- Add the ability for folks creating games to enable the following (disabled by default): allow players to drop some or all of their reinforcements (at round start or from card cashing mid turn) onto territories that they don't own. Thus they can drop the paratroopers behind enemy lines to cause chaos & confusion!
Specifics:
- Using the various WW2 maps as an example, you own Britain, the US, Russia etc but not Axis Europe prior to D-Day. So in the reinforcement phase you could choose to drop your 3 troops onto Berlin. I doubt they'd last long, but it would seriously annoy the other player, and probably breaks his territory bonus!
- If your airborne forces survive the initial drop (even a 3 vs 1 can still be a total loss, presumably with a loud splat!), they are then free to act as a normal army. However without a direct connection to the rest of the army, they can't be reinforced until next turn.
- Drops can be made on more than one territory - however the outcome should not be known until the reinforcement phase is complete.
- Alternatively, this could be a map specific option where a player needs to hold an airfield territory (such as on Berlin 1961).
This will improve the following aspects of the site:
- If enabled, it now means that more of your forces need to be kept back from the front line in order to guard key installations and bonus territories.
- Anyone doing this is not reinforcing their own holding nor regaining what they've just lost, so this may be a huge gamble for them