Kugelblitz22 wrote:Personally I think Noob's shouldn't be able to receive feedback or there should be a way to remove it.
It seems to me that would defeat the purpose of feedback or result in no one being willing to risk playing with the new recruits.
When I am contemplating joining a game I look at the negative feedback for each of the players. I use it to decide whether I want to play with this player or not. I play with new recruits all the time. They're innocent until proven guilty as far as I'm concerned. But yeah, I want to know if a player has a history of deadbeating. When I see he does I pass on that game.
If a deadbeat is contrite and explains the situation to me then I withdraw the negative feedback. As near as I can tell, the OP has done none of those things. He can't be bothered, or it's too much work, I don't know the reason.
Feedback (especailly negative) serves a very useful function. It causes peoople to behave better than they would in the absence of such a mechanism. It warns people away from playing with players who based on past experience are unlikely to provide a satisfactory game.