Conquer Club

Adjacent Attacks

Suggestions that have been archived.

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What do you think about Adjacent Attacks?

I would support this being an option
293
65%
I would oppose this being an option
117
26%
I don't care/I don't know yet
44
10%
 
Total votes : 454

Re: Adjacent Attacks

Postby yeti_c on Thu Oct 15, 2009 2:26 pm

Ding dong battles usually end up having a winner after a couple of rounds...

But whilst that is happening - someone else is usually making a move elsewhere!

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Re: Adjacent Attacks

Postby j35t3r.us on Thu Oct 15, 2009 3:35 pm

yeti_c wrote:Ding dong battles usually end up having a winner after a couple of rounds...

But whilst that is happening - someone else is usually making a move elsewhere!

C.

I'm talking 1v1 or end-game when theres no one else.
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Re: Adjacent Attacks

Postby OliverFA on Thu Oct 15, 2009 4:55 pm

j35t3r.us wrote:
yeti_c wrote:Ding dong battles usually end up having a winner after a couple of rounds...

But whilst that is happening - someone else is usually making a move elsewhere!

C.

I'm talking 1v1 or end-game when theres no one else.


My opinion is that even in 1v1 there is some strategy involved. You choose where to place the defending troops. You can choose if you want to defend all your borders or if you will aford losing a territory in some places in order to ensure that you don't lose that other really important border

Also, you choose if you want to attack everywhere (and maybe lose if you are unlucky) or attack only in some places so you really win

And then there is also the map geography...
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Re: Adjacent Attacks

Postby OliverFA on Thu Oct 15, 2009 4:57 pm

Only one spot left in Game 5698139. Who wants to get to last spot and play a City Mogul AA game?
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Re: Adjacent Attacks

Postby sheapaul on Thu Oct 15, 2009 5:59 pm

I like it as an option. If for no other reason then more options :mrgreen:
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Re: Adjacent Attacks

Postby OliverFA on Thu Oct 15, 2009 6:23 pm

OliverFA wrote:Only one spot left in Game 5698139. Who wants to get to last spot and play a City Mogul AA game?


The game is full now
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: Adjacent Attacks

Postby SuicidalSnowman on Thu Oct 15, 2009 9:28 pm

Hey guys I can't join anymore games right now.

But to address the concerns, play a few games and try it out!

One thing that happens is you rarely ever have games that come down to one border being passed back and forth. Like Yeti said, there is almost always another place to make a move.

Additionally, you can work it to your advantage. Take the classic map for example. Let's say you hold Sculpture (Aussie), and need to break your opponent. If you are currently in Kline, you can deploy ALL your troops somewhere else on the map, and break your opponent. While they may be able to take Kline, you still hold the sculpture bonus. The game on World 2.1 highlighted this if I recall correctly.

And even if it is 1v1, and there is only one border, it still works itself out. Basically, you guys just roll at each other. The good thing is that even if someone gets really good and lucky dice, they can't stomp all over you. So next turn you get a chance to get lucky dice. In this way, I think the averages even out more.

Yes, when the game is basically over, it does take a little longer for one person to clean up the others, but it isn't that big of a deal.

I encourage anyone with concerns to play a game or two, we are always willing to help the new guys out. It doesn't necessarily revolutionize CC, but it is an awesome strategic option that really makes for some great games. It also completely reinvents some of the maps.
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Re: Adjacent Attacks

Postby yeti_c on Fri Oct 16, 2009 2:35 am

SuicidalSnowman wrote:It also completely reinvents some of the maps.


Yep - totally agree on that comment. (And good rest of post too!)

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Re: Adjacent Attacks

Postby xelabale on Sat Oct 17, 2009 9:23 am

I agree. I loved the tournament with a bunch of different games ;)
Try it out, and implement it soon LACK!!
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Re: Adjacent Attacks

Postby yeti_c on Thu Oct 22, 2009 3:11 am

Who fancies a big one?

Game 5794103

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Re: Adjacent Attacks

Postby OliverFA on Thu Oct 22, 2009 3:38 pm

yeti_c wrote:Who fancies a big one?

Game 5794103

C.


Joined :)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: Adjacent Attacks

Postby SuicidalSnowman on Thu Oct 22, 2009 8:50 pm

yeti_c wrote:Who fancies a big one?

Game 5794103

C.


Everytime I play that map I always end up saying never again. This time I mean it.
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Re: Adjacent Attacks

Postby n00blet on Fri Oct 23, 2009 12:54 am

SuicidalSnowman wrote:
yeti_c wrote:Who fancies a big one?

Game 5794103

C.


Everytime I play that map I always end up saying never again. This time I mean it.
Haha, so this should be your last time then, right?
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Re: Adjacent Attacks

Postby yeti_c on Fri Oct 23, 2009 10:47 am

Would be cool if we kept a record of games/winners in the first post.

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Re: Adjacent Attacks

Postby n00blet on Fri Oct 23, 2009 1:58 pm

yeti_c wrote:Would be cool if we kept a record of games/winners in the first post.

C.
That's what the Callouts thread would be for, but that seems to have fallen on the wayside... :?
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Re: Adjacent Attacks

Postby SuicidalSnowman on Fri Oct 23, 2009 3:57 pm

n00blet wrote:
yeti_c wrote:Would be cool if we kept a record of games/winners in the first post.

C.
That's what the Callouts thread would be for, but that seems to have fallen on the wayside... :?



Yeah, I was really hoping to do that but I don't have the time... :(
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Re: Adjacent Attacks

Postby OliverFA on Fri Oct 23, 2009 4:59 pm

We can create a thread in the callouts thread, and instead of charging someone with the responsibility of updating it, each time someone wins, he can post a new entry in the thread updating the general score table. What do you think about it?

Alternatively, we could have one thread for anouncing new games and another one for results.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks

Postby Tupence on Sat Oct 24, 2009 7:43 pm

OliverFA wrote:We can create a thread in the callouts thread, and instead of charging someone with the responsibility of updating it, each time someone wins, he can post a new entry in the thread updating the general score table. What do you think about it?

Alternatively, we could have one thread for anouncing new games and another one for results.

I'm glad to see some interest in a callouts thread. This thread is becoming more and more like a Callouts thread and less like a Suggestions thread - it would be nice to keep this one for ideas only please guys :)
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The data for ALL of my tournaments has potentially been lost. I am working to recover it but as I am away on business all of this week, there will be some delay. Sincere apologies.
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Re: Adjacent Attacks

Postby n00blet on Sun Oct 25, 2009 7:25 pm

Tupence wrote:
OliverFA wrote:We can create a thread in the callouts thread, and instead of charging someone with the responsibility of updating it, each time someone wins, he can post a new entry in the thread updating the general score table. What do you think about it?

Alternatively, we could have one thread for anouncing new games and another one for results.

I'm glad to see some interest in a callouts thread. This thread is becoming more and more like a Callouts thread and less like a Suggestions thread - it would be nice to keep this one for ideas only please guys :)
Honestly, I am interested in a Callouts thread. But, posing this question in as un-antagonistic way possible, what are your thoughts about this idea clearly having such broad support, still receiving no official word? If we do transfer all of these chats about new games over to Callouts I fear this idea might just slip by the wayside where only a few of the most ardent AA zealots even know it still exists.
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Re: Adjacent Attacks

Postby SuicidalSnowman on Sun Oct 25, 2009 9:51 pm

n00blet wrote:
Tupence wrote:
OliverFA wrote:We can create a thread in the callouts thread, and instead of charging someone with the responsibility of updating it, each time someone wins, he can post a new entry in the thread updating the general score table. What do you think about it?

Alternatively, we could have one thread for anouncing new games and another one for results.

I'm glad to see some interest in a callouts thread. This thread is becoming more and more like a Callouts thread and less like a Suggestions thread - it would be nice to keep this one for ideas only please guys :)
Honestly, I am interested in a Callouts thread. But, posing this question in as un-antagonistic way possible, what are your thoughts about this idea clearly having such broad support, still receiving no official word? If we do transfer all of these chats about new games over to Callouts I fear this idea might just slip by the wayside where only a few of the most ardent AA zealots even know it still exists.


Well maybe anytime someone posts something the Callouts thread we can either quote it over here, and if someone jumps in a game we can ask them to please view this thread and show their support for AA. While I understand that Tupence is probably wearing his mod hat, I think it actually may be doing us a dis-service by using this for game creation. When Lack or whomever the powers that be view this, they see 30 pages of posts, but so many are simply setting up games. If we could show that this thread has 30 pages of pure discussion and support, it might be more effective.

OliverFA, I think you have suggested an elegant solution. I would say it works. Someone should draft a nice opening post for it. Also, I was just recently informed you can keep formatting by quoting a post and then using copy/paste, so it would be fairly easy to transfer the table with all player, game, and color tags intact.
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Re: Adjacent Attacks

Postby OliverFA on Mon Oct 26, 2009 5:07 pm

SuicidalSnowman wrote:
n00blet wrote:
Tupence wrote:
OliverFA wrote:We can create a thread in the callouts thread, and instead of charging someone with the responsibility of updating it, each time someone wins, he can post a new entry in the thread updating the general score table. What do you think about it?

Alternatively, we could have one thread for anouncing new games and another one for results.

I'm glad to see some interest in a callouts thread. This thread is becoming more and more like a Callouts thread and less like a Suggestions thread - it would be nice to keep this one for ideas only please guys :)
Honestly, I am interested in a Callouts thread. But, posing this question in as un-antagonistic way possible, what are your thoughts about this idea clearly having such broad support, still receiving no official word? If we do transfer all of these chats about new games over to Callouts I fear this idea might just slip by the wayside where only a few of the most ardent AA zealots even know it still exists.


Well maybe anytime someone posts something the Callouts thread we can either quote it over here, and if someone jumps in a game we can ask them to please view this thread and show their support for AA. While I understand that Tupence is probably wearing his mod hat, I think it actually may be doing us a dis-service by using this for game creation. When Lack or whomever the powers that be view this, they see 30 pages of posts, but so many are simply setting up games. If we could show that this thread has 30 pages of pure discussion and support, it might be more effective.


I think that there are some interesting things here.

First, I agree that it is interesting that there is no official word about an idea that have broad support. Not only in the number of people who voted in the poll, but also in the people who are so suportive that they are willing to manually implement the rules in their test games.

Second, this thread is probably too similar to a callout thread, and would be better to have a real callout thread in the callouts forum. But I think it is logical and fair to come here from time to time and update the thread reminding that those games are being played in a manual way. After all, all those callouts in this thread are also a demonstration of support.

SuicidalSnowman wrote:OliverFA, I think you have suggested an elegant solution. I would say it works. Someone should draft a nice opening post for it. Also, I was just recently informed you can keep formatting by quoting a post and then using copy/paste, so it would be fairly easy to transfer the table with all player, game, and color tags intact.


This Thursday I will have some free time, so if noone has done it, I will try to create a draft text for this.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks

Postby SuicidalSnowman on Mon Oct 26, 2009 5:46 pm

I was working on one before, I put in a link to the first post in this thread, and a quoted some of Nooblet's most direct and succinct explanation, something like "a small but dedicated group of players has been playing AA for blah blah etc etc."

I would say a link to the tournament thread and a note about the winner, maybe number of regular games someone has won, maybe some by maps or settings that worked? I think the inagural game was on World 2.1...

I am just absolutely effing buried in school work right now.

And I would also like to maybe get some official feedback. I understand that this is probably a HUGE coding/game engine update, especially since it seems as though Lack has to do a lot of this by hand for more minor and very necessary site updates, but at the same time we have put a ton of time and effort into this, and it would be nice to at least know that some of the powers that be have at least taken note. I know the squeaky wheel get the oil but I would also like to think that you can take our approach to do a lot of the work ourselves and not whine and still get recognized...

/rant

I also think this new topic will be great for people who see this topic, but then realize there are 30 pages to read through and get intimidated.
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Re: Adjacent Attacks

Postby AndyDufresne on Mon Oct 26, 2009 5:57 pm

We've noticed this suggestion---it's one of the larger and more dedicated ones out there (along with infecting neutrals). But only Lack can really comment on this suggestion, and its impact vs coding time. However, he is aware of it.

Best thing to do as always---make sure there are a couple of posts that summarize everything. He'd much rather look over a couple summation posts, than through a topic with lots of wandering!


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Re: Adjacent Attacks

Postby SuicidalSnowman on Mon Oct 26, 2009 6:06 pm

AndyDufresne wrote:We've noticed this suggestion---it's one of the larger and more dedicated ones out there (along with infecting neutrals). But only Lack can really comment on this suggestion, and its impact vs coding time. However, he is aware of it.

Best thing to do as always---make sure there are a couple of posts that summarize everything. He'd much rather look over a couple summation posts, than through a topic with lots of wandering!


--Andy



Cheers. Didn't mean to rant, but thanks for taking the time to offer an update.
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Re: Adjacent Attacks

Postby n00blet on Wed Oct 28, 2009 12:58 am

AndyDufresne wrote:We've noticed this suggestion---it's one of the larger and more dedicated ones out there (along with infecting neutrals). But only Lack can really comment on this suggestion, and its impact vs coding time. However, he is aware of it.

Best thing to do as always---make sure there are a couple of posts that summarize everything. He'd much rather look over a couple summation posts, than through a topic with lots of wandering!


--Andy
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Official comment dance \:D/ \:D/ \:D/ \:D/ \:D/

That excites me :D

I'll once over that first post to make absolutely sure it's all there. And then patiently await further word from the head turtle himself, of course. *edit* And I did indeed make a change, as the Killer Neutral exception was not mentioned. Now for that patient waiting thing...
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