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Proteins 101 <v.24 - new gameplay? *POLL!*> p1, p13

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Which gameplay version do you like better?

 
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Re: The Protein <v11x: a.circles? legend, background> p1, p4

Postby danoprey on Sun Oct 25, 2009 7:23 am

Looks great!

One graphical issue is that in the large image it is a bit fuzzy. Do you have a high res image of the protein?
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Re: The Protein <v11x: a.circles? legend, background> p1, p4

Postby slowreactor on Sun Oct 25, 2009 4:26 pm

Definitely like the new background, adds a new dimension to it.

IMO though, the background should not protrude into the legend. It is separate from the map, after all. ;)
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Re: The Protein <v11x: a.circles? legend, background> p1, p4

Postby natty dread on Tue Oct 27, 2009 3:42 pm

danoprey wrote:Looks great!

One graphical issue is that in the large image it is a bit fuzzy. Do you have a high res image of the protein?


Thanks. The program I used to render the protein couldn't make it into a higher resolution. So I'll just need to work on this, remove the fuzziness manually. But I'd like to get all the other details worked out first.

slowreactor wrote:Definitely like the new background, adds a new dimension to it.

IMO though, the background should not protrude into the legend. It is separate from the map, after all. ;)


I'll fix that in the next update.
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Re: The Protein <v11x: a.circles? legend, background> p1, p4

Postby natty dread on Fri Oct 30, 2009 11:56 am

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Update.
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Re: The Protein <v13> p1, p4

Postby monster10 on Fri Oct 30, 2009 12:03 pm

u can hardly see some bonus spots
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Re: The Protein <v13> p1, p4

Postby natty dread on Fri Oct 30, 2009 2:46 pm

which ones do you mean?
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Re: The Protein <v13> p1, p4

Postby AndyDufresne on Sat Oct 31, 2009 8:51 pm

Nice to see some new faces working in the Foundry. :)

That said, I've never been a fan of any of these similar molecule-esque maps. I'm not sure what is about them---perhaps they are even too abstract for my taste, and leaving me asking "why should I bother?"

I think that may be a hurdle that you have to overcome. You'll need to have your map stand out, and answer that question definitively why people "should bother."

Good luck!


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Re: The Protein <v13> p1, p4

Postby natty dread on Sat Oct 31, 2009 9:32 pm

I think that may be a hurdle that you have to overcome. You'll need to have your map stand out, and answer that question definitively why people "should bother."


Well, I believe I have some nice gameplay features on the map. The map should be great for 3-5 player flat/no card games, since there's lots of features that should help keep the game from stagnating into a build war.

I know there's actually nothing really revolutionary about this map, it's actually quite simple and straight-forward. Then again so are most of the good maps I enjoy to play.

Anyway, as I said in the first post, there are no other maps currently featuring the microscopic scale. This map actually takes you to the atomic level. I hope the future updates will convince you and anyone else who might have doubts about this map that the idea is worth pursuing.
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Re: The Protein <v13> p1, p4

Postby natty dread on Sun Nov 01, 2009 1:03 am

Here a small update. Nothing major, just tweaking some minor adjustments to colour & contrast & stuff.

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Re: The Protein <v15 : graphics update > p1, p4

Postby natty dread on Sun Nov 01, 2009 4:12 am

Version 15 - for this version, I completely overhauled all of the graphics almost from scratch... re-rendered the molecule, new-ish background (the microscope is the same though) modified the size (large image is now 800x600) it could still use a bit of work here and there... like tweaking the placement of continent/territory names and such.

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Re: The Protein <v15 : graphics update > p1, p4

Postby slowreactor on Sun Nov 01, 2009 8:16 am

I like it. It has a much more "cartoonish" look to it, and the molecules don't blend into the background. Keep up the nice work!
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Re: The Protein <v15 : graphics update > p1, p4

Postby natty dread on Sun Nov 01, 2009 8:24 am

Thanks. The molecule image should be much sharper now as well, as I decided to start from the large version this time...

Here's a quick semi-update, with some army numbers. Also fixed: Proline was missing the continent label.

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Re: The Protein <v15 : graphics update > p1, p4

Postby danoprey on Sun Nov 01, 2009 8:43 am

Big improvement! Makes the whole map look a lot more polished now, great work.

Ready for the main foundry now, I think.
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Re: The Protein <v15 : graphics update > p5

Postby natty dread on Sun Nov 01, 2009 7:36 pm

Thanks danoprey. A draft stamp would be cool, although if the mods decide I'm not ready I can churn out a few more updates still...

Anyway, I decided now to reduce the histidine bonus to +5 since you'll get +6 anyway from holding the 2 blue nitrogens in it.

Another thought: maybe the bonuses on glutamate and tryptophan should be the other way around? Glutamate has the most borders of all, yet tryptophan has the highest bonus... Maybe I should swap them.

Another idea I had was to change the link between T1 and G1 into a one-way attack so you could only attack from glutamate to tryptophan. This would balance out the continents, making tryptophan earn it's +7 bonus a bit more. And glutamate would be easier to hold.

What do you think?
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Re: The Protein <v15 : graphics update > p1, p5

Postby slowreactor on Sun Nov 01, 2009 8:18 pm

Background's still portruding into the legend... :?
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Re: The Protein <v15 : graphics update > p1, p5

Postby natty dread on Sun Nov 01, 2009 8:35 pm

Oh yeah, I forgot to fix that in the new version... will do in next update.

edit. done, but I'll wait for more suggestions/feedback/criticism before I release the next update.
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Re: The Protein <v15 : graphics update > p1, p5

Postby slowreactor on Sun Nov 01, 2009 9:20 pm

This is the geeky side of me speaking, so you don't have to take this too seriously:

I know the dotted lines are connections, but what type of intermolecular forces are they? Hydrogen bonds? Dipole forces? Maybe just a note in the legend about that? :P

Also, considering you have bonuses for holding certain amounts of Nitrogens and Oxygens, maybe a bonus for Amide nitrogens too? :-s

1 last thing: I don't think you need to say 4-5 oxygens for a bonus, just saying 4 is enough, since the next step is 6 anyways. ;)
Last edited by slowreactor on Sun Nov 01, 2009 9:24 pm, edited 1 time in total.
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Re: The Protein <v15 : graphics update > p1, p5

Postby natty dread on Sun Nov 01, 2009 9:23 pm

They are supposed to be hydrogen bonds... Although some of the distances (ie. tryptophan-glutamate) are a bit extreme for h-bonds :D
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Re: The Protein <v15 : graphics update > p1, p5

Postby isaiah40 on Sun Nov 01, 2009 9:52 pm

Looking a lot better from the last time I checked in =D> I'll take a closer look at it later and post any comments and/or suggestions ;)
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Re: The Protein <v16 : graphics update > p1, p5

Postby natty dread on Mon Nov 02, 2009 9:17 am

v16 update.

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and thanks isaiah, comments and/or suggestions would be welcome :)
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Re: The Protein <v16 : graphics update > p1, p5

Postby danoprey on Mon Nov 02, 2009 4:13 pm

Maybe tone the background down a little so that you can see the territory border colours more easily.

Something like a black fill at opacity 10/15%?
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Re: The Protein <v16 : graphics update > p1, p5

Postby natty dread on Mon Nov 02, 2009 4:18 pm

danoprey wrote:Maybe tone the background down a little so that you can see the territory border colours more easily.

Something like a black fill at opacity 10/15%?


I could try it, although I might rather just redo the territory glows so they are more noticeable. I think if I darken the background further the microscope would be hard to see...
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Re: The Protein <v16 : graphics update > p1, p5

Postby natty dread on Mon Nov 02, 2009 4:25 pm

Something like this...?

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Re: The Protein <v17 : graphics update > p1, p5

Postby natty dread on Tue Nov 03, 2009 4:28 am

New font on territory names.

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wow, already version # 17... think I'll get to #100 before this gets quenched? (if it indeed ever does...)
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Re: The Protein <v18 : graphics update > p1, p5

Postby natty dread on Tue Nov 03, 2009 8:30 pm

another small graphics update

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