caymanmew wrote:![]()
will ya ever drop it?
I wouldn't have ever brought it up if you hadn't complained about someone winning a 5 vs 9...just goes to show you that dice are both good and bad.
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caymanmew wrote:![]()
will ya ever drop it?
ljex wrote:caymanmew wrote:![]()
will ya ever drop it?
I wouldn't have ever brought it up if you hadn't complained about someone winning a 5 vs 9...just goes to show you that dice are both good and bad.
nesterdude wrote:niMic wrote:You should use Dice Analyzer. That way, you've got proof. Myself, I can see that since the last time my Dice Analyzer was reset (due to clearing cookies or some such), I've only won 33,6% of my 3v2's, instead of the expected 37,17%. I've also got worse than expected stats in 3v1, 2v2 (not a whole lot of those), 1v1 (or those) and 1v2 (those too). On the plus side, I've won more 2v1's than expected. Yay.
I can also see that my least thrown dice are 4 and 6, and the defenders least thrown dice are 1 and 2.
Incidentally, I've dropped over 200 points in that period, and keep falling.
FML.
Me too down 800
Incidentally are you excited for Towers of Midnight?
WestWind wrote:Most people talk about how the good dice and bad dice even out eventually, but they usually fail to mention how WHEN the dice are good/bad is really the most important thing.
For example, I've noticed that in a lot of games I have terrible luck at the beginning (i.e. I can't kill a single troop over the course of 4 rounds), but it gets better at the end. Of course, by the end of the game luck is very often much less of a factor because there are way more factors in play. Sure, sometimes I can take a stack of 6 through a stack of 18, but that only seems to happen when I'm either vastly outnumbered (i.e. those are my last 6 troops, and my opponent still has another 120 sitting around), or vice versa (the opponent has the 6 troops, I have the 120, and my "good luck" only helps end the game one round earlier).
I agree that there is really nothing more frustrating than shitty dice when you really need them to be at least mediocre...like in the beginning of the game.
I'm not sure what the point of this post was, really.
jrh_cardinal wrote:1. the dice are random, not fair. As you increase the sample size, they will get closer and closer to an even distribution, which is what you mean by "fair"
2. maybe you had unfairly good dice with the old dice
pie12345 wrote:jrh_cardinal wrote:1. the dice are random, not fair. As you increase the sample size, they will get closer and closer to an even distribution, which is what you mean by "fair"
2. maybe you had unfairly good dice with the old dice
or maybe they just suck
and there arent evan close i just lost a 8 on 3
HighlanderAttack wrote:pie12345 wrote:jrh_cardinal wrote:1. the dice are random, not fair. As you increase the sample size, they will get closer and closer to an even distribution, which is what you mean by "fair"
2. maybe you had unfairly good dice with the old dice
or maybe they just suck
and there arent evan close i just lost a 8 on 3
just an 8v3--lol
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
pie12345 wrote:me rank just tanked because of dice i thought the new dice thing was suppose to help us with our dice and make them fair
Woodruff wrote:Let's think this through for a moment...you claim that the dice are bad. This is based on the fact that you in particular have been unlucky with them
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
jefjef wrote:jon morgan deployed 24 troops on Rhit
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