This may be a stupid question, and I apologize for asking it again if it has been brought up in the past.
I understand the reasoning behind not letting someone who ends a round immediately start the next round. Ithink that the half-round rule is good for that purpose.
But can someone explain to me why this applies in a different scenario:
I am in a multi-player game. I have been the second to last person to act. The last player misses his turn. Why am I not allowed to take my turn when the current round expires? Wouldn't it be more fair to just let any player start the next round?
I thought that this could be used inappropriately, and it has. It has been used against me once before in a heads-up game where I was completing my turn before my opponent. So, to use a cheap tactic, he began his turn, and then simply did not end it. He took his turn, made all attacks and re-inforcements, and then simply didn't click "end re-inforcement." That way, I was blocked from moving, and he got a double turn at his leisure. Well, it's come up again in another game of mine:
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I'll obviously be posting this to the cheating abuse forum, but I wanted someone to explain to me why this rule punishes someone who took his turn in good faith, and blatantly allows other people to "cheat within the rules."