Moderator: Community Team
Game 5623575 chat wrote:2009-12-04 10:39:07 - yeti_c: However - I realise that I may have made a tactical error... shame - I told 720 not to come this way!
yeti_c wrote:Anymore games on the way?!
C.
72o wrote:Here's a new game - Nuclear AA!
5 players
Classic
Automatic
Sequential
Nuclear
Chained
No Fog
Game 6220639
Standard password.
72o wrote:I guess the only way to settle this is a series of 1v1 AA games, yeti...
72o wrote:Yeah, yeah, you kicked my ass.
I normally hate 1v1, but I think the AA rules made it more interesting.
yeti_c wrote:72o wrote:Here's a new game - Nuclear AA!
5 players
Classic
Automatic
Sequential
Nuclear
Chained
No Fog
Game 6220639
Standard password.
Inlikeflynn
C.
bsentinel wrote:I'd love to get in on an adjacent attack game, but to be honest, without the coding to protect everybody else, I'm afraid I'd screw it up. Here's to hoping this moves up the to-do list.
a.sub wrote:how about a script?
maybe AA users can get someone to write a script so that whenever a game is played where the first thing in chat is "AA" it automatically prevents you from attacking from anything other than what you began with with a pop up that comes if you chose to attack from a country that wasnt already owned by you.
so if im playing a game and conquer territory A and i select territory A from the attack from drop down a pop up comes up saying something to the effect of "you shouldnt be attacking from here retard!!!"
it would help reduce the accidents, which would be a lot considering all the mistakes made so far are accidents, nothing on purpose as far as it can be seen.
idk i cant write scripts but id be glad to help in anyway possible!
yeti_c wrote:Problems to solve...
a) Adding AA games to a list of games to check against... would need a file somewhere that can be amended that the script could read.
C.
jakewilliams wrote:yeti_c wrote:Problems to solve...
a) Adding AA games to a list of games to check against... would need a file somewhere that can be amended that the script could read.
C.
If the tournament name is 2010 Adjacent Attacks Tournament... That gets us through this year at least. I can see if I can create some zero-points games in the tourney for Assassin and/or dubs.
Jake
yeti_c wrote:a.sub wrote:how about a script?
maybe AA users can get someone to write a script so that whenever a game is played where the first thing in chat is "AA" it automatically prevents you from attacking from anything other than what you began with with a pop up that comes if you chose to attack from a country that wasnt already owned by you.
so if im playing a game and conquer territory A and i select territory A from the attack from drop down a pop up comes up saying something to the effect of "you shouldnt be attacking from here retard!!!"
it would help reduce the accidents, which would be a lot considering all the mistakes made so far are accidents, nothing on purpose as far as it can be seen.
idk i cant write scripts but id be glad to help in anyway possible!
This is actually a bloody good idea.
The script would need to
a) make a list of territories that the player holds at the beginning of their turn.
-- note that if a player re-entered a game it would need to build this list from the current list and remove any captured territories during this turn. (this will work for freestlye games too) (will need to parse the log to do this.)
b) add any Killer Neutrals to the list.
c) remove any entry on the attack from drop down that isn't in this list.
Problems to solve...
d re lettered for simplicity) Adding AA games to a list of games to check against... would need a file somewhere that can be amended that the script could read.
C.
As for me, without the script, I tend to notice based on the players in the game. SS, yeti, A_sub, etc. are generally in the games and if you see a bunch of the AA regulars then you'll notice an AA game in a hurry.
SuicidalSnowman wrote:As for me, without the script, I tend to notice based on the players in the game. SS, yeti, A_sub, etc. are generally in the games and if you see a bunch of the AA regulars then you'll notice an AA game in a hurry.
Same here, I was having trouble in that citadel game because of all the new faces!
Also, as for a script to alert cheating in AA games with fog, I don't know if that works? BOB can't read through the fog, so I am wondering if that means the API doesn't support it. Or else you could make a nice cheat script...
It could post in the chat from that user's side. If everyone's script is monitoring their own turns, then there's no worry.a.sub wrote:SuicidalSnowman wrote:As for me, without the script, I tend to notice based on the players in the game. SS, yeti, A_sub, etc. are generally in the games and if you see a bunch of the AA regulars then you'll notice an AA game in a hurry.
Same here, I was having trouble in that citadel game because of all the new faces!
Also, as for a script to alert cheating in AA games with fog, I don't know if that works? BOB can't read through the fog, so I am wondering if that means the API doesn't support it. Or else you could make a nice cheat script...
well you could make it so that it a player cheats, the script would post so in game chat under their username
denominator wrote:Would the script work if it were to pick up on something listed in the game chat section? A certain phrase that one of us types in at the start of each game for the script to run on?
denominator wrote:How would the script work for fog? Would it be able to tell us if another player cheated?
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