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drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Tnx jeff,jefjef wrote:Hey PB.
Whadya think about stair stepping the bonus regions listing? Shortest to longest.
That would put Bucuresti at bottom.
And how would the topo look with the rivers without the added color?
oaktown wrote:The first post of your thread (important): it is unlikely that the person responsible for stamping your map will be able to follow every post of your map thread. Therefor, everything one needs to know about the play of a map should be made clear by simply by reading the first post. If there are play features that are not spelled out on the map itself, such as the location and value of starting neutrals, please note this in the first post. Do not include every old version of the map in the first post, as this makes the post slow and difficult to navigate on smaller displays; links to old versions will suffice.
Re: Romania [Final Forge] - v18.5 - pg 1/18
Postby Ruben Cassar on Wed Mar 11, 2009 5:11 am
I am just looking at this map for the first time and I know I'm saying this very late in the day, but come on guys!
Is it possible that no one commented about the colour scheme of this map before? I honestly don't have time to read the 20 pages but as you know I am colour blind and it's basically impossible for me to distinguish between the regions of this map. Only after looking at it with a magnifying glass for 5 minutes can I trace the borders.
This shortfall would render this map totally unplayable for me. The colours used are way too similar to each other. Granted...I think the map maker is trying to get an "old paper" effect and it's nice but what's the use if some people can't play the map. Any chance of looking into this issue before it's quenched some day? Thanks.
yeti_c wrote:Foregone's romania map was much better than this - shame he disappeared just when it was about to be quenched.
C.
Yes, I have already tried that. It came out looking about the same as this map. I was not totally pleased with it, but I was going to try again to see if I could make it work. I may have to many irons in the fire.Raskholnikov wrote:That depends on your perspective:Re: Romania [Final Forge] - v18.5 - pg 1/18
Postby Ruben Cassar on Wed Mar 11, 2009 5:11 am
I am just looking at this map for the first time and I know I'm saying this very late in the day, but come on guys!
Is it possible that no one commented about the colour scheme of this map before? I honestly don't have time to read the 20 pages but as you know I am colour blind and it's basically impossible for me to distinguish between the regions of this map. Only after looking at it with a magnifying glass for 5 minutes can I trace the borders.
This shortfall would render this map totally unplayable for me. The colours used are way too similar to each other. Granted...I think the map maker is trying to get an "old paper" effect and it's nice but what's the use if some people can't play the map. Any chance of looking into this issue before it's quenched some day? Thanks.
I think Pork's map addresses that and makes for a more colorful, fun map to play on. No to mention some blatant terminology errors: since when is the Banat region part of Transylvania?
Hey Pork, check out this map:
See how he did the impassable mountain peaks? Could we not do the same here? Just a thought... Hope you're well.. See you soon again....
captainwalrus wrote:yeti_c wrote:Foregone's romania map was much better than this - shame he disappeared just when it was about to be quenched.
C.
That was in the final forge though, this is stil only lke 3 versions in.
yeti_c wrote:captainwalrus wrote:yeti_c wrote:Foregone's romania map was much better than this - shame he disappeared just when it was about to be quenched.
C.
That was in the final forge though, this is stil only lke 3 versions in.
If the map's not ready to be presented - why present it?
C.
natty_dread wrote:yeti_c wrote:captainwalrus wrote:yeti_c wrote:Foregone's romania map was much better than this - shame he disappeared just when it was about to be quenched.
C.
That was in the final forge though, this is stil only lke 3 versions in.
If the map's not ready to be presented - why present it?
C.
Because not everyone is a mapmaking god who can just pull finished and polished maps out of their rear ends? Some people actually need the feedback and support of their peers to help develop a map that matches the CC standards?
the.killing.44 wrote:Ready to be presented ≠ ready to be quenched.
That said, it's not like the map isn't Drafting Room-worthy…
thenobodies80 wrote:Please copy/paste your last update also in the first post of this thread with all the required informations.
All the old images can be posted with links only.oaktown wrote:The first post of your thread (important): it is unlikely that the person responsible for stamping your map will be able to follow every post of your map thread. Therefor, everything one needs to know about the play of a map should be made clear by simply by reading the first post. If there are play features that are not spelled out on the map itself, such as the location and value of starting neutrals, please note this in the first post. Do not include every old version of the map in the first post, as this makes the post slow and difficult to navigate on smaller displays; links to old versions will suffice.
If you could please update it that would be great.
Raskholnikov wrote:Relax, Pork's not been around much, probably not feeling well. I'm sure he will soon.
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