1756251621
1756251621 Conquer Club • View topic - Escalating/Flat-Rate Hybrid
Conquer Club

Escalating/Flat-Rate Hybrid

Suggestions that have been archived.

Moderator: Community Team

Escalating/Flat-Rate Hybrid

Postby BlackbeardReborn on Wed Sep 30, 2009 11:46 am

Concise description:
I propose a hybrid game type which begins like a standard flat-rate game. After a set amount of turns, the set values change from flat-rate values to escalating values to discourage defensive standoffs.

Specifics:
  • Proposed game type name: Looking for suggestions. Hybrid? Arms Race?
  • Set amount of turns could be fixed (not sure what the optimal turn value is, maybe 50?), or configurable at game setup
  • Before the magic turn is reached: set values are flat-rate
  • After the magic turn is reached: set values are escalating starting with value 10 and increasing by 5 (or a configurable value) for every set

This will improve the following aspects of the site:
I prefer to play flat rate games because they allow for longer-term strategic decisions and more balanced gameplay. However, about one out of every 10-20 games I play ends up with 3 or 4 players massing troops and not attacking because the defensive positions are too balanced and any aggressor is at a strategic disadvantage. These games usually last weeks or months until either:
  • A player goes on vacation and misses 3 turns
  • A player gets bored and suicides
  • A player suicides for some other reason, like non-premium game limit, etc.

With this new option, you could create games that play like flat-rate while deterring defensive standoffs with the knowledge that escalating is coming in the future. And if a standoff occurs, the arrival of escalating sets will force an attempted elimination at some point.
User avatar
Captain BlackbeardReborn
 
Posts: 5
Joined: Fri May 04, 2007 1:25 am

Re: Escalating/Flat-Rate Hybrid

Postby haggispittjr on Thu Oct 01, 2009 3:43 pm

similar ideas have been sudgested, and ive been for most of them, but this type of thing never seems to take off.
User avatar
Lieutenant haggispittjr
 
Posts: 132
Joined: Sun Jan 13, 2008 7:25 pm
Location: montreal, quebec, canada

Re: Escalating/Flat-Rate Hybrid

Postby timthenavigator on Thu Oct 01, 2009 9:12 pm

i agree with blackbeard reborn - but maybe not a set time when it turns to flat rate, but an agreement from all three players that it should turn into escalating.
Corporal timthenavigator
 
Posts: 21
Joined: Thu Jun 28, 2007 11:00 am

Re: Escalating/Flat-Rate Hybrid

Postby Mr Changsha on Thu Oct 01, 2009 10:21 pm

timthenavigator wrote:i agree with blackbeard reborn - but maybe not a set time when it turns to flat rate, but an agreement from all three players that it should turn into escalating.


Yes, this needs to happen.
Image
User avatar
Colonel Mr Changsha
 
Posts: 1662
Joined: Sat Mar 03, 2007 1:42 am

Re: Escalating/Flat-Rate Hybrid

Postby haggispittjr on Fri Oct 02, 2009 4:39 pm

better ideas similar to this have been shot down, like the esca lite sudgestion.
User avatar
Lieutenant haggispittjr
 
Posts: 132
Joined: Sun Jan 13, 2008 7:25 pm
Location: montreal, quebec, canada

Re: Escalating/Flat-Rate Hybrid

Postby BlackbeardReborn on Mon Oct 12, 2009 4:44 pm

Doesn't look like this is wildly popular, but I figure I'll bump it once just to convince myself that I tried my best :)

It shouldn't be too hard to code up, but it might be difficult to test and find the optimal threshold turn number.
User avatar
Captain BlackbeardReborn
 
Posts: 5
Joined: Fri May 04, 2007 1:25 am

Re: Escalating/Flat-Rate Hybrid

Postby Thezzaruz on Tue Oct 13, 2009 4:35 am

BlackbeardReborn wrote:Doesn't look like this is wildly popular, but I figure I'll bump it once just to convince myself that I tried my best


It's not that bad an idea but IMO the "individual esc" is a better one. Also I think that a "in-game agreement" part would be a really bad way to decide when (and probably won't be approved by the powers that be either).
User avatar
Lieutenant Thezzaruz
 
Posts: 1093
Joined: Mon Feb 04, 2008 2:10 pm
Location: OTF most of the time.

Re: Escalating/Flat-Rate Hybrid

Postby BlackbeardReborn on Tue Oct 13, 2009 8:46 pm

I wouldn't say this was an "in-game agreement", but rather a pre-game setting.
User avatar
Captain BlackbeardReborn
 
Posts: 5
Joined: Fri May 04, 2007 1:25 am

Re: Escalating/Flat-Rate Hybrid

Postby Thezzaruz on Wed Oct 14, 2009 3:59 am

BlackbeardReborn wrote:I wouldn't say this was an "in-game agreement", but rather a pre-game setting.

Yes in the suggestion as you wrote it it would be a pre-set time but others (in this and other threads) have suggested it be done with a mutual in-game agreement.
User avatar
Lieutenant Thezzaruz
 
Posts: 1093
Joined: Mon Feb 04, 2008 2:10 pm
Location: OTF most of the time.


Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users