Moderator: Cartographers
grifftron wrote:So change "portals can attack eachother" to "All portals can attack eachother" in the key should do it? or should i make them all pink?
hiddendragon wrote:I wonder if there if some way to make neutrals aggressive...it would be new and exciting to not only worry about the opposing team but neutrals as well
hiddendragon wrote:I wonder if there if some way to make neutrals aggressive...it would be new and exciting to not only worry about the opposing team but neutrals as well
Blitzaholic wrote:grifftron wrote:So change "portals can attack eachother" to "All portals can attack eachother" in the key should do it? or should i make them all pink?
All portals can attack each other, and as far as pink? I rather not use pink, can we pick another color? maybe some shade of purple?
denominator wrote:I have a couple of minor suggestions at this point:
1) The wording on the Pinnacle attacking Drop Points is a bit ambiguous to me right now. I would rather see "Drop Points may only be attacked by Pinnacle", or something along those lines.
denominator wrote:2) I suggest numbering all territories under #10 with a preceding 0 - 01, 02, 03, etc. The Hive map has this issue and it's much more user friendly to have the preceding 0s, especially with the Portals being able to attack each other.
denominator wrote:3) IH has a really good point about what the Drop Points can attack. While I don't think all the clan areas need to be similar, the initial 2 or 3 territories should be equal, especially with the one way attacks. My personal preference would be to have 3 possible exits from the Drop Point.
denominator wrote:4) The Spanking Monkeys and the Imperial Dragoons are currently at an advantage with the Portal placement. Each of the other Drop Points needs to go through 2 neutral territories to hit the Portal (at a minimum) while these two need to go through only 1 each.
Blitzaholic wrote:denominator wrote:I have a couple of minor suggestions at this point:
1) The wording on the Pinnacle attacking Drop Points is a bit ambiguous to me right now. I would rather see "Drop Points may only be attacked by Pinnacle", or something along those lines.
well, wait a minute here? Pinnacle can attack the drop points, but it is not the only thing that can attack the drop points, I mean if someone busts thru a clan region, like Thota goes thru and kills legion drop point, you know? so we cannot word it that drops points can only be attacked by Pinnacle, because that is not true, there is other options to attack drop points, you just have to attack a lot of lands to get there. We just wanted all to know as another option that pinnacle can attack all drop points and move armies like poland map function.
Bones2484 wrote:Blitzaholic wrote:denominator wrote:I have a couple of minor suggestions at this point:
1) The wording on the Pinnacle attacking Drop Points is a bit ambiguous to me right now. I would rather see "Drop Points may only be attacked by Pinnacle", or something along those lines.
well, wait a minute here? Pinnacle can attack the drop points, but it is not the only thing that can attack the drop points, I mean if someone busts thru a clan region, like Thota goes thru and kills legion drop point, you know? so we cannot word it that drops points can only be attacked by Pinnacle, because that is not true, there is other options to attack drop points, you just have to attack a lot of lands to get there. We just wanted all to know as another option that pinnacle can attack all drop points and move armies like poland map function.
Look at the map, this is not how it's set up. The one-way arrows clearly indicate that the drop points can only attack out to surrounding territories.
Blitzaholic wrote:Bones2484 wrote:Blitzaholic wrote:denominator wrote:I have a couple of minor suggestions at this point:
1) The wording on the Pinnacle attacking Drop Points is a bit ambiguous to me right now. I would rather see "Drop Points may only be attacked by Pinnacle", or something along those lines.
well, wait a minute here? Pinnacle can attack the drop points, but it is not the only thing that can attack the drop points, I mean if someone busts thru a clan region, like Thota goes thru and kills legion drop point, you know? so we cannot word it that drops points can only be attacked by Pinnacle, because that is not true, there is other options to attack drop points, you just have to attack a lot of lands to get there. We just wanted all to know as another option that pinnacle can attack all drop points and move armies like poland map function.
Look at the map, this is not how it's set up. The one-way arrows clearly indicate that the drop points can only attack out to surrounding territories.
Hmmm, I thought for example Thota 6, could attack EE castle, then go into The Legion to go kill drop point? Not sure when this changed? I must of missed an update? I do not get why the arrows are one way only? Is this what a majority wanted?
grifftron wrote:Ok here are some changes i made on the map (in the key actually) Lets see what others think
1. Only Pinnacle can attack drop points
2. Pinnacle will reset to 7 neutral after each players turn
Blitzaholic wrote:ok, that is fine, I am not sure I like it as much, but, I am open and if a majority prefer it this way, then it stays. sounds like many were suggesting it and griff made it in the update, which is good.
denominator wrote:Blitzaholic wrote:ok, that is fine, I am not sure I like it as much, but, I am open and if a majority prefer it this way, then it stays. sounds like many were suggesting it and griff made it in the update, which is good.
The problem is that if you don't have it this way, the Pinnacle, which is the key part of your map, will never (or very rarely) get used. It's much easier just to go through other player's territories than through all those neutrals.
natty_dread wrote:It is the draft Grifftron requested me for. Shows how to connect 3 clans in 2 places.
Evil DIMwit wrote:denominator wrote:Blitzaholic wrote:ok, that is fine, I am not sure I like it as much, but, I am open and if a majority prefer it this way, then it stays. sounds like many were suggesting it and griff made it in the update, which is good.
The problem is that if you don't have it this way, the Pinnacle, which is the key part of your map, will never (or very rarely) get used. It's much easier just to go through other player's territories than through all those neutrals.
I don't think forcing players to go for the center in order to win is a good idea; letting drop points be attacked by surrounding territories gives players more options as to how they take down their opponents.
If you want to make it so the Pinnacle gets more use, (A) give a higher bonus for holding territories in No Man's Land, and/or (B) make it so portals outside NM only connect to portals inside NM. That way players will go through NM and have troops there, so the pinnacle becomes a better deal, while players still have the option of circumventing it if the competition for it is too hectic.
denominator wrote:I still think the Drop Points should 1-way attack, as that stops players from driving through another person in one turn and forces more tactical play. So the Drop Points should have at least 2 spots on the map that they can be attacked from.
3) Castles can bombard the two immediately adjacent Drop Points (ex - EE can bombard Legion and THOTA).
Evil DIMwit wrote:denominator wrote:I still think the Drop Points should 1-way attack, as that stops players from driving through another person in one turn and forces more tactical play. So the Drop Points should have at least 2 spots on the map that they can be attacked from.3) Castles can bombard the two immediately adjacent Drop Points (ex - EE can bombard Legion and THOTA).
I suspect that suggestion would only exacerbate the problem you want to avoid: Instead of having to plow through the neighbor's home area to reach their drop point, you can stop at the castle, bombard the next drop point to death (all the while holding the vital choke point and auto-deploy that the castle represents) and only then have to enter the neighbor's area, by which point you would be much more prepared to outnumber them numerically.
I think you underestimate a player's ability to defend their own drop point. If you look at the Feudal maps, their castles are perfectly in the open and yet there is no imbalance to gameplay.more
Furthermore, you should generally be careful not to overpower the castles. They're already very strategic choke points, and have a high auto-deploy -- which means that once you hold it, you're likely to keep it. Nor can they be attacked remotely from the pinnacle. As it is, castles are more powerful than drop points.
grifftron wrote:Let me know what we are doing with Pinnacle here Blitz, and what bonuses are going to be, i am guessing it will still be able to attack drop points but will not be the only thing that can attack drop points, correct? Lets move up bonuses on NM land so that it will become more attractive for players if we are gonna do it this way, let me know, so i can make changes accordingly.
-griff
denominator wrote:I like having to go to the Pinnacle to have to attack the Drop Points. However, I see the argument for having the Pinnacle attack but not be the only route, as it's going to jam games at the pinnacle (like WWII Poland jams a PAF).
I still think the Drop Points should 1-way attack, as that stops players from driving through another person in one turn and forces more tactical play. So the Drop Points should have at least 2 spots on the map that they can be attacked from.
Let me propose this:
1) Drop Points can only attack out one-way into the 2 or 3 adjacent territories.
denominator wrote:2) Pinnacle can directly attack any Drop Point.
denominator wrote:3) Castles can bombard the two immediately adjacent Drop Points (ex - EE can bombard Legion and THOTA).
denominator wrote:That allows for 2 points of attack to each drop point, and makes the Pinnacle still worth grabbing, although it is possible to eliminate another player without having to take the Pinnacle.
denominator wrote:I was possibly thinking of allowing Drop Points to bombard Castles as well, but am unsure there. I think it would be better to stay away from bombardment from the Drop Points because then a player can stack troops there and still pick up cards without moving.
denominator wrote:Your other updates look great, griff. I'm still not entirely sure about the 2 vs 3 exits, so I'll let someone with a bit more experience with map making comment on that one. The portals are all balanced now, which makes the map balanced.
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