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assassin 2.0

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well?

Dislike
1
14%
Like (Point system #1)
4
57%
Like (Point system #2)
2
29%
 
Total votes : 7

assassin 2.0

Postby a.sub on Tue Oct 27, 2009 10:21 pm

This is NOT a replacement for the current assassin but an idea for another kind

the plot is simple: each player has a target, once they eliminate them, they get their target's target, and so on until they are the last person left which means they win.
However, since you will be the last one standing anyway, to prevent people from killing other people's target for cards (since like i said you have to kill everyone anyway) if you do, you are eliminated
so lets say there are 8 players, and the target is sequential (for simplicities sake) so 1 targets 2 and 2 targets 3 and so on.
but 5 kills 1 for cards, which means 1 is now out of the running but so is 5
so the players left are
2,3,4,6,7,8
so 8 (who was after 1) now goes for 2 (1's target) and 4 (who was after 5) now goes for 6 (5's target)

why? well in he current assassin, its ok to suicide into your target because even if you only have 2 troops left on a world 2.0 board, it doesnt matter since you've won. But here if you do that you will be quickly eliminated because you are fighting and killing to the bitter end. essentially this becomes a mixture between assassin and terminator/standard, since you do have targets, but you do kill everyone.

Now comes the gray area. you will notice above i said it was
"a mixture between assassin and terminator/standard"
i was being specific there because which one its a mixture of depends on the point system of which im not sure of.

Point system #1: you get rewarded for each target you kill like in terminator.
PRO: encourages killing everyone since otherwise you could wait till its between you and another

Point system #2: the last person standing gets all the points
PRO: it keeps the game to the assassin style i am aiming for in that your goal is to stay alive more than to kill as it is in assassin 1.0

what do you guys think?
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Re: assassin 2.0

Postby the.killing.44 on Tue Oct 27, 2009 10:23 pm

And if you kill someone else's target?
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Re: assassin 2.0

Postby a.sub on Wed Oct 28, 2009 2:41 am

i dont mean to be a douche bag, which i feel like by replying this way
the.killing.44 wrote:And if you kill someone else's target?

a.sub wrote:However, since you will be the last one standing anyway, to prevent people from killing other people's target for cards (since like i said you have to kill everyone anyway) if you do, you are eliminated
so lets say there are 8 players, and the target is sequential (for simplicities sake) so 1 targets 2 and 2 targets 3 and so on.
but 5 kills 1 for cards, which means 1 is now out of the running but so is 5
so the players left are
2,3,4,6,7,8
so 8 (who was after 1) now goes for 2 (1's target) and 4 (who was after 5) now goes for 6 (5's target)
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Re: assassin 2.0

Postby jammyjames on Wed Oct 28, 2009 7:54 am

i think it sounds like a great idea..
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Re: assassin 2.0

Postby the.killing.44 on Wed Oct 28, 2009 7:45 pm

Bad solution. There has to be some penalty for killing someone else's target, if only as compensation to the person whose target was killed…
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Re: assassin 2.0

Postby Mr_Adams on Wed Oct 28, 2009 11:51 pm

how about instead of being eliminated for killing another person's target (could get locked into, say, australia in this situation), the eliminated persons cards go to thier assassin, not htier killer. or points if a terminator/ assassin style game?
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Re: assassin 2.0

Postby a.sub on Thu Oct 29, 2009 1:39 am

Mr_Adams wrote:how about instead of being eliminated for killing another person's target (could get locked into, say, australia in this situation), the eliminated persons cards go to thier assassin, not htier killer. or points if a terminator/ assassin style game?

i kinda like this, except it seems like it would be an avenue for grey areas for cheating. for example, in the 8 player game, would it be ok for 3 to kill 8's target and 8 to kill 3's target as a form of public diplomacy? (assuming it was agreed in public chat)
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Re: assassin 2.0

Postby yeti_c on Thu Oct 29, 2009 6:40 am

Being eliminated for eliminating the wrong someone wouldn't work as that would leave a load of neutrals on the board - and in some cases could lead to deadlock.

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Re: assassin 2.0

Postby a.sub on Thu Oct 29, 2009 11:34 pm

yeti_c wrote:Being eliminated for eliminating the wrong someone wouldn't work as that would leave a load of neutrals on the board - and in some cases could lead to deadlock.

C.


i guess but the purpose is to prevent people from eliminating other people's target. like i said we would also have to decide if its ok to eliminate someone else's target on purpose if agreed upon in game chat
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