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Postby gerry22 on Fri Feb 09, 2007 1:04 pm

ya see, there is insentive to fix, rig, cheat the dice. I'm with this guy, one of these days i'll just stop playing on cc.
vae victis "woe to the Defeated" - Brennus
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Postby RenegadePaddy on Fri Feb 09, 2007 1:35 pm

Why is it whenever something unlucky happens, it has to be broken :roll:

Bloody hell, there's some whiny kids on here
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Postby gerry22 on Fri Feb 09, 2007 1:44 pm

i just had more really crap dice. And i'm not happy. Lately all that happens when play risk on cc is i get really pissed off, this is not because i lose, i win some and i lose some but because the die annoy me so much And i don't need anymore rubbish about a dice analyzer. It is virtually a useless piece of you know what. Unless it breaks down dice into every game, against every player, totals, averages etc etc it will remain useless.

Displaying all dice rolls in the game log would clear up much grievances.
vae victis "woe to the Defeated" - Brennus
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Postby Corporate_slave on Fri Feb 09, 2007 2:03 pm

RenegadePaddy wrote:Why is it whenever something unlucky happens, it has to be broken :roll:

Bloody hell, there's some whiny kids on here


Yeah, OK. I have a wife and kids. I play CC to relax, have fun, and flex my intellect. If it makes my blood pressure go up, I stop - whatever it is.


The simple point: IT'S NOT FUN. And no, it is not realistic for an army of say... 20,000 to be wiped out by an army of 1,000 - but it happened to me for SIX turns in a row... And in several other games as well. Sure, even though the odds are highly unlikely - any die combination is possible. However, multiply those highly unlikely odds by the number of turns in which they occur, in the number of games that they occur... and then we realize that our SCIENTIFIC CALCULATOR isn't powerful enough to enumerate the incomprehensible odds of this happening with real dice.


I don't need this in my life. Am I whining? Or am I presenting my grievance to the powers that be, so that they may address (or not address) them before I give up? I enjoy the game, and the site has promise... But these dice are ridiculous.
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Postby khazalid on Fri Feb 09, 2007 2:18 pm

i suggest you stop talking shit and learn how to play the game if youre growing tired of losing so often. blaming the dice is cheap
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Postby Corporate_slave on Fri Feb 09, 2007 2:36 pm

khazalid wrote:i suggest you stop talking shit and learn how to play the game if youre growing tired of losing so often. blaming the dice is cheap


Who exactly is talking shit? Remember, I can't see you behind your computer screen over there...

And I'm actually winning quite a bit... The only time I loose, is when my army of say... 20, is wiped out by an army of 1... for six turns in a row.

That's like telling the quarterback who just lost the Super Bowl by 5 points - because lightning struck the stadium lights, which caused them to fall directly on the ball as it was flying through the air to his receiver that was wide-open in the end-zone with one second left - to quit whining and learn how to play football.



Take your machismo to the flame-war forum - your inflammatory remarks are irrelevant to the topic.

kthnxbye
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Postby RenegadePaddy on Fri Feb 09, 2007 3:36 pm

Corporate_slave wrote:Yeah, OK. I have a wife and kids. .


Relevant how? :? If you feel personally slighted by my whiny kids comment, fair enough, but I stand by the opinion that the majority of dice complaints are made by whiny kids.

Corporate_slave wrote:I play CC to relax, have fun, and flex my intellect. If it makes my blood pressure go up, I stop - whatever it is.


Ditto. Appart from the blood pressure bit. I just get more aggressive in-game. :lol:

Corporate_slave wrote:The simple point: IT'S NOT FUN. And no, it is not realistic for an army of say... 20,000 to be wiped out by an army of 1,000


*cough* Thermopylae *cough* - and that's just off the top of my head.
EDIT: A quick glance at wikipedia, and thats a freakishly good example :lol:


Also, luck is a factor in any conflict, as much as preparation, logistics, tactics, strategy, etc

Corporate_slave wrote: - but it happened to me for SIX turns in a row... And in several other games as well. Sure, even though the odds are highly unlikely - any die combination is possible. However, multiply those highly unlikely odds by the number of turns in which they occur, in the number of games that they occur... and then we realize that our SCIENTIFIC CALCULATOR isn't powerful enough to enumerate the incomprehensible odds of this happening with real dice.


Or shit happened. I don't say that to try and wind you up, but the longest odds are still possible - do you play the lottery? :wink:

Corporate_slave wrote:I don't need this in my life. Am I whining? Or am I presenting my grievance to the powers that be, so that they may address (or not address) them before I give up? I enjoy the game, and the site has promise... But these dice are ridiculous.


Take a breath chief, it's a game. And a determined opponent who fights to the end, no matter the catastrophes, will always get respect (plus its fun to suddenly smack someone who wasn't bright enough to finish you off!).
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Postby silvanthalas on Fri Feb 09, 2007 3:53 pm

gerry22 wrote:The dice are in favour of lower ranks. If you are attacking someone with a lower rank than you it is favour of him.


Which is why I've been winning a number of games the last couple of days, much of which is against players with less points than me. :roll:

The only problem I have with the dice is that they are streaky to the point that it would cause a statistician to have an aneurysm.

If some of the bad luck with the dice here could be turned into good luck at picking lottery numbers, we'd have several jackpot winners playing here.

It's that extreme.
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Postby gerry22 on Fri Feb 09, 2007 4:18 pm

silvanthalas wrote:
gerry22 wrote:The dice are in favour of lower ranks. If you are attacking someone with a lower rank than you it is favour of him.


Which is why I've been winning a number of games the last couple of days, much of which is against players with less points than me. :roll:

The only problem I have with the dice is that they are streaky to the point that it would cause a statistician to have an aneurysm.

If some of the bad luck with the dice here could be turned into good luck at picking lottery numbers, we'd have several jackpot winners playing here.

It's that extreme.


Bad die don't necessarily make you lose a game. It just annoys you. Strategy wins 9 times out of 10 but still persists the annoyance of the die.
vae victis "woe to the Defeated" - Brennus
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Postby Corporate_slave on Fri Feb 09, 2007 4:18 pm

RenegadePaddy wrote:*cough* Thermopylae *cough* - and that's just off the top of my head.
EDIT: A quick glance at wikipedia, and thats a freakishly good example :lol:


Also, luck is a factor in any conflict, as much as preparation, logistics, tactics, strategy, etc


True, and I was hoping that you wouldn't bring that up... However, that is ONE battle out of all of history, and THAT is the kind of battle I lost for six turns in a row...


Don't get me wrong here... I understand that the dice can yield some crappy results... I figure that, for every army you want to destroy, you will need two to ensure victory. Every once in a while, things won't work out that way. Well... sure, I can resign myself to accept a crappy turn. But SIX? No... I don't think so...

RenegadePaddy wrote:... do you play the lottery? :wink:


Twice a week for almost two decades. Haven't won more than $100 yet...
While we're at it... I've never been struck by lightning either.

RenegadePaddy wrote:Take a breath chief, it's a game. And a determined opponent who fights to the end, no matter the catastrophes, will always get respect (plus its fun to suddenly smack someone who wasn't bright enough to finish you off!).


I see your point, but all the strategy in the world can't save you from...

THE DICE


:shock:
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Postby RenegadePaddy on Fri Feb 09, 2007 4:20 pm

:lol:

You should try proper wargaming mate, would fit right in!
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Postby gerry22 on Fri Feb 09, 2007 4:26 pm

RenegadePaddy wrote::lol:

You should try proper wargaming mate, would fit right in!


What are good wargaming games? I might like'em.
vae victis "woe to the Defeated" - Brennus
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Postby gerry22 on Fri Feb 09, 2007 4:37 pm

Are these good die?

3v1 indicates 3die against defender 1

d4 or d6 indicates defender die threw 4 or 6

lose or win indicates I lost Or I won

2007-02-09 21:33:41 - gerry22: 3v1d4win 3v1d4win 3v1d6lose 3v1d6lose 3v1d1win 3v2d66lose2 3v2d46lose2 3v2d62lose2
2007-02-09 21:33:56 - gerry22: 6 6's
2007-02-09 21:34:18 - gerry22: of a grand total of 8 rolls of the die
2007-02-09 21:34:49 - gerry22: lost three straight rolls that's 6 armies
2007-02-09 21:35:59 - gerry22: 3v2d21lose1 3v2d54lose1 3v1d5lose1 3v1d5lose1 3v1d3win
2007-02-09 21:36:17 - gerry22: lost SEVEN straight rolls
2007-02-09 21:36:36 - gerry22: a grand total of 10 straight



ps. these are die thrown against a Sergeant Score: 1120

--edit----
i just did a recount it was 10 straight but 12 in total correct me if i'm wrong


---edit---
Now Get This: Still the same game, still my turn as i posted this and roll more die after i posted this the results, wait for it

3v1d5lose1 3v1d4lose1 3v1d6lose1

Three more thats 13 straight right? Still my turn.

two more rolls i have run out of armies to attack

2007-02-09 21:47:21 - gerry22: 2v1d3win1
2007-02-09 21:47:42 - gerry22: 2v1d6lose1




---summary-----
on one turn and the die were really bad this entire game

3v1d4win1
3v1d4win1
3v1d6lose1
3v1d6lose1
3v1d1win1
3v2d66lose2
3v2d46lose2
3v2d62lose2
3v2d21lose1
3v2d54lose1
3v1d5lose1
3v1d5lose1
3v1d3win1
3v1d5lose1
3v1d4lose1
3v1d6lose1
2v1d3win1
2v1d6lose1


made a slight error above, see if you can catch it.

lost seven straight rolls a total lose of 10 armies
lost a total of 16 armies
won a total of 5 rolls = 5 armies

So i lost 16 to 5

i'm not good with math but i know that's not good die


Out of 18 rolls 6 occured eight times, 5 four times, 4 five time, 3 twice, 2 once and 1 twice

feel free to correct me


a different game

3v1d6lose1 3v1d1win1
vae victis "woe to the Defeated" - Brennus
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Postby silvanthalas on Fri Feb 09, 2007 6:01 pm

gerry22 wrote:Bad die don't necessarily make you lose a game.


Oh please.

Risk (and CC) are as much about luck as strategy, if not more so.

You could be the best strategist in the world, but if the dice don't go your way, you will lose.
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Postby Captain Crash on Fri Feb 09, 2007 6:07 pm

Oh so true...dice, cards spinning discs, whatever the element of randomness there is an element of luck.
Very few games are pure strategy/tactics e.g.:
Chess, go, othello, stratego, draughts (Checkers), chinese checkers

And no matter how long the list of dice rolls you give, EVERY roll is a new roll: 1 in 6 every time of getting six...they don't accumulate!


8)
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Postby RenegadePaddy on Fri Feb 09, 2007 6:34 pm

gerry22 wrote:
RenegadePaddy wrote::lol:

You should try proper wargaming mate, would fit right in!


What are good wargaming games? I might like'em.


What're you into?

Periods of history, styles os play, "feel" (hardcore detail, or beer and pretzels), etc....





And I think some people need to be taught statistics :lol:
Wether you think you can, or think you can't - you're right

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Postby gerry22 on Sat Feb 10, 2007 10:50 am

silvanthalas wrote:
gerry22 wrote:Bad die don't necessarily make you lose a game.


Oh please.

Risk (and CC) are as much about luck as strategy, if not more so.

You could be the best strategist in the world, but if the dice don't go your way, you will lose.


you're right and that's why the die are so annoying, because if you're a good player and strategist you compensate for the die which means you're fighting and up-hill battle. This means you will lose more than you should and there is nothing worse than losing when you should win especially when some jackass taunts you for it.
vae victis "woe to the Defeated" - Brennus
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Postby gerry22 on Sat Feb 10, 2007 11:06 am

RenegadePaddy wrote:
gerry22 wrote:
RenegadePaddy wrote::lol:

You should try proper wargaming mate, would fit right in!


What are good wargaming games? I might like'em.


What're you into?

Periods of history, styles os play, "feel" (hardcore detail, or beer and pretzels), etc....





And I think some people need to be taught statistics :lol:


I love chess, history, details and very thought provoking strategic games.

For example it would be interesting in risk if the die were dependent on how you play, e.g. the further you move your troops and how often determines how strong the die are for you or vice versa? This would mean that someone who moved troops from Iceland to Ontario via Asia would be penalized especially if they could have gone Greenland, Ontario. A very simple thing but complex in its nature. You could take much much further terrain, weather conditions, moral etc.

I guess that type of thing.

ps. I'm not saying risk should be changed, to do something like this with risk would be really complicated and not for everyone, most people like the simplicity of the game as it is, i like it as it is but it would be an interesting option.
vae victis "woe to the Defeated" - Brennus
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Postby gerry22 on Sat Feb 10, 2007 11:11 am

gerry22 wrote:Are these good die?

3v1 indicates 3die against defender 1

d4 or d6 indicates defender die threw 4 or 6

lose or win indicates I lost Or I won

2007-02-09 21:33:41 - gerry22: 3v1d4win 3v1d4win 3v1d6lose 3v1d6lose 3v1d1win 3v2d66lose2 3v2d46lose2 3v2d62lose2
2007-02-09 21:33:56 - gerry22: 6 6's
2007-02-09 21:34:18 - gerry22: of a grand total of 8 rolls of the die
2007-02-09 21:34:49 - gerry22: lost three straight rolls that's 6 armies
2007-02-09 21:35:59 - gerry22: 3v2d21lose1 3v2d54lose1 3v1d5lose1 3v1d5lose1 3v1d3win
2007-02-09 21:36:17 - gerry22: lost SEVEN straight rolls
2007-02-09 21:36:36 - gerry22: a grand total of 10 straight



ps. these are die thrown against a Sergeant Score: 1120

--edit----
i just did a recount it was 10 straight but 12 in total correct me if i'm wrong


---edit---
Now Get This: Still the same game, still my turn as i posted this and roll more die after i posted this the results, wait for it

3v1d5lose1 3v1d4lose1 3v1d6lose1

Three more thats 13 straight right? Still my turn.

two more rolls i have run out of armies to attack

2007-02-09 21:47:21 - gerry22: 2v1d3win1
2007-02-09 21:47:42 - gerry22: 2v1d6lose1




---summary-----
on one turn and the die were really bad this entire game

3v1d4win1
3v1d4win1
3v1d6lose1
3v1d6lose1
3v1d1win1
3v2d66lose2
3v2d46lose2
3v2d62lose2
3v2d21lose1
3v2d54lose1
3v1d5lose1
3v1d5lose1
3v1d3win1
3v1d5lose1
3v1d4lose1
3v1d6lose1
2v1d3win1
2v1d6lose1


made a slight error above, see if you can catch it.

lost seven straight rolls a total lose of 10 armies
lost a total of 16 armies
won a total of 5 rolls = 5 armies

So i lost 16 to 5

i'm not good with math but i know that's not good die


Out of 18 rolls 6 occured eight times, 5 four times, 4 five time, 3 twice, 2 once and 1 twice

feel free to correct me


a different game

3v1d6lose1 3v1d1win1


the following turn Next day: right now


Get This

3v2d16lose1win1
3v2d46lose1win1
3v2d45lose2
3v2d64lose2
3v2d64lose1win1
3v2s35lose2
3v2d56lose2
3v2d43win2
3v1d6lose1
3v1d3win1

lost 11 attacking 6


So now in total = lost 27 to 11
vae victis "woe to the Defeated" - Brennus
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Postby RenegadePaddy on Sat Feb 10, 2007 11:18 am

Hmmm, strategy rather than tactics - makes things harder, but I'll see if I can nosey up a few ideas.

Off the top of my head, I've heard good things about (but havn't tried):
Axis & Allies (Wiki link)
Twilight Imperium (Wiki link)

or, if you want to try a tactical miniaures bag, take a look at:
Battlefield Evolution (Wiki link)


Hope that may interest you
:D
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