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PLAYER57832 wrote:Concise description:
Limit the ability of people with either huge foe lists themselves OR who are on a large number of foe lists to join certain games.
Woodruff wrote:PLAYER57832 wrote:Concise description:
Limit the ability of people with either huge foe lists themselves OR who are on a large number of foe lists to join certain games.
I have a huge list of foes, because it includes everyone who I have seen abuse someone else in a game (believe me, that is sadly a lot of people!). So I should be limited to join certain games because I don't like to deal with abusive people?
The number of stars given should be based on this scale: 1 = Bad, 2 = Below Average, 3 = Average, 4 = Above Average, 5 = Excellent.
4myGod wrote:Well, I didn't know your foe's can't join games you are in. I guess it would be nice to just showing publicly how many foes someone has and on how many foe lists he is on. Then give the option to the person who started a game whether or not he wants to block that player from the game.
Gilly754 wrote:how about instead of limiting you can make a game where you have to be a minimum rating to join that game to stop all the jerks who have low rating joining your games
Woodruff wrote:4myGod wrote:Well, I didn't know your foe's can't join games you are in. I guess it would be nice to just showing publicly how many foes someone has and on how many foe lists he is on. Then give the option to the person who started a game whether or not he wants to block that player from the game.
It shouldn't be up to someone else (the initiator of the game) whether I have to play with someone I consider abusive or not. That should be my prerogative.
Woodruff wrote:4myGod wrote:Well, I didn't know your foe's can't join games you are in. I guess it would be nice to just showing publicly how many foes someone has and on how many foe lists he is on. Then give the option to the person who started a game whether or not he wants to block that player from the game.
It shouldn't be up to someone else (the initiator of the game) whether I have to play with someone I consider abusive or not. That should be my prerogative.
4myGod wrote:If anyone can block users... not just the creator, then anyone can jump into any game and just start blocking users, essentially hi-jacking the game, forcing the creator to quit and start the same game again, which that "hi-jacker" can join again and do the same thing. So there needs to be someone in charge of the game, which would be the person who started it, after all, he chose the map, he chose the settings, he chose everything. If you don't like the people he lets into the game you can leave the game and/or not join it in the first place, and instead perhaps start your own game or join another.
So I understand your wanting to have input in who you play with, but not everyone can have the power to block other players, or else it would get abused.
a.sub wrote:Woodruff wrote:4myGod wrote:Well, I didn't know your foe's can't join games you are in. I guess it would be nice to just showing publicly how many foes someone has and on how many foe lists he is on. Then give the option to the person who started a game whether or not he wants to block that player from the game.
It shouldn't be up to someone else (the initiator of the game) whether I have to play with someone I consider abusive or not. That should be my prerogative.
QFT
Gilly754 wrote:how about instead of limiting you can make a game where you have to be a minimum rating to join that game to stop all the jerks who have low rating joining your games
PLAYER57832 wrote:4myGod wrote:If anyone can block users... not just the creator, then anyone can jump into any game and just start blocking users, essentially hi-jacking the game, forcing the creator to quit and start the same game again, which that "hi-jacker" can join again and do the same thing. So there needs to be someone in charge of the game, which would be the person who started it, after all, he chose the map, he chose the settings, he chose everything. If you don't like the people he lets into the game you can leave the game and/or not join it in the first place, and instead perhaps start your own game or join another.
So I understand your wanting to have input in who you play with, but not everyone can have the power to block other players, or else it would get abused.
I did mean just the creator...
HOWEVER, the above scenerio is exactly what happens right now. If I start an 8 player game and class A "jerko" with 20,000 on his foe list is the first one to join, then none of those 20,000 people can join -- that is how it works now. This can be an issue in speed games and freestyle, which people often try to play more or less "real time" for strategy reasons.
4myGod wrote:PLAYER57832 wrote:4myGod wrote:If anyone can block users... not just the creator, then anyone can jump into any game and just start blocking users, essentially hi-jacking the game, forcing the creator to quit and start the same game again, which that "hi-jacker" can join again and do the same thing. So there needs to be someone in charge of the game, which would be the person who started it, after all, he chose the map, he chose the settings, he chose everything. If you don't like the people he lets into the game you can leave the game and/or not join it in the first place, and instead perhaps start your own game or join another.
So I understand your wanting to have input in who you play with, but not everyone can have the power to block other players, or else it would get abused.
I did mean just the creator...
HOWEVER, the above scenerio is exactly what happens right now. If I start an 8 player game and class A "jerko" with 20,000 on his foe list is the first one to join, then none of those 20,000 people can join -- that is how it works now. This can be an issue in speed games and freestyle, which people often try to play more or less "real time" for strategy reasons.
I was replying to someone who said that HE wants to have control over who he plays a game with, so I was telling him that only the creator should have power.
4myGod wrote:Then give the option to the person who started a game whether or not he wants to block that player from the game.
PLAYER57832 wrote:In reality, the rating system needs fixing.
There is an excellent suggestion by e_i_pi for just this scenario: Suggestion: Limitation on the effect of foe listsPLAYER57832 wrote:I did mean just the creator...
HOWEVER, the above scenerio is exactly what happens right now. If I start an 8 player game and class A "jerko" with 20,000 on his foe list is the first one to join, then none of those 20,000 people can join -- that is how it works now. This can be an issue in speed games and freestyle, which people often try to play more or less "real time" for strategy reasons.
If 10,000 players were the hard limit and not just the point at which it times out, then it would still be sufficient to foe every active player above the rank of Corporal. Makes you think doesn't it?Relevant Section wrote:In case any of you are wondering, I tried to foe every one of those 19000 people, but apparently foe list maxes out at a little under 10000. This max out is not on purpose, since all what happens is a timeout whenever you try to add anyone else to the menu. Maybe I need to get a better internet provider.
Moral of the story: always keep records of everything you ever do in life. Never know when they will become useful 4 months later.
Artimis wrote:There is one individual who is renowned for having an absurdly large foe list, no names please, I don't want to get this thread locked! When you foe over 1,000 players it's not about avoiding bad game play or bad attitude, it's about strategically barring good players from your games to avoid points loss. So rather than learn to out play them, the lazy option is to foe them instead.
Timminz wrote:Artimis wrote:There is one individual who is renowned for having an absurdly large foe list, no names please, I don't want to get this thread locked! When you foe over 1,000 players it's not about avoiding bad game play or bad attitude, it's about strategically barring good players from your games to avoid points loss. So rather than learn to out play them, the lazy option is to foe them instead.
It might be worth mentioning that when someone is banned from the forums, they lose their foe list.
4myGod wrote:Woodruff, How do you NOT have the power over who you play with in this idea? Because someone else is in charge of kicking people?
4myGod wrote:How do you have the power now over who you play with? Obviously you think that you have the power now, and in this idea you wouldn't
PLAYER57832 wrote:Concise description:
Limit the ability of people with either huge foe lists themselves OR who are on a large number of foe lists to join certain games.
A related suggestion is to block those with a significantly low rating from joining newbie games (under 4, perhaps ???)
Specifics:
1. if you have more than 100 people (or 50??) on your foe list OR if you are ON more than 500 foe lists, OR if you have a rating below 4, you cannot join games with newbies. (note -- numbers up for debate)
2. Similarly cannot join public games with more than 6 people or speed games with more than 3 people.
OR IF such a person joins a game (any but a 1 vs 1), the game originator will get a pm and will be allowed to block that person. This might be difficult to program(?)
3. Notify Tournament directors (via pm) of people who meet these criteria, so they can have the option of excluding them from tournaments.
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