compare with the active counts for some extremely successful change-of-pace maps: 172 Doodles, 246 Arms Race, 933 Feudals
Doodles, Arms Race and Feudals... all are controversial maps, one way or another. They all divide opinions, people either love them or hate them. Then again they seem to have strong fan bases (or in case of feudal, lots of people farming on them... there, I said it!)

I really like what you're doing visually, I think the blackboard concept is dynamite.
Thank you.
I'm not sure the gameplay is quite there yet, tho I'm currently lacking some sort of killer suggestion...
Aww, I hope it's not again the "territories need more connections" thing... I actually like having some bottlenecks on the map. I was reluctant to add the connections between the blue nitrogens, but so many people wanted more connections...
one thing I'd recommend is to think about what game types you think this map would fit best, and perhaps tweak from there.
I have been thinking about it. I wonder if all map makers suffer from the same bias, of mainly designing their maps for game types that they like... I know it has at least subconsciouisly affected the way I designed this map. I like sequential flat 3-6 player games best, so that's what I think the gameplay fits best for. But should also well adapt for no-cards games... Escalating, why not, actually... but not so much.
The main features of the map are the double dipping territories on the continents, alternative ways to get bonuses if you can't get/hold a continent (nitrogens, oxygens) and the nitrogens acting as jump gates. Otherwise it's a pretty straightforward map. Number of territories and the number of continents are both pretty much average.
So what kind of gameplay should I go for then? I don't like to flood the map with gimmicks, like on some maps it seems the makers have to cram every possible xml feature on one map... for what purpose, I wonder.
I'd like to keep the gameplay simple, so that even new players can grasp the rules on their first time. But of course I want it to be playable and balanced. Mainly the gameplay should work best for 3-5 players flat/no card games. I don't, at the moment, see what more I could do to improve the gameplay, but keeping these things in mind, I'm willing to listen to suggestions, as always.