Conquer Club

Clandemonium [GP,GX,XML,BETA]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Clandemonium-(V.43, P.47)

Postby Kabanellas on Thu Apr 15, 2010 4:01 pm

jefjef wrote:Well. In an alien world we will all come together sounds to friendly. Isn't it supposed to be a war?


yes, and that could be a bit of a paradox - not really sure if bad or good though....
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: Clandemonium-(V.45, P.48)

Postby WidowMakers on Thu Apr 15, 2010 4:15 pm

Kabanellas wrote:Just a doubt. I've placed all portals in region #10 in every clan zone, but shouldn't that region be called, for example: -Black Sheep Squadron Portal instead of Black Sheep Squadron 10 ?

or portal features shouldn't be reflected in region names?

Well if they are called Portals then remove 10 and replace with the word portal. Or just refer to them as 10 and let the legend inform of how portals work. Your choice.
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Re: Clandemonium-(V.43, P.47)

Postby Blitzaholic on Thu Apr 15, 2010 5:38 pm

ManBungalow wrote:
Blitzaholic wrote:
Kabanellas wrote:I'll try that Natty, though I must say I kind of like it that way...

Bungalow, those lines in the water, are intended to be atmosphere reflections.... some kind of clouds of an alien world reflected in those waters


This is sounding better all the time. ;)


Did you read the bottom half of my latest post? It was meant for you.


yes, thx ManBungalow, I did ask widowmakers first, but, if he is too busy, I will keep you in mind.
Image
User avatar
General Blitzaholic
 
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

Re: Clandemonium-(V.43, P.47)

Postby Blitzaholic on Thu Apr 15, 2010 5:40 pm

Kabanellas wrote:
RedBaron0 wrote:I would really think about rewording the "alien" part.


I'm ok with rewording that intro line to something close to this, if you guys want:

In a lost World, we all meet together...
or
In a lost unknown World, we all meet together...
or
In a lost undiscovered World, we all meet together...
or even the second part,
In a lost unknown World, Clans will fight to prevail...
or
In a lost unknown World, Clans will fight for dominance...

open to suggestions here :)



if we have to change it Kabanellas, I would suggest the last one here: In a lost unknown World, Clans will fight for dominance..., see if RedBaron0 is ok with this.
Image
User avatar
General Blitzaholic
 
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

Re: Clandemonium-(V.45, P.48)

Postby Blitzaholic on Thu Apr 15, 2010 6:00 pm

WidowMakers wrote:OK. I am here for the XML work.

Am I correct in assuming that the map GP is set?
Am I also correct in assuming the names for the regions are set?
Am I also correct in assuming the names will be like this?
    -Black Sheep Squadron Drop Point
    -Black Sheep Squadron 01
    -Black Sheep Squadron 02
    -Black Sheep Squadron 03
    -Black Sheep Squadron 04
    -Etc


Also, do we have a small map yet?


game play is set widow and stamped

Image

I am ok with the whole names being spelled out if they fit? If they do not fit, I also had abbreviations in mind just in case to save room if needed. have a look for the main 10 clans

The Horsemen of the Apocalypse or THOTA 01, 02, 03, etc
Black Sheep Squadron or BSS 01, 02, 03, 04, 05, etc
The Spanking Monki's or TSM 01, 02, 03, 04, etc
EMPIRE or Emp 01, 02, 03, 04, 05, 06, etc
Legends of War or LOW 01, 02, 03, 04, etc
The Legion or Legion 01, 02, 03, 04, 05, etc
Imperial Dragoons or ID 01, 02, 03, 04, etc
Immortal Assassins or IA 01, 02, 03, 04, etc
The Odd Fellows Union or Tofu 01, 02, 03, 04 etc
Angels of Death or AOD 01, 02, 03, 04, 05, etc

or you could have the whole name of the clan listed under drop points land and then the abbreviations for the other lands, whatever is easier?



WidowMakers wrote:OK. I am here for the XML work.

Also, do we have a small map yet?


super, thx for the XML, however, the foundry will only issue 2 medals, that will be rewarded to myself and Kab if approved, hope this is ok with you, you will get you name on the map though WM, can you add his name to the map Kab for xml? Also, I think we somehow need to give a special thanks to grifftron for all his efforts and support as well, if possible.

and NO, we do not have a small map yet. At least, not that I am aware of. Let me know if whole clan names fit, if so, we can go with that. also instead of drop point, maybe homeland? What you think?
Image
User avatar
General Blitzaholic
 
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

Re: Clandemonium-(V.45, P.48)

Postby Chariot of Fire on Thu Apr 15, 2010 11:35 pm

Apologies for having been away from this thread for a while. Fabulous job on the graphics and gameplay - well done to all concerned.

Re opening text (top left).......

"In the Lost World a victor will be found"

"In a lost world.....a victor will emerge"

"Where clans raise their colours, only one will stay aloft"

"On clans' hallowed ground let battle commence"

"On foreign soil let slip the clans of war"

"Visit the Land of THOTA - and kill the bastards"
User avatar
Major Chariot of Fire
 
Posts: 3683
Joined: Wed Oct 24, 2007 8:13 am
Location: Buckinghamshire U.K.

Re: Clandemonium-(V.40, P.45)

Postby Blitzaholic on Fri Apr 16, 2010 10:26 am

jefjef wrote:Like it! The elevations and all. I think Pinnacle circle should be a little larger though.


shaping up good now, wouldn't you say.
Image
User avatar
General Blitzaholic
 
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

Re: Clandemonium-(V.45, P.48)

Postby Blitzaholic on Fri Apr 16, 2010 10:26 am

Chariot of Fire wrote:Apologies for having been away from this thread for a while. Fabulous job on the graphics and gameplay - well done to all concerned.

Re opening text (top left).......

"In the Lost World a victor will be found"

"In a lost world.....a victor will emerge"

"Where clans raise their colours, only one will stay aloft"

"On clans' hallowed ground let battle commence"

"On foreign soil let slip the clans of war"

"Visit the Land of THOTA - and kill the bastards"


The last one seems a little harsh. :lol:
Image
User avatar
General Blitzaholic
 
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

Re: Clandemonium-(V.45, P.48)

Postby Kabanellas on Fri Apr 16, 2010 1:34 pm

Some updates now.

Small version not ready yet, some work yet to be done there - I will not do it this weekend, though. I'll be out - with internet access but no design tools.

Large map
Click image to enlarge.
image


small map
Click image to enlarge.
image
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: Clandemonium-(V.47, P.49)

Postby ManBungalow on Fri Apr 16, 2010 8:26 pm

Blitz, you need to start deciding on some specifics now.

There is a +1 bonus for every 2 standard regions.
From what I have done of the XML so far, the log will say "Blitzaholic recieves 20 troops for holding 40 green regions". Is that okay, or would you rather it registered under a different name (as it's easily changed at this stage)?

I'll soon need to know how many neutrals you want each on every region to begin with and a conclusive statement on the region naming. At the moment I'm using BSS, TSM, TOFU, IMA, IPD, AOD, LEG & LOW 1-14 (again, easily changed if you get back soon).

The choice you have of renaming "TOFU 10" to "TOFU Portal" had better be made soon, as that will be a bugger to change when I really get going.
Image
Colonel ManBungalow
 
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Clandemonium-(V.47, P.49)

Postby natty dread on Fri Apr 16, 2010 8:57 pm

The clan grounds territories look kinda funny. The bevel isn't quite working there... I think it's the black outline that kinda spoils the illusion of depth. I'd say if you made the edges of them blend in smoother to the surroundings, without that black outline around it, you'd get a better & clearer 3d effect on them.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Clandemonium-(V.47, P.49)

Postby Blitzaholic on Sat Apr 17, 2010 12:23 am

ManBungalow wrote:Blitz, you need to start deciding on some specifics now.

There is a +1 bonus for every 2 standard regions.
From what I have done of the XML so far, the log will say "Blitzaholic recieves 20 troops for holding 40 green regions". Is that okay, or would you rather it registered under a different name (as it's easily changed at this stage)?


that is fine

ManBungalow wrote:I'll soon need to know how many neutrals you want each on every region to begin with and a conclusive statement on the region naming. At the moment I'm using BSS, TSM, TOFU, IMA, IPD, AOD, LEG & LOW 1-14 (again, easily changed if you get back soon).


all good except use IM and ID instead of ima and ipd.

ManBungalow wrote:The choice you have of renaming "TOFU 10" to "TOFU Portal" had better be made soon, as that will be a bugger to change when I really get going.


call each 10 a portal, that is fine. Tofu Portal, Thota Portal, etc.
Image
User avatar
General Blitzaholic
 
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

Re: Clandemonium-(V.47, P.49)

Postby Chariot of Fire on Sat Apr 17, 2010 12:42 am

The choice you have of renaming "TOFU 10" to "TOFU Portal" had better be made soon


Why change it from TOFU 10 in the first place? The key ably indicates that it's a portal. The more use of icons over text the better really. Or is this discussion for the text that appears in the game log, in which case great.

On nomenclature......

"In a unknown lost World, clans will fight for dominance:" - doesn't sound good at all, plus there are quite a few syntax errors:

- It should be "In an unknown...."
- Why only use upper case for 'World'? Either use 'Lost World' or 'lost world'
- If you keep the 'unknown' in the text then 'lost world' should be lower case (as it's unknown)
- If it is a lost world then it wouldn't actually be unknown (I'm being pedantic here)
- No need for a colon at the end of the sentence, it's not the start of a list.

"In a lost world, clans do battle for supremacy" - hasn't this got a nicer ring to it?

or

"In the land where clans converge, one tribe will emerge victorious"

I don't know - anything but the current one really.

On the key.......

"Clans' Ground" - given terrs 01-14 are also theoretically clans' ground then maybe this could be called "Clan Base" or "Clan Turf"? Small thing really.

"Portals - can assault neighboring portals of the same color" - the word 'neighboring' is both superfluous and wrong, as there are no portals of the same color that are neighbors.

"3P. = 2 troops" - does this include Deep Portals (e.g. 2 Portals + 1 Deep Portal = +2 deploy)? Needs to be clearer, though I appreciate you're restricted in the amount of space available.
User avatar
Major Chariot of Fire
 
Posts: 3683
Joined: Wed Oct 24, 2007 8:13 am
Location: Buckinghamshire U.K.

Re: Clandemonium-(V.47, P.49)

Postby Kabanellas on Sat Apr 17, 2010 3:46 am

Chariot of Fire wrote:
The choice you have of renaming "TOFU 10" to "TOFU Portal" had better be made soon


Why change it from TOFU 10 in the first place? The key ably indicates that it's a portal. The more use of icons over text the better really. Or is this discussion for the text that appears in the game log, in which case great.

Actually, I'm inclined to agree with you. Names shouldn't change. Especially because the portals regions will be part of region pairs bonus. So they should keep their numeration as well.

On nomenclature......

"In a unknown lost World, clans will fight for dominance:" - doesn't sound good at all, plus there are quite a few syntax errors:

- It should be "In an unknown...."
- Why only use upper case for 'World'? Either use 'Lost World' or 'lost world'
- If you keep the 'unknown' in the text then 'lost world' should be lower case (as it's unknown)
- If it is a lost world then it wouldn't actually be unknown (I'm being pedantic here)
- No need for a colon at the end of the sentence, it's not the start of a list.

"In a lost world, clans do battle for supremacy" - hasn't this got a nicer ring to it?

or

"In the land where clans converge, one tribe will emerge victorious"

I don't know - anything but the current one really.

I take full responsibility here for any syntax and grammar errors. English is not my first language - that would be Portuguese.

I like one of your suggestions, with a slight change:

In a lost world, clans will battle for supremacy...

On the key.......

"Clans' Ground" - given terrs 01-14 are also theoretically clans' ground then maybe this could be called "Clan Base" or "Clan Turf"? Small thing really.

Still prefer Clans' Ground here, don't know blitz opinion though.....

"Portals - can assault neighboring portals of the same color" - the word 'neighboring' is both superfluous and wrong, as there are no portals of the same color that are neighbors.

well, but there are the closest neighbouring portals of the same colour, right?

"3P. = 2 troops" - does this include Deep Portals (e.g. 2 Portals + 1 Deep Portal = +2 deploy)? Needs to be clearer, though I appreciate you're restricted in the amount of space available.

Actually never discussed it with Blitz, but the way I've done it in the legend board - only connected with the Portals area, making no reference to deep portals - suggests, as I think it is, that only portals will be part of those bonus.

Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: Clandemonium-(V.47, P.49)

Postby Kabanellas on Sat Apr 17, 2010 3:48 am

natty_dread wrote:The clan grounds territories look kinda funny. The bevel isn't quite working there... I think it's the black outline that kinda spoils the illusion of depth. I'd say if you made the edges of them blend in smoother to the surroundings, without that black outline around it, you'd get a better & clearer 3d effect on them.


Natty, I've tried them without that outline... and definitely doesn't make it for me.
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: Clandemonium-(V.47, P.49)

Postby Kabanellas on Sat Apr 17, 2010 3:52 am

ManBungalow wrote:I'll soon need to know how many neutrals you want each on every region to begin with and a conclusive statement on the region naming. At the moment I'm using BSS, TSM, TOFU, IMA, IPD, AOD, LEG & LOW 1-14


So, can't we have the full names in the XML after all? It would be much simpler.

- using abbreviations will mean that those will have to be added in the map, right? Which will be a mess up situation imo....
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: Clandemonium-(V.47, P.49)

Postby ManBungalow on Sat Apr 17, 2010 8:24 am

Kabanellas wrote:So, can't we have the full names in the XML after all? It would be much simpler.

- using abbreviations will mean that those will have to be added in the map, right? Which will be a mess up situation imo....

For now at least, I'm using the full names with the exception of "The Horsemen" instead of "The Horsemen of the Apocalypse", simply because it is too long.

Blitz, how would you like the naming of the additional Clan Grounds to work (KORT or Knights of the Round Table)?
Image
Colonel ManBungalow
 
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Clandemonium-(V.47, P.49)

Postby Blitzaholic on Sat Apr 17, 2010 10:00 am

I think we would like the full names if they fit for each clan. The abbrevations were just a back up idea if we needed space. I guess the key shows they are portals, so , perhaps it is better to just call it Tofu 10 instead of Tofu portal, because it is explained and seen as a portal already, so leave them as Tofu 10, and I prefer the name clan grounds to clan base better, as well as the word neighboring as opposed to adjacent.
Image
User avatar
General Blitzaholic
 
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

Re: Clandemonium-(V.47, P.49)

Postby RedBaron0 on Sat Apr 17, 2010 10:15 am

It sounds better... but eh. When I think about it, do you need to mention the world at all? Something like, "Clandemonium - The fight for dominance has begun..." has a better ring to me when considering your theme.

The background in the legend looks like steel treads, and I think really clashes with a fantasy themed map.
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Clandemonium-(V.47, P.49)

Postby pmchugh on Sat Apr 17, 2010 10:18 am

RedBaron0 wrote:It sounds better... but eh. When I think about it, do you need to mention the world at all? Something like, "Clandemonium - The fight for dominance has begun..." has a better ring to me when considering your theme


I agree with that.

Nice looking map graphically, gl with the rest of it.
2009-08-12 03:35:31 - Squirrels Hat: MWAHAHAHAHAHAHA!!!!!!!!!!
2009-08-12 03:44:25 - Mr. Squirrel: Do you think my hat will attack me?
User avatar
Colonel pmchugh
 
Posts: 1264
Joined: Sat Feb 09, 2008 7:40 pm

Re: Clandemonium-(V.47, P.49)

Postby jaimito101 on Sat Apr 17, 2010 10:29 am

pmchugh wrote:
RedBaron0 wrote:It sounds better... but eh. When I think about it, do you need to mention the world at all? Something like, "Clandemonium - The fight for dominance has begun..." has a better ring to me when considering your theme


I agree with that.

Nice looking map graphically, gl with the rest of it.


3rd that one
Colonel jaimito101
 
Posts: 176
Joined: Tue Jun 30, 2009 1:36 pm

Re: Clandemonium-(V.47, P.49)

Postby natty dread on Sat Apr 17, 2010 10:30 am

RedBaron0 wrote:The background in the legend looks like steel treads, and I think really clashes with a fantasy themed map.


I suggest black marble.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Clandemonium-(V.47, P.49)

Postby Blitzaholic on Sat Apr 17, 2010 10:40 am

RedBaron0 wrote:It sounds better... but eh. When I think about it, do you need to mention the world at all? Something like, "Clandemonium - The fight for dominance has begun..." has a better ring to me when considering your theme.

The background in the legend looks like steel treads, and I think really clashes with a fantasy themed map.


thx RedBaron0, sounds like a good idea, let's see what Kab thinks.

natty_dread wrote:
RedBaron0 wrote:The background in the legend looks like steel treads, and I think really clashes with a fantasy themed map.


I suggest black marble.


interesting.
Image
User avatar
General Blitzaholic
 
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

Re: Clandemonium-(V.47, P.49)

Postby porkenbeans on Sat Apr 17, 2010 11:58 am

Blitzaholic wrote:
RedBaron0 wrote:It sounds better... but eh. When I think about it, do you need to mention the world at all? Something like, "Clandemonium - The fight for dominance has begun..." has a better ring to me when considering your theme.

The background in the legend looks like steel treads, and I think really clashes with a fantasy themed map.


thx RedBaron0, sounds like a good idea, let's see what Kab thinks.

natty_dread wrote:
RedBaron0 wrote:The background in the legend looks like steel treads, and I think really clashes with a fantasy themed map.


I suggest black marble.


interesting.
The steel plate looks cool, but maybe a more natural surface would fit better. Marble, granite, brick and mortar, or maybe even a burl wood that has a shinny surface. That would certainly go with the "shinny" theme going on.
Image
User avatar
Lieutenant porkenbeans
 
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

Re: Clandemonium-(V.47, P.49)

Postby Blitzaholic on Sat Apr 17, 2010 3:57 pm

Bunga all portals and clans grounds will have 7 neutrals, then pinnacle with have 7 neutrals, the pinnacle resets at 7 on the start of that next players turn, all clan homelands or drop points start with 3 neutrals and have an auto drop of 3 per start of every turn, then all other lands are 2 neutrals.

this is all found on page 1 of 1st post.

As for the map itself, their is 10 main landing auto deploy points which would be the 10 main clans we have to start with from JPcloet's ladder rankings. The rest will be neutrals, some castles now named "Clan Grounds" would have more neutrals (7) and the next 10 clans in line would get there clan name on them, at least your clan may be represented on the map even though you may not have a starting point, you would have a bonus area. Also the clan portals can only attack same colored clan portals and No Mans Land portals and go into other lands. As for No Mans Land and Pinnacle I think its pretty clear on the Key what those will be, and of course like the key says the bonus would be +1 for every 2 clan territories you own from any clan region, and +3 for castles now named "Clan Grounds", this would replace continent bonus's. Also, if you own any 3 portals +2, 4 portals +4, 5 portals +6, 6 portals +8, 7 portals +10, etc. Note also, +2 for every one no mans land territory owned. All clan portals can attack No Mans Land portals and clan portals can also attack other clan portals with same color, this means No Mans Land portals cannot attack clan portals as the clan portals is only one way attack to no mans land portals.


Kab and others, the way it is so far, deep portals or not, they are still portals, so own any 3 portals and +2, own any 4 portals +4, for each additional portal owned after this it is +2.

Kabanellas wrote:I think all clan names will fit in, even - 'The Horsemen Of The Apocalypse' - right?


I hope so!
Image
User avatar
General Blitzaholic
 
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users