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RobinJ wrote:To be fair it very rarely helps to have a deadbeat partner
Jork wrote:AT THE VERY LEAST........
...why not just remove the multiplied-army feature? It's a built-in feature that some abuse and actually USE as a strategy!
Makes NO sense to me what-so-ever to receive your armies when you have not even taken a turn?
Those "real" players who happen to miss a rare turn won't mind and they certainly wont stop playing as a result! It will stop those who use this as a strat...and may actually end some of the "purposeful" deadbeating!
Jork wrote:AT THE VERY LEAST........
...why not just remove the multiplied-army feature? It's a built-in feature that some abuse and actually USE as a strategy!
Makes NO sense to me what-so-ever to receive your armies when you have not even taken a turn?
Those "real" players who happen to miss a rare turn won't mind and they certainly wont stop playing as a result! It will stop those who use this as a strat...and may actually end some of the "purposeful" deadbeating!
Com'n fair's fair!
HoustonNutt wrote:RobinJ wrote:To be fair it very rarely helps to have a deadbeat partner
False. In a six person doubles game (especially), it's unlikely that one person will be eliminated (or even beat down very much) by the third round. So, all of the sudden, one player has 40 armies. In games with unlimited forts, this quickly turns into a very secure continent bonus somewhere.
b.k. barunt wrote:I've ranted as much or more than anyone about this problem since i joined CC, and nothing whatsoever has been done about it, in spite of a plethora of complaints by CC members. I have even been told by one administrator (Robin) that my complaints were boring her. Here's the formula i've come to accept as the answer: more deadbeats=more members=more cash flow=dream on if you think anything's going to be done about it.
Samus wrote:You people are insane. Out of the hundreds of team games that I have even clicked on, I have NEVER ONCE seen a team with a deadbeat win. They ALWAYS lose. The fortifications in the first rounds are CRUCIAL, if your partner isn't giving you armies where you need it and he isn't moving them out of the way so you can take a bonus, you are SCREWED. What's more, you probably gave him half of your armies expecting him to reciprocate, and now you are too weak to take significant action for 3 rounds. On top of that, that's 3 rounds of minimum 3 troops that person should have been adding to your team, you can kiss all those goodbye. And what if someone takes an early bonus region and your deadbeat partner is the only one in a position to break it up? Too bad.
Seriously, when you drive do you run into parked cars and then complain about how they make the road unfair for you?
How many players with multis have their multi deadbeat on purpose so they can "reap the benefits?" No one in the universe would ever do that because it's a guaranteed loss.
The real deadbeat problem is that they are free points. Not a lot, but 7 points adds up when you are guaranteed to get it every single time because they don't even play. This is getting fixed, and people who get their points by farming noobs are going to take a big hit to their score.
Samus wrote:
Seriously, when you drive do you run into parked cars and then complain about how they make the road unfair for you?
Dawen wrote:
This one, he didn't completely deadbeat, he took one country but there were not forts between us, effectively a deadbeat.
http://www.conquerclub.com/game.php?game=78482
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