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nmhunate wrote:Is it a good idea to attack 6-3?
hatchman wrote:I just hate losing or aborting a 6-3 on my very first turn. Puts a damper on the game. But that's just me.
tahitiwahini wrote:I haven't learned patience yet. I see some of these games mentioned in the fora where there are hundreds of armies on the board and I wonder how in the world that happened.
I tend to be very aggressive in the games I play. If a don't get knocked out first (which happens far too frequently), I have a good chance of winning the game.
Robinette wrote:This has been a fun thread to read, hearing the reasons for the different approaches. Helps me to understand why people do .... um... er... lets just call them silly moves.
Now keep in mind that I'm not an experienced team player, so my comments are based from a singles perspective. With that said, here's a few thoughts for you to chew on:
Flat Rate - to go 6-3 just for a card is silly unless there is a STRONG strategic advantage to taking that territory. Chef tahitiwahini listed some great stats above, but you should consider that a card is worth, at most, 3.3 armies (I'm guessing the statistical average is closer to 2.6). Anyway, you will on average lose about 2.5 armies, and then likely leave an army behind or exposed. So where is the upside for the attacker... UNLESS there is a STRONG strategic advantage, DON'T take that territory.
No Cards - Obviously, you would only ever attack for strategic territory advantage in no cards.... Let's move on...
Escalating - ohhhhh, my favorite! Now it is very hard to imagine a situation on the 1st round that it would be worth attacking 6-3 to get a card. Ishiro mentioned having 3 aussie countries, but how often does that happen... but even in that situation, your modivation for attacking is not for a card, but for strategic territory advantage.
So in conclusion, it would appear that there is no time that a 6-3 1st round attack makes strategic sense with regards to card management... Not that you can't get lucky and win some,,, but in the long run it'is just silly.
Robinette wrote:With that said, here's a few thoughts for you to chew on:
Flat Rate - to go 6-3 just for a card is silly unless there is a STRONG strategic advantage to taking that territory. Chef tahitiwahini listed some great stats above, but you should consider that a card is worth, at most, 3.3 armies (I'm guessing the statistical average is closer to 2.6). Anyway, you will on average lose about 2.5 armies, and then likely leave an army behind or exposed. So where is the upside for the attacker... UNLESS there is a STRONG strategic advantage, DON'T take that territory.
osujacket wrote:By my calculations which are estimates but I think are pretty close mathmatically
25% of the time the attacker wins both armies
50% of the time you should split win one and lose one
25% of the time you lose both armies.
So statistically you will win most of the time but may be down to three armies for two countries leaving them both exposed to other attacks.
So like Ms Robin said above you should only attack if there is a strategic advantage such as
1. Owning a continent
2. Eliminating a color from an area?
3. Disrupting multiple fortifications.
detlef wrote:Keep in mind that you do have overwhelming odds of success attacking 6v3. If you have the opportunity to fortify the area in case you you lose some troops in doing so, more the better.
In a no-cards or escalating cards game, then it makes sense to a degree. One because you don't need to take a country, one because it puts you at the back of the line when everyone has 5 cards and has to cash. That means your first set goes from being worth 4 to being worth 15.
However, while your odds of success if you wait until your second move to attack obviously improve, you haven't eliminated the chance that you might lose two or even 4 straight right away. So you haven't managed to defy any odds by waiting for a 9 v3 attack. Meanwhile, your delay might have cost you dearly.
I think it is more important to take each game individually. If, for instance, you were given two of the 4 countries in SA or Aussie, then you should jump on the chance to nail that baby down. Nothing ventured, nothing gained.
I will say this. If you lose two off the bat, it does make a lot of sense to quit because 4 v3 is very bad odds and you certainly don't want to end your first turn with less than you started with.
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