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Semi-Random Dice

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Semi-Random Dice

Postby 4myGod on Wed Jun 17, 2009 5:46 am

Concise description:
Everyone complains that the dice aren't random or are one sided, and they want random dice. However, a lot of us have played the board game and probably realized that random is sometimes one-sided. What I was thinking was, what if it was semi random dice?

Specifics:
This is just an idea I had.. What if we kept track of the average kills/losses a player is taking, and whichever one is higher, the player would have a 50% chance to get the minus or plus 1 on their next roll.


Example:
If I roll my first roll and kill 2 troops of the enemy. Then my second roll will have a 50% chance to add -1 -1 -1 to my dice.
If I roll my first roll and lose 2 troops, then my second roll will have a 50% chance to add +1 +1 +1 to my next dice roll. This would be an accumulated average.

This will improve the following aspects of the site:
The dice now are adequate, they even themselves out. The tests have been done and you usually even out in the long run, rolling as many wins and losses, supposedly. However what this would do is make it so it doesn't stray too far from the average.

Try and visualize a line, and right now it sometimes jumps way up or way down, this is when we get many wins or losses in a row, however in my version of the line, it's like the game would constantly be trying to push the line back down or back up to keep it closer to the average.

Problems people might find:
People adding up their wins and losses to find out if they will have a chance of +1+1+1 or -1-1-1, and it will change where, what or when to attack. I don't know a real fix for that, but the tally would be for the full game, so a lot of work calculating for the person.

As for the programming, that can be dealt with later, but what do people think of the idea?
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Re: Semi-Random Dice

Postby Thezzaruz on Wed Jun 17, 2009 6:15 am

Simply put, no. Not in any way, not ever...
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Re: Semi-Random Dice

Postby 4myGod on Wed Jun 17, 2009 6:22 am

Thezzaruz wrote:Simply put, no. Not in any way, not ever...


That was a very helpful post. It will really benefit people to hear such an informative post. In fact, I think you are a blessing to this forum with all the knowledge and perspective you have just given us. Without you on this forum, we would all be lost.

How long did it take you to put together such a well thought out and detailed response to this idea? Where did you find such descriptive words to give such a sharp image of your perspective?
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Re: Semi-Random Dice

Postby slowreactor on Wed Jun 17, 2009 6:37 am

Changing the dice is taboo, 4myGod. You can change the game settings, you can change the number of players, but the dice is holy ground. Basically, the dice is GOD. The dice decides whether you win or not.
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Re: Semi-Random Dice

Postby Timminz on Wed Jun 17, 2009 6:47 am

4myGod wrote:
Thezzaruz wrote:Simply put, no. Not in any way, not ever...


That was a very helpful post. It will really benefit people to hear such an informative post. In fact, I think you are a blessing to this forum with all the knowledge and perspective you have just given us. Without you on this forum, we would all be lost.

How long did it take you to put together such a well thought out and detailed response to this idea? Where did you find such descriptive words to give such a sharp image of your perspective?


I do love a good bout of snarky sarcasm in the morning.

Seriously though, Thezzaruz has it exactly right. This is a bad suggestion. It's only goal seems to be to appease complainers, and that would not add anything useful to the game itself.
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Re: Semi-Random Dice

Postby AAFitz on Wed Jun 17, 2009 7:19 am

I do find it ironic that so much time has been put into trying to make random dice not random, to appease those who did not think they are random. But we have to have them random. Certainly there could never be quite a system that was in any way predictable like that, because people would be switching to different maps mid attack all the time, adding up their losses, and the game would become as much about attack timing as strategy.

They have to remain random, and unpredictable. Some play the dice throwing games as it is, and as do I occasionally, but at least now, we have no idea if they actually work.
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Re: Semi-Random Dice

Postby 4myGod on Wed Jun 17, 2009 10:57 am

Well the only way this could work is if CC implemented it without telling anyone I suppose. Nobody would complain because nobody would know... but people would lose less times in a row and win less times in a row, less hardcore unbelievable streaks.
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Re: Semi-Random Dice

Postby sully800 on Wed Jun 17, 2009 11:48 am

4myGod wrote:Well the only way this could work is if CC implemented it without telling anyone I suppose. Nobody would complain because nobody would know... but people would lose less times in a row and win less times in a row, less hardcore unbelievable streaks.


We would know.
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Re: Semi-Random Dice

Postby 4myGod on Wed Jun 17, 2009 11:51 am

Remember though, the rolls as they are now, are not random. A list of rolls was randomly generated and is repeated monthly. You are playing from a list of randomly generated rolls, the time you roll the die is what chooses what your roll will be... if you wait 5 more seconds before rolling and 15 people roll in that 5 seconds, then your roll will be different. The numbers are not random, there is a list of them. What it is though, is unpredictable and fair, because nobody knows which line they will get and they have just as much chance of getting a good roll as anyone else.

By adding this thing to the die, it would still be unpredictable, and it would still be fair.

You would not be able to predict a win or loss, your percent chance to win or lose would be changed, but not by much, and we could always change the way it's changed. My idea was 50% chance of doing anything, and just adding -1 -1 -1 if you are winning a lot or +1 +1 +1 to a roll if you are losing a lot, which isn't a lot, you could still continue the streak even with this change, but the idea is, you probably won't continue it that long, so instead of an 8 loss streak you might get 5-6 loss streak. It could even be changed to 20% chance to do something.

It also stays fair, because normally you think... oh I had a losing streak, this means I deserve a winning streak, for the die to be fair... that doesn't change... if you have a losing streak you will most likely have a winning streak after... what this does is make it even out quicker. Normally you might have to play for a month before your rolls finally even out, one game you have very bad, in another you have very good. However this forces it to even out slightly quicker than normal, so there is less chance of hardcore bad rolls throughout a whole game, or hardcore good rolls throughout a whole game. You will most likely have both.

I understand it interferes with the original game idea, so immediately people will want to throw it out. However, maybe it can at least be an option. Would anyone be up for that?
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Re: Semi-Random Dice

Postby Thezzaruz on Wed Jun 17, 2009 5:45 pm

4myGod wrote:It also stays fair, because normally you think... oh I had a losing streak, this means I deserve a winning streak, for the die to be fair... that doesn't change...


You could think that, if you are a moron... But at least it's nice that you so clearly show that the main complaint with the current dice isn't that it's anything wrong with it but rather, as with most dice complaints, comes in the "bu hu I lost" form.



4myGod wrote:However, maybe it can at least be an option. Would anyone be up for that?


Not really. Using rigged dice is a poor idea.
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Re: Semi-Random Dice

Postby Falkomagno on Wed Jun 17, 2009 6:16 pm

The dice has streakness. That's it. People tend to justify dice looking it as a individual move. But the unbelievable streaks are everyday facts.
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