Concise description:
Everyone complains that the dice aren't random or are one sided, and they want random dice. However, a lot of us have played the board game and probably realized that random is sometimes one-sided. What I was thinking was, what if it was semi random dice?
Specifics:
This is just an idea I had.. What if we kept track of the average kills/losses a player is taking, and whichever one is higher, the player would have a 50% chance to get the minus or plus 1 on their next roll.
Example:
If I roll my first roll and kill 2 troops of the enemy. Then my second roll will have a 50% chance to add -1 -1 -1 to my dice.
If I roll my first roll and lose 2 troops, then my second roll will have a 50% chance to add +1 +1 +1 to my next dice roll. This would be an accumulated average.
This will improve the following aspects of the site:
The dice now are adequate, they even themselves out. The tests have been done and you usually even out in the long run, rolling as many wins and losses, supposedly. However what this would do is make it so it doesn't stray too far from the average.
Try and visualize a line, and right now it sometimes jumps way up or way down, this is when we get many wins or losses in a row, however in my version of the line, it's like the game would constantly be trying to push the line back down or back up to keep it closer to the average.
Problems people might find:
People adding up their wins and losses to find out if they will have a chance of +1+1+1 or -1-1-1, and it will change where, what or when to attack. I don't know a real fix for that, but the tally would be for the full game, so a lot of work calculating for the person.
As for the programming, that can be dealt with later, but what do people think of the idea?