the player is likely to target a 2nd, even a 3rd region. "Go for it," mode.
Similarly, if dice are poor, the player is likely to regroup and stack to defend rather than continue assaults.
As to the "suicide" discussion: on some maps, depending on the play, a failed assault means death, with the only question, "How soon?" In such cases, yes, a player might go ahead and assault down to singles to speed up the play, because they realize the situation is unwinnable. It's technically suicide, but it's really just understanding the map and what is an "unwinnable" situation. Not all stack-to-stack assaults result in that unwinnable situation, of course.
Yeah,but the dice are random.This is what LackAttack has said on numberous threads !Isn't that true then ?
KoE_Sirius wrote:I don't think you can roll poorly all game long so no I wouldn't say it affects my strategy in that respect.You need attacking dice against your enermies so its always best to attack.As for opening up armies that lurk behind borders.If you can't break the conti and take out the big army.Do not do it.
Rodion wrote:...escalating spoils and you have a good chance of killing one of your enemies, cash and kill the other. If due to bad luck your good chance is not looking so certain anymore (get yourself a calculator), then you might consider stopping.
The best method, in my opinion, is to brainwash yourself...
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