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Corporate_slave wrote:I'm SICK and TIRED of watching all of my armies being rendered USELESS by this RETARDED random dice roll file.
Or however the hell it works.
I'm done with Conquer Club. This is supposed to be fun, but all I do is get mad and bitch about the dice. I can no longer watch as 20 armies fall flat against 3 (without winning a SINGLE FUCKING ROLL.)
It happens ALL THE TIME... and I'm done with it.
Good luck with your site guys. I hope it works out for you.
boberz wrote:all of these reasons are pointless because we knew about alll of them and the dice are random which is why your dice rolls do screw u up now and again but i be tu forget all the times u defended sooo well because you didnt even notice
detlef wrote:"... hours of scheming my next attack at the expense of thinking about anything else."
"... rushing to the computer like some junkie hoping to see that magical bolded dot next you your username."
Kennedy Lemke @ http://www.plainsboro.com/~lemke/risk/ wrote:In fact, the program I wrote does NOT do random dice rolls and calculate the result. Instead, the program finds the TRUE odds by doing a brute-force calculation. In other words, it calculates the results of all possible outcomes of the dice (there are a finite number of dice combinations and outcomes), then reports the precise odds of either the attacker or defender winning or losing.
Odds of winning various dice combinations in Risk
Attacker: one die; Defender: one die:
Attacker wins 15 out of 36 (41.67 %)
Defender wins 21 out of 36 (58.33 %)
Attacker: two dice; Defender: one die:
Attacker wins 125 out of 216 (57.87 %)
Defender wins 91 out of 216 (42.13 %)
Attacker: three dice; Defender: one die:
Attacker wins 855 out of 1296 (65.97 %)
Defender wins 441 out of 1296 (34.03 %)
Attacker: one die; Defender: two dice:
Attacker wins 55 out of 216 (25.46 %)
Defender wins 161 out of 216 (74.54 %)
Attacker: two dice; Defender: two dice:
Attacker wins both: 295 out of 1296 (22.76 %)
Defender wins both: 581 out of 1296 (44.83 %)
Both win one: 420 out of 1296 (32.41 %)
Attacker: three dice; Defender: two dice:
Attacker wins both: 2890 out of 7776 (37.17 %)
Defender wins both: 2275 out of 7776 (29.26 %)
Both win one: 2611 out of 7776 (33.58 %)
hatchman wrote:You gotta think of CC as Vegas. Most of the time you lose because the odds are stacked against you. But once in a while you hit it big. And it's impossible to ignore the rush.
RobinJ wrote:But back to the topic in hand - why did this crybaby post here and after just 8 games!
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