With all these new maps coming online, I'm finding a problem with the number of armies you get each turn. In the classic map, with 42 territories, the number of territories divided by 3 rounded down makes sense, works and is very balenced. This also works in the World 2.0 map, and any map with more than 42 territories. Where the problem lies is with all these new maps with less than 42 territories. If there are less than 42 territories, each territory you controll becomes more valuable. For example in my current game on the australia map, I clearly have more territories than all the rest of the players, but I have less than 12, so I don't have an advantage for how "strong" I am. What I'm trying to say is because of these smaller maps, we need a new system base on the percent of the map you control. I've toyed with this, and what I came up with is this, (it is based off of the classic map. The percents come from the number where you gain more armies, 12, 15, 18, 21, ect.)
less that 27% = 3 armies per tern
27% - 34% = 4 armies
35% - 41% = 5 armies
42% - 49% = 6 armies
50% - 56% = 7 armies
57% - 63% = 8 armies
64% - 70% = 9 armies
71% - 77% = 10 armies
78% - 84% = 11 armies
85% - 91% = 12 armies
92% - 99% = 13 armies
Obviously at 100% of map controll you've won the game.
This new system would also make the world 2.0 map more like the origional risk, you would still only get 3 armies on your first turn, and the game would play slower. Also you would never see those huge numbers any more.
I apologize for not having this earlier.
Priority 4