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why are the dice rolls so one sided?

Postby rbizzle_17 on Sun Feb 11, 2007 8:23 pm

i don't know if anyone else has noticed this, but the dice rolls on this site are very defense friendly. i once was attacking a country with 14 guys to that persons 5 and i lost. ... gay
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Postby Machiavelli on Sun Feb 11, 2007 8:26 pm

You should probably never attack then.
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Postby Kugelblitz22 on Sun Feb 11, 2007 9:11 pm

Grandma's Chili Recipe
Interesting Notes
This is my grandmother's recipe for chili. It's not hot, but very tasty. I've even served it to people who said they didn't like chili, but they all liked this dish.

Ingredients
1 1/2 pounds ground beef, chuck preferred
1 medium green bell pepper, diced
1 small-medium onion, diced
2 large cans peeled whole tomatoes, blended
2 cans dark red kidney beans, drained
1 can condensed tomato soup
1-2 cloves garlic
2 tablespoons regular chili powder
1/4 teaspoon crushed red pepper
to taste, salt and pepper
Serves / Yields
5-6 Servings

Preparation Instructions
Season the beef with salt and pepper, and brown over medium-high heat in a 5-6 quart dutch oven or stew pot. Add the onion and green pepper, and cook for another 5 minutes, or until the vegetables are slightly softened. Add the remaining ingredients and bring to a boil. Reduce heat to low and simmer for 45-60 minutes, stirring about every 15 minutes.

Serve immediately or refrigerate for 24 hours for a more complex flavor.

Top with shredded cheddar, crackers, or your favorite chili topping.

Helpful Hints
To reduce the fat, drain the meat after browning.

This is an easy recipe to add to or change. I continually add new things, i.e. a small can of diced green chilis, or change the type of beans, or even sometimes add a teaspoon of ground cumin (again from The Spice House, because I love the rich deep flavor it adds). I often saw grandma throw in a half stalk of diced celery. It wasn't part of her original recipe, but I do it as well.

You can turn up the heat by changing the chili powder to hotter chili powder, or add more crushed red pepper, or even cayenne pepper.
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Postby wolvenlightning on Sun Feb 11, 2007 9:33 pm

what are you trying to do, filibuster him?



Anyway, I agree with you, regardless of what other people are saying. I'm not sure what they use to program the dice, but it's now been two games (out of two completed and three active) where my starting positions have been decimated because I attacked and lost all my troops.



For the people who like to post useless replies, this never happens to me when I play offline games that involve dice, so stop trying to compensate for your personal shortcomings and just go to a different topic if you don't like the one being discussed
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Postby kclborat on Sun Feb 11, 2007 9:46 pm

This is basic psychology as well as statistics.
Psychology: You remember the bad more than the good. You seem to forget all of the times that you won against 8 armies without losing 1, or whatever. It sticks in your mind when the bad happens.
Statistics: You are bound to get bad rolls. It happens! You know what else happens? Getting bad rolls more than once. It is the law of large numbers. The more you play, the more likely it becomes to have stranger outcomes.

This has nothing to do with my personal shortcomings, this is all about your personal shortcoming of being DUMB.
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Postby wolvenlightning on Sun Feb 11, 2007 10:14 pm

I just told you, I've only played through two games and am currently playing through three.


This isn't a case of me having played for months, forgetting many times where a streak of sixes won me the game.
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Postby kclborat on Sun Feb 11, 2007 10:23 pm

Ok, but, there are players here who have been here for almost a year. And bad and good rolls happen to them. But I am sure you've played in at least one game where you won against a lot and lost few if any troops. You just forgot about it.

PS The dice rolls are created using truly random numbers, which means that since they use an outside source of entropy, the rolls are not predictable.
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Postby zarvinny on Sun Feb 11, 2007 10:30 pm

if you don't believe the dice git a dice analyzer:

Dice Analyzer
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Postby Evil Semp on Sun Feb 11, 2007 10:33 pm

The dice analizer only does not keep track of when certin numbers are rolled against other numbers. Such as how many times the defender rolls a 6 when the attacker rolls a 6. Keep track of that and then tell me they are truly random.
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Postby Dunk90 on Sun Feb 11, 2007 10:50 pm

I have noticed that a little also. Attacked a country of 3 to my 11 and lost. Kinda sucks
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Postby vtmarik on Mon Feb 12, 2007 1:42 am

Having watched the Dice Analyzer for a while I can say that we've got truly random dice.

Occasionally you'll have a lucky streak, sometimes you won't be able to get anything done.

I got the script that asks me if I'm sure I want to auto-attack.

You just gotta learn to stop mashing the button and then maybe you won't lose all your mans. If you've lost 4-6 armies, it's time to stop.
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Postby wolvenlightning on Mon Feb 12, 2007 7:13 am

the point is that if the dice were as perfect as people are saying, you shouldn't think "since I just had three crappy rolls, I should stop, because that means that I'm on a bad dice streak"


No such thing should exist. And if the numbers are random but bad rolls tend to accumulate then they should fix the accumulation problem, which is more what I'm complaining about, since that happens to be what has happened to me in 2 out of 5 games
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Postby Flickflack on Mon Feb 12, 2007 7:54 am

wolvenlightning wrote:the point is that if the dice were as perfect as people are saying, you shouldn't think "since I just had three crappy rolls, I should stop, because that means that I'm on a bad dice streak"
Ever play a real board game? Those rolls are as random as it gets, and they streak too.

No such thing should exist. And if the numbers are random but bad rolls tend to accumulate then they should fix the accumulation problem, which is more what I'm complaining about, since that happens to be what has happened to me in 2 out of 5 games
I'm going to go out on a limb and assume this game uses the Mersenne twister (or a variant thereof) and is thus about as random as you can get without using radioactive decay or some other such insane generator. Humans like to detect patterns, even where they don't exist. That's all this is.

Or do you think that washing your car actually causes it to rain?
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Postby AAFitz on Mon Feb 12, 2007 8:32 am

14 to 3 seems invincible...but its 2 defending rolls that win ties 6 times in a row...that isnt that surprising...if it happens on every game its ridiculous but it doesnt

after 70000 throws, i am prepared for everything....because at some point crazy streaks have to happen...and 6 straight losses isnt surprising at all

im not an expert on how the dice are delivered, but at any given time there are 200 to 800 people on here clicking away

imagine 50 people clicking auto attack with multiple armies...or, your turn overlapping with 30 people clicking one at a time...that means you are pulling every other dice roll, or every 5th or 6th dice roll from the generator, which has produced a random set of dice....picking randomly from a random line is still random, but it does lend itself to some interesting result...now auto attack does seem to produce more wild results, but that may just be because you would never have continued to attack had you started to lose...it could also be because you are pulling off the dice generator very quickly, and other people arent pulling dice at the same time

in general, i lose slightly less when im attacking, but at times crush someone without losing any, and others cant kill an army....that seems pretty random....if i went in and lost the same percentage or won the same percentage every time, it wouldnt be random at all...in fact to expect them to be predictible in a short period of time is unrealistic

also, the other site i played the dice were exactly the same, i mean exactly...so maybe they are getting the dice from the same exact place, or maybe it just seems impossible...when in fact the rolls are only improbable
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Postby wolvenlightning on Mon Feb 12, 2007 9:56 am

Flickflack wrote:Ever play a real board game? Those rolls are as random as it gets, and they streak too.


Yes I have, and no I don't get streaks like the kinds I'm getting. Maybe two or three consecutive losses, but people here are talking about streaks well over three rolls.

Humans like to detect patterns, even where they don't exist. That's all this is.



1) Patterns are allowed to be spontaneous and unexpected. Just because you think the generator is perfectly random doesn't mean you're right. Just because I think the generator is imperfect doesn't mean I'm right.

However, you have to prove that something is, while I'm proving that it isn't. You have to prove that no patterns, predicted or observed, exist to be right, while all I have to do is show you that the dice streak and you're wrong. Streaky dice are a pattern whether you understand that or not.


Furthermore, I'm not saying the dice as a whole aren't random, I'm saying that there's a tendency for defender to roll higher. If the dice, objectively, are random, maybe the way the system distributes the rolls to individual plays does from time to time create an artificial pattern.


I'm not claiming conspiracy. Just that the system isn't perfect and it needs fixing. One last note - we're dealing with statistics. The entire point of statistics is to find trends that weren't part of the original plan of a project, so stop being so closed-minded to the possibility of an imperfection. I'm sure that if there's something wrong with the system, the game creators would want to know so they can fix it.
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Postby Keefie on Mon Feb 12, 2007 10:00 am

That Chilli recipe looks good, I'm onna try that :lol:
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Postby AAFitz on Mon Feb 12, 2007 10:13 am

wolvenlightning wrote:
Flickflack wrote:Ever play a real board game? Those rolls are as random as it gets, and they streak too.


Yes I have, and no I don't get streaks like the kinds I'm getting. Maybe two or three consecutive losses, but people here are talking about streaks well over three rolls.

Humans like to detect patterns, even where they don't exist. That's all this is.



1) Patterns are allowed to be spontaneous and unexpected. Just because you think the generator is perfectly random doesn't mean you're right. Just because I think the generator is imperfect doesn't mean I'm right.

However, you have to prove that something is, while I'm proving that it isn't. You have to prove that no patterns, predicted or observed, exist to be right, while all I have to do is show you that the dice streak and you're wrong. Streaky dice are a pattern whether you understand that or not.


Furthermore, I'm not saying the dice as a whole aren't random, I'm saying that there's a tendency for defender to roll higher. If the dice, objectively, are random, maybe the way the system distributes the rolls to individual plays does from time to time create an artificial pattern.


I'm not claiming conspiracy. Just that the system isn't perfect and it needs fixing. One last note - we're dealing with statistics. The entire point of statistics is to find trends that weren't part of the original plan of a project, so stop being so closed-minded to the possibility of an imperfection. I'm sure that if there's something wrong with the system, the game creators would want to know so they can fix it.


i dont think anyone is being closed minded here...i believe they are expressing their opinions of the dice just like you

personally i dont care if they are perfectly random or not...and i believe there are many more uses of statistics than to find out if an internet game has random dice....

but if you want to create a random dice generator that will work with this program, i say go for it...maybe roll a million dice in a row to be completely sure its accurate...

but i assure you, no matter what you do....people will complain about it.....every single day
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Postby kclborat on Mon Feb 12, 2007 10:16 am

Actually FlickFlack, CC uses random.org, which is a true random number site. It uses the outside source of entropy of radio waves on an empty frequency. I also understand wolvenlightnings point that maybe any problem is based in the transition from random number to dice rolls (not that I'm saying there is a problem.) However, you cannot make any sort of general widespread condemnation of the dice after playing 2 GAMES. You talk about proof, but you have absolutely no experience to justify your side at all.
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Postby AAFitz on Mon Feb 12, 2007 10:33 am

wolvenlightning wrote:the point is that if the dice were as perfect as people are saying, you shouldn't think "since I just had three crappy rolls, I should stop, because that means that I'm on a bad dice streak"


No such thing should exist. And if the numbers are random but bad rolls tend to accumulate then they should fix the accumulation problem, which is more what I'm complaining about, since that happens to be what has happened to me in 2 out of 5 games


what if they think...im on a bad roll...now they are about to change....which one would expect....if i lose huge, i often go for it because a bad streak can only last so long statistically and sure enough....i start to win a few...and then lose a few...and win a few more and then win many...and lose a few more....

and what is a bad roll....if its bad for you its good for someone else

what you seem to want is dice that you can predict...

and...if you have an idea of how to fix an accumulation problem, share it...

is there another dice generator company out there?...will it incorporate to the site?...would you like to sit around throwing dice for a month or so, and publish the results? what are your suggestions?
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Postby AAFitz on Mon Feb 12, 2007 10:35 am

kclborat wrote:Actually FlickFlack, CC uses random.org, which is a true random number site. It uses the outside source of entropy of radio waves on an empty frequency. I also understand wolvenlightnings point that maybe any problem is based in the transition from random number to dice rolls (not that I'm saying there is a problem.) However, you cannot make any sort of general widespread condemnation of the dice after playing 2 GAMES. You talk about proof, but you have absolutely no experience to justify your side at all.


oh my god...i typed that out for someone who's played two games?

just so you know, you cant attack sumatra from brunei...
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Postby kclborat on Mon Feb 12, 2007 10:48 am

AAFitz wrote:you cant attack sumatra from brunei


hahhaa hes such a noob
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Postby wolvenlightning on Mon Feb 12, 2007 11:57 am

1) what does the sumatra thing have to do with anything

2) If out of 5 games, 2 of them have had these bad streaks, that should count more than someone who's played 100 games and had 2 games with that kind of luck. Look at the percentages

3) Ignore the references to the games themselves and look at the rest of the points. The fact that I've only played 2 games doesn't make a bit of difference if other people also witness bad streaks

4) The solutions are left to the creators to fix. I'm pointing out issues, not solving them... I'm not getting paid
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Postby RobinJ on Mon Feb 12, 2007 4:20 pm

wolvenlightning wrote:1) what does the sumatra thing have to do with anything


First of all, play World 2.0 and you will find out in due course - believe me


wolvenlightning wrote:2) If out of 5 games, 2 of them have had these bad streaks, that should count more than someone who's played 100 games and had 2 games with that kind of luck. Look at the percentages

3) Ignore the references to the games themselves and look at the rest of the points. The fact that I've only played 2 games doesn't make a bit of difference if other people also witness bad streaks

4) The solutions are left to the creators to fix. I'm pointing out issues, not solving them... I'm not getting paid


Second of all, there is a huge thread about this somewhere where all the dice results are shown and they prove that, give or take a little, the dice are completely random
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Postby Craniumsurge on Mon Feb 12, 2007 4:54 pm

To get back to basics, the originator of this post is right about one thing. The dice are to the defenders advantage. The only advantage of attacking is that you get one extra chance to top the highest die of the defender. Assuming the attacker has 4 or more armies and the defender has at least 2. If I roll 6,3,2, and the defender rolls 6,3, then too bad for me.

I guess my main point is that I hope the originator of this thread realizes that a tie goes to the defender :)

I would also like to point out that having a die system that tried to "even things out" would be horrible...lets see, the attacker killed 2 of the defenders arimes so now the attacker should lose 2 armies to the defender... You need to have streaks to get things accomplished!
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Postby zip_disk on Mon Feb 12, 2007 7:41 pm

wolvenlightning wrote:2) If out of 5 games, 2 of them have had these bad streaks, that should count more than someone who's played 100 games and had 2 games with that kind of luck. Look at the percentages

3) Ignore the references to the games themselves and look at the rest of the points. The fact that I've only played 2 games doesn't make a bit of difference if other people also witness bad streaks

4) The solutions are left to the creators to fix. I'm pointing out issues, not solving them... I'm not getting paid


2) Its pretty obvious you don't know how statistics works. Your sample size is too small to mean anything. That's like flipping a coin 5 times, getting heads 5 times, and then calling the coin broken.

3) Other people have had bad streaks happen, so what? Other people have had good streaks.

We don't have to prove you wrong. The burden of proof is on you not anyone else and you haven't proven anything at all.



To get back to basics, the originator of this post is right about one thing. The dice are to the defenders advantage. The only advantage of attacking is that you get one extra chance to top the highest die of the defender.


That's wrong actually. In a 3v2 situation the attacker has a slight advantage.
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