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Arama86n wrote:I could indeed be wrong about "chained" forts, It was years ago I played risk irl.
brian fletcher wrote:Im going back to the 60s-70s...
It was manual, esc, adj, but had to move minimum 3 troops onto the territory invaded. obviously there was no fog in a board game. That was on a UK board.
drunkmonkey wrote:brian fletcher wrote:Im going back to the 60s-70s...
It was manual, esc, adj, but had to move minimum 3 troops onto the territory invaded. obviously there was no fog in a board game. That was on a UK board.
Technically, I believe it was a minimum 1 troop for every die rolled. So, if you only wanted to move 1 troop into a territory, you could roll only 1 attacking die.
Yes this is correct, as is the adj. forts. There was also two ways to set up. First, and most popular was to deal out the cards to determine starting territs. Second, was to take turns placing an army on the country of your choice.drunkmonkey wrote:brian fletcher wrote:Im going back to the 60s-70s...
It was manual, esc, adj, but had to move minimum 3 troops onto the territory invaded. obviously there was no fog in a board game. That was on a UK board.
Technically, I believe it was a minimum 1 troop for every die rolled. So, if you only wanted to move 1 troop into a territory, you could roll only 1 attacking die.
porkenbeans wrote:most popular
I am talking about the Original Risk board. Circa 1953 I think.jrh_cardinal wrote:porkenbeans wrote:most popular
just cause you played it that way doesnt mean it's most popular. I know there are plenty of variations, but I have 3 different versions (all just classic risk, no crazy spin-offs), and all say to pick your terts one by one. Only one version lists pickng cards as an alternative way
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